XIM3 round the corner (mouse and keyboard support)

I can't tell if you're trolling, serious or just stupid. :confused:

I'm going with option 3! :p



Racing wheels are designed for and licensed to be used on the Xbox. It's up to you if you then want to buy one. Also from what I've heard, in the majority of racing games, pad players usually beat people playing with wheels, despite the wheel being a more authentic and enjoyable experience.

This is an unlicensed product that currently even uses Microsoft's own tech. If they try and increase their sales, which they are obviously trying to do with XIM3, they are just drawing more attention to themselves and Microsoft's lawyers.
 
Still devices which gives the user an unfair advantage over everyone else.

People pay good money for these devices and don't deserve to judged by me, you or anyone else.

Difference being that wheels have no additional help from the game to instantly make someone better at said game. XIM on the other hand gives people a huge advantage because it combines the bigger hit boxes and aim assist present in console FPS games with the precision of a mouse.

I don't see how this is so difficult for you to understand, using a wheel or arcade stick doesn't instantly make you better at the game, but using a mouse even an average player is going to do well thanks to all the aiming assists the games use to compensate for the inaccuracy of a controller.
 
What about people who have spent £200 on g25-g27 for racing games online?
And the rest use a pad?

Seems to be a double standard there.

The fastest times in most on line racers are still set with a pad.

Still devices which gives the user an unfair advantage over everyone else.

People pay good money for these devices and don't deserve to judged by me, you or anyone else.

I will judge them the same way i used to judge wall-hackers or aim-botters on CS thanks :)

Difference being that wheels have no additional help from the game to instantly make someone better at said game. XIM on the other hand gives people a huge advantage because it combines the bigger hit boxes and aim assist present in console FPS games with the precision of a mouse.

I don't see how this is so difficult for you to understand, using a wheel or arcade stick doesn't instantly make you better at the game, but using a mouse even an average player is going to do well thanks to all the aiming assists the games use to compensate for the inaccuracy of a controller.

Agreed with the above.
All the XIM users argument revolves around being no good with a pad, and its effecting their enjoyment of the game if they cant win.
But oh well, i mean, as long as the bank of Mommy and Daddy are willing to shell out for a pseudo hack and you can have fun, screw the rest. Right? :)
As i said, Majornelsen replied in email to say MS are aware and want to try and do something about it, so here's hoping .
 
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I dont use a wheel, havent tried the g25 or g27 but all the other wheels i have tried just dont feel right.
If there is an option to switch aim assist off for FPS, then i will use it.
Hate aim assist in any FPS, first game i seen use it was Goldeneye.
Will i ever use an XIM ?
No, all the recent FPS games i have played have been with a pad.
Hell, i even plug my 360 pad into my PC if i play FPS games as i am used to using my pad anyway.
Mouse and keyboard setup these days feels very alien to me.
I do own a battle cross adapter for ps3 tho.
Guess i am cheating by using my 360 pad on ps3 FPS games.
 
It's no fun for the pad players when XIM users play, as it's vastly unfair.

I would be quite happy to be restricted to playing other K/B users. Not interest in cheating or having an unfair advantage, just want the chance to play Xbox FPS games the way I'm comfortable with :)
 
I don't know if anyone has mentioned this but wouldn't this be quite good for single player?
I mean I wouldn't want to use it in multiplayer because it would make the whole experience pretty unfulfilling knowing that you have an unfair advantage over other players.
However, I would quite like to play the single-player story from the Halo series for example, its jsut really painful controlling an FPS with a pad when you are so very used to using kb+m.
I'm not having a go at pad use for FPS I just can't get used to it, it feels really like its inhibiting my sense of immersion and enjoyment of the game.
Anyone else feel like this maybe?
 
If people stay offline with these things i don't mind. However gamerscore/trophy whores might not be pleased as it'll make getting said gamerscore/trophies much easier.

But i couldn't care less about GS/Tr so as stated previously, go for it.
 
Well either learn to play with a pad, or stick to a PC.

How old are you? I'm 42 and have been playing FPS since the early 90's anything else feels alien to me, I don't feel involved, I spend ages just trying to get the cursor over the target and it just doesn't feel the same, However i like allot of games that are on the 360 and PS3.

I've already said i cannot get to grips with a joypad despite years of trying and if it's ok with you i'll stick with my 360, PS3, Wii, Dreamcast, PS2, Saturn, PSP, DSL etc. etc.

I'll say it again....

I would be quite happy to be restricted to playing other K/B users. Not interest in cheating or having an unfair advantage, just want the chance to play Xbox FPS games the way I'm comfortable with.

And i'll add

I'm not interest in any silly gamer points or achievements. Wouldn't bother me if there wasn't any for K+M users

Thanks for your input tho!
 
its jsut really painful controlling an FPS with a pad when you are so very used to using kb+m.

I'm not having a go at pad use for FPS I just can't get used to it, it feels really like its inhibiting my sense of immersion and enjoyment of the game.
Anyone else feel like this maybe?

I bet the majority of console players have migrated from keyboard and mouse to pad. It took me a short time to get used to it after years of playing FPS on the PC, but now I can migrate from KB+M to pad and back again without thinking about it.

Just sounds like you can't be bothered to give it a go, as is the same for all the other "I can't learn, it's too hard" people.
 
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How old are you? I'm 42 and have been playing FPS since the early 90's anything else feels alien to me, I don't feel involved, I spend ages just trying to get the cursor over the target and it just doesn't feel the same, However i like allot of games that are on the 360 and PS3.

I've already said i cannot get to grips with a joypad despite years of trying and if it's ok with you i'll stick with my 360, PS3, Wii, Dreamcast, PS2, Saturn, PSP, DSL etc. etc.

I'll say it again....

I would be quite happy to be restricted to playing other K/B users. Not interest in cheating or having an unfair advantage, just want the chance to play Xbox FPS games the way I'm comfortable with.

And i'll add

I'm not interest in any silly gamer points or achievements. Wouldn't bother me if there wasn't any for K+M users

Thanks for your input tho!

I think the contention is despite the fact you may very well be ok with playing against other xim3 players, the likely hood is you will be mainly playing with pad users.

Does seem a tad hypocrital though to try and argue that a wheel/arcade stick = acceptable advantage, m+kb = hax. A wheel may not make you faster, personally though I feel it allows me to more consistently attain a level I couldnt on a pad since my thumbs start to hurt. M+kb much the same. However because I'm only say a tenth of a second faster in GT5 on the wheel vs the pad, thats fine, but in COD I have double the K : D I would have had if used a pad, thats a hack/cheat/explot/unfairadvantage/blah/blah/blah because at some point, somewhere its gone from being an acceptable advantage to unacceptable.

I'd be interested to know where this subjective line is drawn because I just don't see it. If you think a m+kb is unacceptable against a pad user then surely a wheel is aswell since it is for some people a huge advantage.

Where is the line drawn exactly lads?
 
Great Comparison :rolleyes:

And yes if you are playing against other players with aimbot. "level playing field"

Personally I don't cheat never have never will ;)

It's perfectly comparable.

Combined with aim-assist designed for a pad, as well as a precision and speed combination that's factually impossible with a pad, it near as dammit is an aimbot.

I'd be interested to know where this subjective line is drawn because I just don't see it. If you think a m+kb is unacceptable against a pad user then surely a wheel is aswell since it is for some people a huge advantage.

Where is the line drawn exactly lads?

Lots of fastest laps are set with a pad, you gain no increase to your input speed with a wheel. With a mouse you do.
 
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A true story...

There's a group of lads at my work between the Ages of 21 to 27 and there first and only experience of FPS is on console. They're all playing Black Ops at the moment and so am I but on PC and i found myself explaining to a couple of them how you would use a K+M and they couldn't get there head round it!

I think there's a whole generation of gamers now that don't understand what it is to play FPS with a M+K and therefore they don't understand why we can't just get used to a Joypad or learn to use one. To me it's not just about the mechanics of control it's also about the immersion that playing via M+K gives you, it feels so natural
 
It's perfectly comparable.

Combined with aim-assist designed for a pad, as well as a precision and speed combination that's factually impossible with a pad, it near as dammit is an aimbot...

...Lots of fastest laps are set with a pad, you gain no increase to your input speed with a wheel. With a mouse you do.

Somewhere in this thread people managed to miss the fact that every XIM is unable to turn the player faster than can be done with the controller. The maximum turn rate is set by the game, not the input, and this foolishness over faster turns is simply part of the delusional thinking that accompanies a lack of understanding about how these products work.

The only legitimate argument pertaining to controller-based player efficiency that one could drum up over the XIM would be that it may be easier to physically manipulate a mouse than it is to control a tiny joystick, and that would still be a limited argument due to player familiarity issues and actual physical ability of the player in question. Not to mention that the same argument could be made between any controller that differed from another, whether in size, shape, weight, shell material, cord length, inputs, wireless or any other characteristic that could be drawn between the two devices. The limits are the same. The signal sent to the console is the same. Between a XIM-enabled mouse and Xbox 360 controller, any action in-game that can be performed with one can be replicated with the other.
 
Somewhere in this thread people managed to miss the fact that every XIM is unable to turn the player faster than can be done with the controller. The maximum turn rate is set by the game, not the input, and this foolishness over faster turns is simply part of the delusional thinking that accompanies a lack of understanding about how these products work.

The only legitimate argument pertaining to controller-based player efficiency that one could drum up over the XIM would be that it may be easier to physically manipulate a mouse than it is to control a tiny joystick, and that would still be a limited argument due to player familiarity issues and actual physical ability of the player in question. Not to mention that the same argument could be made between any controller that differed from another, whether in size, shape, weight, shell material, cord length, inputs, wireless or any other characteristic that could be drawn between the two devices. The limits are the same. The signal sent to the console is the same. Between a XIM-enabled mouse and Xbox 360 controller, any action in-game that can be performed with one can be replicated with the other.

I suggest you actually go use one.
The analogue stick, without the 'casing' of the pad around it, would allow you to turn / aim much quicker, but the edges prevent it. The 360 accepts input from moving the stick further perfectly fine, dismantle a pad and try for yourself.
XIM allows this too, and with max sens is still a huge advantage, of the likes people simply cannot understand unless they use one.
 
I've already said i cannot get to grips with a joypad despite years of trying and if it's ok with you i'll stick with my 360, PS3, Wii, Dreamcast, PS2, Saturn, PSP, DSL etc. etc.

With all due respect, its like someone who races Motorbikes wanting to get into GP2, but after years of trying simply cannot get used to the control system, so is allowed to enter on their bike instead.
 
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