Blizzard breaks UK subscriptions

:confused::confused::confused:

Blizzard servers are decent ty very much, also I'd rather pay a bit to Blizzard as they actually design the game than pay a third party for a server.

As said private servers aren't functional in every way, I don't just mean lag wise some encounters/instances don't work correctly among other things.

That's the difference between me and you then, no matter how good they are I'd rather play on free servers than on payed for....

Well they should be, but of course blizzard doesn't allow them to be? Or do they ?

Erm who said paying for a third party, usually the third party's offer servers for free? As they pay them out of their own pockets. See any non MMORPG game...
 
That's the difference between me and you then, no matter how good they are I'd rather play on free servers than on payed for....

Well they should be, but of course blizzard doesn't allow them to be? Or do they ?

Erm who said paying for a third party, usually the third party's offer servers for free? As they pay them out of their own pockets. See any non MMORPG game...
That's fine for you then, I'd rather play on official servers that are actually supported by the developers with proper functionality.

Well, if you want a good third party servier you may well have to pay, I don't know really but that's what I'd imagine due to the sheer amount of bandwidth needed.

Don't compare a Multiplay 32/32 CSS server to WoW, it's completely different, these servers have to hold thousands of players with so many different things going on in tons of different locations.
 
That's fine for you then, I'd rather play on official servers that are actually supported by the developers with proper functionality.

Well, if you want a good third party servier you may well have to pay, I don't know really but that's what I'd imagine due to the sheer amount of bandwidth needed.

Don't compare a Multiplay 32/32 CSS server to WoW, it's completely different, these servers have to hold thousands of players with so many different things going on in tons of different locations.


Nothing a basic dual cpu quad core xeon and a gigabit connection can't handle, which in all honesty, aren't that expensive...
 
Absolutely stupid thing to say if you think about it.:D
Erm, no it isn't? I'd love to see Blizzard front the money for the bandwidth required by all their servers without subscription fees.


Its not that Im tight.

I play online all the time. I play Unreal Tournaments, Quakes, COD4, BF2, Dawn Of War etc and many many others but none of these require me to pay a penny.

Erm, besides the £40 initial outlay? Its £8 a month, its not a lot. At all.
 
Nothing a basic dual cpu quad core xeon and a gigabit connection can't handle, which in all honesty, aren't that expensive...

I think bilzard might have something a bit better than a "basic dual cpu quad core xeon"!
 
Idd, I can also guarantee they have a better connection than a 'simple gigabit'.

I love how its all the simple, disillusioned morons that are hating on the subscription fee.
Likewise, you are speculating too, prove it to me...
But I hate any unneeded subscription fees... Paying a fixed amount on multilayer per month will always be fail for me, be it blizzard, or xbox360, or anything.
I think bilzard might have something a bit better than a "basic dual cpu quad core xeon"!


I don't:
I doubt they have some kind of mainframe, I just think it's a basic server machine like most servers are... Perhaps more than one, but I don't think they have something like a mainframe...

I haven't got anything to back it up, but you also haven't...
 
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I just had a quick search for the blizzard eu server specs, and I came up with nothing. However, I stand by my point that for blizzard to run 50+ realms with millions and millions of players on them they are going to need a beefier connection than 1gbit.
 
I don't:
I doubt they have some kind of mainframe, I just think it's a basic server machine like most servers are... Perhaps more than one, but I don't think they have something like a mainframe...

I haven't got anything to back it up, but you also haven't...

I agree that they wont have a "mainframe" but they will have many many many x64 servers.

Here we have an article from 2006 that talks about Eve Online's server set up.

http://pc.gamezone.com/news/09_08_06_11_30AM.htm
 
Okay thinking about it I might be wrong about them using simple servers, however the personal opinion still stands, I hate spending money, especially on subscriptions, I try to avoid any monthly cost and so far I'm successful, I have a pre paid phone, etc...

I simply think it's not worth the money loss...


I have sent a mail to [email protected] but I doubt they'll reply, but I'm still interested what the WoW servers are actually running on, so I can see whether it's a rip-off or justified costs...


However, their revenue ( $1.1 Billion )makes me believe they are really ripping people off for personal profit, sure they deserved & worked for it and it's their goal to make profit, I however will never contribute to such a thing...
 
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I have a pre paid phone, etc...

How is it any different? On a contract phone you get given the phone for free but have to pay a month amount to use it, that covers the cost of the phone, the bill and you still get free text etc thrown in. You also get free phone upgrades over time.

With PAYG phones you have to pay the initial £100-300 for the phone, then you have to constantly keep topping it up in order to get the free texts etc. When you get bored of the phone you have to pay to get another.

I have a PAYG phone, however, I am under no dillusions that either option works out cheaper or more expensive than the other.

One thing people should also consider is that while MMORPG subscribers are having to shell out £8 a month subscription they will probably play that game a hell of a lot in that month and will probably not buy other games as their time is occupied. However, if you are not a subscriber you may buy one or two games a month and at £30 a pop it works out quite expensive!
 
How is it any different? On a contract phone you get given the phone for free but have to pay a month amount to use it, that covers the cost of the phone, the bill and you still get free text etc thrown in. You also get free phone upgrades over time.

With PAYG phones you have to pay the initial £100-300 for the phone, then you have to constantly keep topping it up in order to get the free texts etc. When you get bored of the phone you have to pay to get another.

I have a PAYG phone, however, I am under no dillusions that either option works out cheaper or more expensive than the other.

I have no money in it at all times so I don't pay for being called, I don't use my phone at all to call others I just use it to receive calls :).
100-300 quid? You mean 20€ 2nd hand :) is possible, I bought my k750i for 50€ anyways.

Mobile phone calls= waste of money : use my home phone for that and my parents pay for that :).


I (will) never pay so much for games, the only exception I'd be willing to make was GTA IV.
 
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yeah, snowdog, your 17, therefore you should have a job and because you have no bills or tax you should have plenty of money! What are you doing with it, because it certainly isn't being spent on pleasure?!
 
I don't mean to be rude snowdog but I'd hate to go to the pub with you. You sound like a right tight arse.
I don't go to pubs, they're ridiculously expensive.
yeah, snowdog, your 17, therefore you should have a job and because you have no bills or tax you should have plenty of money! What are you doing with it, because it certainly isn't being spent on pleasure?!

I should? Sorry but it's my holiday atm, I ''should'' not do anything but sleep & relax. I go to school when I don't have holls...
Work is not essential till I'm 18...

I don't have plenty of money, I'm almost broke like always again...

If I'd work I'd not make much any ways, I have to go to school for 32hrs/week, and the law states I can work 40 max, school and work combined, multiply by the average wage for a 17 year old ( 4 euros), I'd make 32 € a week, not exactly ''plenty of money''.
 
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The argument about subs for online games being a rip off always make me laugh.

Especially given that even a small MMORPG (by modern standards) can require multiple high quality/reliability severs per shard/realm/universe, a team of game designers, QC people, tech support/specialist server support*, the subs/out of game support team, and the in game support (GM's).

Games like UT can't be compared to MMORPG's in that an FPS has zero "memory" of what you've done normally, has a very limited number of players at a time, and a massively limited number of objects to keep track of/interact with, and no real development after release apart from the odd patch or minor update for the first year or two (TF2 source seems to be the exception to that rule).

With MMORPG's you tend to get new content on a regular basis (so they can't dump the dev team), regular patches, massively complicated server setups that might have to track thousands of items per character** (and you might have 5-6 character per account, per realm/shard), and keep track of everything potentially for as long as the item remains in game, or the server is kept running - I know of players in UO for example who still have server birth items from over 8 years ago.

You can end up buying an MMORPG and not buying another game for years because of the size of the game, and the fact that with a good one you'll never really run out of new things to try out, or new ways to do something you've done before (for example in UO there are about 50 skills, with obvious groupings for certain character types, but older/more experience/adventurous players have been known to try taking on high end monsters with "unusual" characters such as a stealth/herding/cook/bard, rather than the normal tamer/mage/bard, or axe/healer/warrior).

In the end it comes down to personal preference, but economically speaking it can work out much cheaper to play an MMORPG, even at the higher end of the subs range(£10-15), than it is to buy just 3-4 games per year that might only last you 30-40 hours each if you're lucky.
It's certainly one of the cheapest ways to entertain yourself in terms of price per hour.


And to be totally honest, i'm still paying my subscription for UO, and have been for a couple of years despite not playing it much these days - I pay because I still get about the same amount of use out of it per year (probably a couple of hundred hours), as I get out of most other games I buy pound for pound, and I am rather attached to my in game house;) (I ran it as a tavern for a couple of years and it's got a lot of very fond memories, which is daft).

*IIRC some of the older ones are using code for which only a handful of people are familiar with it (I believe UO for example uses an almost completely custom code for parts of the servers that only a couple of people know well).

**UO for example lets you have 6 characters per normal shard, about 25 shards, each character can have 125 items in their bank box + another 125 on them, and one house per account with up to about 2400 items in it, not including the customised house itself (which might be made up of several thousand tiles).
 
Erm, no it isn't? I'd love to see Blizzard front the money for the bandwidth required by all their servers without subscription fees.

No, basing that on the original post I quoted, I merely meant that if the developers / Whoevers did not charge for hosting the game, the game would still have existed, just not be as big as it is, or, as it seemed like how you said it, was as if *** servers "Just happened" and the game invented itself out of the online content.
Bit of a mental paradox I was putting myself into thats all.


Erm, besides the £40 initial outlay? Its £8 a month, its not a lot. At all.

I suppose its not, if oyu have no life outside of that one game, and you play nothign else, and live in your own little space, then its a great deal.

Joking aside though, Im looking at it like this.... this one game ( And there are others I know that ) but WOW being the big one Im thinking here, you buy the game and you but rental of the servers to host your character, and thats fine.
Now, if you stop paying the subscription, and want to start back up in say a years time, does your charactet carry on from where he/she stopped of do you have to start a new character, or can you chop and change at any time or.. what?



Werewolf:
Yes, I see how the idea can work. If you love the game, then thats fine.

Clearly I would not want that, and so the basic-ness of the games I play online are as you pointed out just for the here and now... I quit my game, even when online, and I go back on and its a whole fresh new game, while these MMORPGs are designed to be in effect virual worlds that remember and every action has a reaction etc etc etc...

I see all of that now, but of course havign not played it myself I can only speculate as to the true complexity of it all, but I know enough to know that I still wont pay.

--

Snowdog:
You really are a cheapskate...I like your style.

I have 2 phones. My trusty Nokia 3100 ( Had more facelifts than Sly Stallone's mum ) and a V3 Razr thats about as reliable as a lada, and I am like you in that I only actualyl put money in to stop me getting kicked off, my last credit I put into the Nokia was a month ago and that was only because a friend kept sending me pictures and I need credit to receive them ( Another con or what? ) but other than that, I put a fiver in, in March. The Motorola had a fiver in September last year and its still got £3 or so in it.

I have a house phone, I only have the Mobiles for my work, so customers can contact me, if I need to phone them, I use the house phone or nothing.... More oftem I email cos its cheaper than the phone.
 
I don't:
I doubt they have some kind of mainframe, I just think it's a basic server machine like most servers are... Perhaps more than one, but I don't think they have something like a mainframe...

I haven't got anything to back it up, but you also haven't...
blizzard probably have a semi expensive server cluster but that cluster will be running a lot of game servers , blizzard wont have a supercomputer like eve-online because of the way both games are designed.
one is designed for over 30k users to be in the same gameworld the other is designed for 3k people per server.

blizzard probably can get away with ssci hardrives in raid aswell where eve-online must have ramsam solid state drives to keep up with all the database changes.

lets not forget eve-online only has around 300-500k subscribers, they need there subscription costs people like blizzard with 10million subscribers and server code that probably doesnt require very much hardware per server could get away with charging far less.
 
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