Hm, seems there is a bug with engine wear on 25% races. Many people on codemaster forum have confirmed it. Basically wear rate in practice and qualy doesn't scale properly.
Bit annoyed about some of the bugs and I hope they can fix them quickly.
It is hugely worrying that they didn't notice the engine wear scaling issue in testing. I mean seriously do they even test games these days?
They need to fix this, the fake qualy and practice times, as well as the awful anti aliasing implementation.
The scripted qualy times are very frustrating as this seemed to have been fixed in the last few games (fubar and scripted times was one of the reasons I gave up on the early versions as well).