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GPU is 290, CPU i5 750 @ 4GHz and res. is 2560x1080
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At that res it won't be hard to get 60fps with a 290. No MSAA, no contact hardened shadows and you must keep textures at high, as you only got 4gb.
I haven't found the game demanding at all once msaa is turned off as well as volumetric lighting turned down one notch, I maintain 60fps lock 90% of the time and this is with an i5 750 @ 4GHz, although I am using DX 12 which provides a big boost over Dx 11
You shouldn't need to turn off all those settings like cloth physics etc. unless you are using a GPU weaker than a 290. Mine is running great with all those settings turned on, on my 290.I'm running a 3570k at 4.3ghz, 1080p DX12, I have most of the settings turned down (MSAA, volumetric lighting, cloth physics, tessellation, ambient occulusion, screenspace reflections etc all switched off), but it still hits 100% cpu usage on all 4 cores at times (I've hardly ever seen that on any game, usually a subset of threads are the bottleneck), and often high usage on all cores. In essence I think the game is well optimised for multiple threads so something like Ryzen should be good in this.
And that will be whyDX12 was horrendously stuttery when I last played the DLC even though the framerate reported in the 70+ range.
DX11 was smooth
Titan X Maxwell.
You shouldn't need to turn off all those settings like cloth physics etc. unless you are using a GPU weaker than a 290. Mine is running great with all those settings turned on, on my 290.
That might be why I haven't had any issues with performance/FPS drops, I haven't started any firefights and the only gun I use is the stun gun... The lowest I have seen my FPS go is about 45-50fps but most of the time, it is locked to 60fps.I have RX480 8GB. Cloth physics is supposed to be cpu intensive hence it is turned off. Performance isn't bad per se generally around 75-120fps but if you start a massive firefight in the streets I've seen it drop down into the 50s. I have no problem with 100% cpu usage if the framerate is high enough - hence I think this could really benefit from a monster cpu.
edit: should also add I'm running max FOV, which probably increases the load compared to default.
Surprisingly I didn't have to do anything! I didn't even need to go into the settings to change HUD placement etc. Definitely one of the better games for 21.9 i.e. EVERYTHING (cut scenes, UI, menus, HUD etc.) is supported out the gate.So does wide screen work properly natively now? Or did you have to get a work around? I remember all the people bitching when the game came out as there was no wide screen support