Oh balls. My first order the bank declined, so I unblocked my card and ordered again.
Guess who just got two order confirmed emails!
Phone call to Ocuk in the morning!
SLI them!

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Oh balls. My first order the bank declined, so I unblocked my card and ordered again.
Guess who just got two order confirmed emails!
Phone call to Ocuk in the morning!
The reason why, more then likely, you won't see RT being used beyond 1080p with this gen of RTX cards. Please take note to the follow video starting at 13minutes 4 seconds.
Listen careful around 13:46 to 13:48 = RT cores work after the rasterization of the g-buffers already occurred in the pipe line. This slows down Ray Tracing tremendously and is what is called concurrent way of processing.
RT cores need to be working in Parallel with the Rasterization gbuffer. Which would speed up the process tremendously. However, based on what I've seen technically of RTX is design for Concurrent Concurrency.
Ray Tracing & Rasterization need to be in Parallel in order to have good performance.
All we need is some sort of daughter card dedicated for ray tracing. If we are to Ray Trace while we Rasterize then we have to do it in parallel in order to get that performance bump everyone is expecting. Not concurrently as Nvidia does it.
That's why we are only seeing 1080p only IMO.
13:04 up to 15m mark for more details.
(faint sound off in the distance)
hut-hut-hut-hut-hut-hut-hut-hut-hut
Why what could that be?![]()
LOl I re did it hopefully it's working now.Video down..... Nvidia agents at work???![]()
LOl I re did it hopefully it's working now.![]()
LOl I re did it hopefully it's working now.![]()
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were? Perhaps once we get a lot more Giga-Rays or whatever they are called with the 3080Ti we will be able to play at 4K instead, as the extra JigaRays will be able handle it.
Yes, also it's the way it handles ray tracing. Performance efficiencies can be had. However, there is a better way to get Ray Tracing to work faster. Take a look at the quote below.Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were? Perhaps once we get a lot more Giga-Rays or whatever they are called with the 3080Ti we will be able to play at 4K instead, as the extra JigaRays will be able handle it.
The reason why, more then likely, you won't see RT being used beyond 1080p with this gen of RTX cards is written below. Please take note to the follow video starting at 13minutes 4 seconds.
Listen careful around 13:46 to 13:48 = RT cores work after the rasterization of the g-buffers already occurred in the pipe line. This slows down Ray Tracing tremendously and is what is called concurrent way of processing.
RT cores need to be working in Parallel with the Rasterization gbuffer = Asynchronous. Which would speed up the process tremendously. However, based on what I've seen technically of RTX is design for Concurrent Concurrency.
Ray Tracing & Rasterization need to be in Parallel in order to have good performance.
All we need is some sort of daughter card dedicated for ray tracing.
If we are to Ray Trace while we Rasterize then we have to do it in Parallel in order to get that Performance Bump everyone is expecting (over simplified version). Not concurrently as Nvidia does it.
That's why we are seeing 1080p only IMO.
13:04 up to 15m mark for more details.
(faint sound off in the distance)
hut-hut-hut-hut-hut-hut-hut-hut-hut
Why what could that be?![]()
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were?
Sorry friend, that's been locked down by Nvidia through their Multi-year NDA. I would treat all leaks with a grain of salt. However, we've seen a lot from the info provided so far.Still no leaked benchies ....
Probably was. Would not be the first time a company does such a thing. We will judge the end product when Battlefield 5. Probably even 3-6 after it is out until such thing is optimised by both them and nvidia in drivers.This guy reckons the rtx on\off demo was slightly skewed to make rtx on look better.
This guy reckons the rtx on\off demo was slightly skewed to make rtx on look better.
You need 4 way sli for thatWhy is rtx limited to 1080 ? So wot happens with 4K ?
I think this card is absolute *** jockey no benchies sorry no purchase in NViDIA ....