Your pet peeves in games.

Bloom. I don't know about you but when I look at something, even in the brightest sunshine, I do not see chuffing great glowing halos around it or fuzzy soft blurred edges around everything. I want clear crisp sharp edges to my polygons thank you very much. Bloom is simply there because someone sometime thought it would be a good idea to tout some graphical option new graphics cards suddenly became able to do, with no one asking for mind, and now we simply cannot get rid of it. It surely must be the most overdone gimmick currently in games. This and DoF blur are the two things I look to switch off before starting a game for the first time.
 
I know this is the PC section, but the thread is kind of broad...so here's my 2 cents.

GTA series going from strength to strength until GTA4 which was terrible for MANY reasons.

Konami going from strength to strength from MGS1 to MGS 3: Snake Eater (best of series IMO) to the heap of **** that is MGS4. OK OK...it wasn't ****, it was actually a good game on its own merits, but worst in the series. The vast majority of the game is a movie (I've always liked this in MGS games but 4 is just tooooo much) and the story and gameplay is just nonsense compared to the rest of the series.

Resident Evil 1,2 & 3 all being amazing and 'true parts of the series' then from 4 onwards changing the game entirely and losing connection totally with the history of the series and what made them so amazing.

Tomb Raider kind of losing its direction after TR4 for PS1. Gained it back a bit with TR: Underworld, but needs to get back to its roots even more and release a game that does the first PS1 instalments justice.

European hackers is competitive CSS.... omg that ****es me off so much.

Need a new Half life already.....jeeeez. :p
 
^^ how close to the end of the game was that? because i think that is where i gave up lol. (it was hardly gripping me anyway)

You weren't far from the 'open world travel' bit with lots of side quests and stuff but for the most part its maybe 3/4 through the main story.

Either way, that fight with the cut scene before it was possibly the most frustrating thing ever in a game.
 
You weren't far from the 'open world travel' bit with lots of side quests and stuff but for the most part its maybe 3/4 through the main story.

Either way, that fight with the cut scene before it was possibly the most frustrating thing ever in a game.


iirc i quite enjoyed the game overall but it did drag on a bit. The worst thing i thought about it was when i would get into a situation where it shows you the turn order in top right corner and you know there is something coming before you could do anything about it. That boss fight against a giant worm thing in the air was another frustrating one.
 
Sound loops / A.I., like when walking past a charater in an rpg for example, and they speak either the same thing yet again, or the fact that the character simply does speak...everytime.

Too much dust being kicked up when characters run or move, I just feel it gets overly used and is a little 'samey'. In racing games it's fine.
 
I hate games that have perfectly good story lines, and then some aliens have to come and **** it up.

Eg Crysis; i'd of loved if it just stayed you against North Korea, but no aliens have to come and make the game annoying.


Same with Halo's, fighting the covenant was spot on, but then the flood was introduced and it goes **** up,

and the same for the head crabs in HL2.
 
I also don't like Boss fights, even the description 'boss' bugs me. For example, I have loved Batman AA so far, but haven't gone back to it since coming up against Bane. No doubt I will, but nevertheless those encounters usually detract from a game as far as I'm concerned. I don't tend to struggle too much to beat the baddy, I just find the way those encounters are generally designed consistently show a lack of anything new or imaginative.
 
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The bosses in AA are very easy though. I generally don't like them , but didn't mind theme so much in that.

(for me to say it is easy, it must be INCREDIBLY easy lol)


Another peeve that u have is with difficulty when it spoils immersion. This is purely my own thing though, it is the way that i play games. Take The Wither 2 for example, it is easy on the easiest setting but i wouldn't play it on anything higher as it doesn't make any sense whatsoever. You are supposed to be a great warrior, yet you literally hack away with a massive sword at someone wearing a t-shirt and it takes 5 or 6 hacks to kill them, yet they kill you (the great warrior wearing armour) with just a few hits! It completely spoils immersion for me.
It makes me lol when NPC's talk about what a great fighter Geralt is, and i just feel like saying "you must be joking, he is ****)
 
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Escort missions. It doesn't matter which genre of game it is....just....escort missions. ESCORT MISSIONS!!!

Oh, and requiring Steam.
 
Games released in a unfinished, buggy state.

Two recent culprits are red orchestra 2 and nuclear dawn.

ro2 was shameful, nuclear dawn is quite playable but the game simply breaks from time to time.

Devs must try harder.
 
Checkpoints - give me my quicksave! (I normally use quicksaves a lot, but in Crysis 1 and Warhead I stopped, because they produced checkpoints far more often than i was actually saving. The only games I've encounterd that did that. So I didn't mind when i heard crysis 2 had checkpoints - till i found they were much stingier about them there.)

Press Start to Begin - it's a pc game, i've already pressed start to begin when i double clicked the game's icon. Just let me into the menu dammit.

Start up videos - click, click, click, to pass them. *sigh* Go to google for the instructions to skip them.

Startup Videos that are skippable, but only if you click the screen at the right time. I cant remember the amount of times I've gotten distracted when starting borderlands up and not clicked in time, so now I have to sit through that long intro. It's quicker to ALT+TAB out, and close the game, then restart it.

As others have said, unskippable cutscenes especially when it's just *after* a checkpooint and just before a boss fight that you are going to die several times.

Boss fights. Really hate them. In most FPS it's not so bad, since fighting bosses usually uises the same skills as you've used in the rest of the game, and you dont have to perfectly master a series of essentially quick-time events matching an enemies attack pattern perfectly, several dozen times. You can get buy just by dodging and shooting, usually. Excception: the bosses in Doom 3: resurrection of Evil. I got past the first one after much frustration, realised there was more of the same later in the game and lost interest in the game altogether. The Cyberdemone at the end of Doom 3 was an example of a boss battle done right - you basically used exactly the same skills you'd spent the entire game learning (though there was a kind of arbitrary pattern to spot - but it wasn't the thing which made the scene difficult, it was just an extra tweak to an already hectic combat scene).

Oh yes, Escore missions. Missions failing and game over when you fail to keep an npc alive.

Unchangeable difficulty level. Or games with difficulty level ramping up just that little bit faster than I'm learning, so a game which starts fun becomes frustrating and a chore. I started Batman AA on Hard, and was having fun, but its boss fights got harder and harder, and somewhere near the end I got frustrated and gave up. I could start again on a lower difficulty, but why should I have to play through the whole game again? Fighting games aren't my forte.

An emphasis on "the story" and then letting difficulty level get in the way of seeing that story. Lots of gamers have different atention spans, skill levels, time available, etc. Yes, we like doing the actiony stuff, but we should be able to skip bits we aren't enjoying. The argument, "I don't like that, I like doing that hard stuff" is fine for you, but if i've failed 3 or 4 times at the same point, give me the option to lower difficulty or skip past it (and then return to try again later if I want to). Many players may not accept it, but the option should be there.

DLC - I actually don't mind DLC, except for the blatant profiteering in some games: Dirt 3 has all these ads for DLC in the game menus, while you're actually playing, giving the impression the game isn't complete till you've bught them. They were there from the moment the game was released - that's pretty blatant.

Locking down games so they can't be modded: this is related to fighting cheating for multiplayer games, but I suspect a major motivation is to maintaining a monopoly over DLC, so gamers cant produce mods that outshine the publisher's own DLC.

I can't believe I forgot about this till now, since it should be first: DRM. Especially always on DLC. If I was never able to play a multiplayer game, I would be perfectly happy with single player, so why do I need online-only DRM? But any sort of intrusive DRM - having to keep a disk in the drive, for instance, when I currently have over 100 games installed ready to play if the mood strikes. Thankfully we have steam and nocd patches.
 
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