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I still have one!
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Roughly the Same here but it was a 3900XT-X Was a huge mistake buying that GPU2900XT, such a big mistake.
Nvidia killed it. It was much better being hardware driven and now phyx is pretty much vapourware :/
It really is a shame. I like it in games, and having it off loaded helps. Shame you never see it anymore![]()
It's in plenty of games. It's done by the gpu now is it not?
I haven't seen a new game launch with it in ages. According to the Wiki, the last two game to launch with PhysX was Landmark, and Ghost in the Shell in 2016, and both shutdown in 2017.
It's been 4 years since a game launched with PhysX it seems.
https://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support
Who in their right mind is going to waste time updating that page.
Apex legends has physx as do many other newly released games.
So how do you explain that it isn't on that list?
TL;DR: PhysX is still in use today in new titles but for the most part is used the same way as someone using the Havok engine. Pretty much under the radar.
Can you give me a list of games? Not sure what Apex Legends was until you mentioned it there. Looking it up, not showing what the effects are either. Just getting troubleshooting threads about it.
NVIDIA's own website don't list Apex Legends as a PhysX game either.
https://www.geforce.com/hardware/technology/physx/games
Out of the AAA, and other games I've seen launch lately, not seen PhysX advertised or shown much.
So if I can't go by the Wiki, or Nvidia how can I trust you saying many newly released games have PhysX?
Is it expected to physically look at each, and every possible game that launches to check with their developers if they have PhysX?
2900XT, such a big mistake.
Oh yes and really early on, had a Geforce 5200FX with 128mb of ram, went to PC world and came out with an upgrade, 5200Fx with 256mb ram.
8800GTX was an absolute beast with a very long lifespan, so I wish I'd got one of those instead.
Hah I remember a friend RMAing their top model Ti4800 and getting a 5200 in replacement and having a nightmare with the retailer "but its newer so must be better".
problem with borderlands 2 for example was that the PhysX performance even on the lowest GPU accelerated setting was troublesome at best in certain areas of the game. We are talking 30ish fps on top end hardware released years after game release.Looking into it, it seems Unity, and Unreal Engine use PhysX as a base. Even so very few actually use the fancy effects. Borderlands 2 uses PhysX for cloth, liquid, and debris; and Borderlands 3 running PhysX as the base physics engine can't even match the effects in 2. As in, it's totally lacking cloth physics where you can tear, and blow it apart. It's missing liquids, and viscous liquids from weapons; and it's missing gun casing, and environmental debris from explosions, and guns shots.
It's a realy shame; as you should be able to use to run the better effects if you wanted to.
problem with borderlands 2 for example was that the PhysX performance even on the lowest GPU accelerated setting was troublesome at best in certain areas of the game. We are talking 30ish fps on top end hardware released years after game release.
It's a bit sad that nVidia didn't want to open up the garden a bit and allow mixing of GPUs(amd/nvidia) to accelerate PhysX cause the tech is pretty cool when you look at the tech demos of it. Then again the results from offloading the physx to a dedicated GPU wasn't the best and usually required the same GPU or a tier below of the main renderer or the performance would tank.
Geforce 4 MX440 and a reference Radeon 7870 which sounded like a vacuum cleaner were fairly regretful purchases.