• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Geforce GTX1180/2080 Speculation thread

The reason why, more then likely, you won't see RT being used beyond 1080p with this gen of RTX cards is written below. Please take note to the follow video starting at 13minutes 4 seconds.


Listen careful around 13:46 to 13:48 = RT cores work after the rasterization of the g-buffers already occurred in the pipe line. This slows down Ray Tracing tremendously and is what is called concurrent way of processing.
RT cores need to be working in Parallel with the Rasterization gbuffer = Asynchronous. Which would speed up the process tremendously. However, based on what I've seen technically of RTX is design for Concurrent Concurrency.
Ray Tracing & Rasterization need to be in Parallel in order to have good performance.

All we need is some sort of daughter card dedicated for ray tracing.

If we are to Ray Trace while we Rasterize then we have to do it in Parallel in order to get that Performance Bump everyone is expecting. Not concurrently as Nvidia does it.
That's why we are seeing 1080p only IMO.

13:04 up to 15m mark for more details.

(faint sound off in the distance)
hut-hut-hut-hut-hut-hut-hut-hut-hut
Why what could that be? :p
 
Last edited:
The reason why, more then likely, you won't see RT being used beyond 1080p with this gen of RTX cards. Please take note to the follow video starting at 13minutes 4 seconds.
Listen careful around 13:46 to 13:48 = RT cores work after the rasterization of the g-buffers already occurred in the pipe line. This slows down Ray Tracing tremendously and is what is called concurrent way of processing.
RT cores need to be working in Parallel with the Rasterization gbuffer. Which would speed up the process tremendously. However, based on what I've seen technically of RTX is design for Concurrent Concurrency.
Ray Tracing & Rasterization need to be in Parallel in order to have good performance.

All we need is some sort of daughter card dedicated for ray tracing. If we are to Ray Trace while we Rasterize then we have to do it in parallel in order to get that performance bump everyone is expecting. Not concurrently as Nvidia does it.
That's why we are only seeing 1080p only IMO.

13:04 up to 15m mark for more details.

(faint sound off in the distance)
hut-hut-hut-hut-hut-hut-hut-hut-hut
Why what could that be? :p

Video down..... Nvidia agents at work??? :p

Huh seems is working on my quote.
 
LOl I re did it hopefully it's working now. :)

The graphics look 1 notch up than the reflections World of Tank has on the Paris & Lakevile maps with the Vega 64.
Why I say that. Reflections on the Vega 64 were more obvious eye catching than with the the GTX1080Ti Xtreme I had, and the GTX1060 I have on the laptop on same max out settings.
Especially the Paris map, seeing the Eiffel tower reflecting on the windows was something that cost me my first battle there.

I am not saying WOT is using ray tracing. Far from it, but comparing the reflections quality. And yes the GTX1080Ti was dishing 30% more fps at same scenes.
 
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were? Perhaps once we get a lot more Giga-Rays or whatever they are called with the 3080Ti we will be able to play at 4K instead, as the extra JigaRays will be able handle it.
 
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were? Perhaps once we get a lot more Giga-Rays or whatever they are called with the 3080Ti we will be able to play at 4K instead, as the extra JigaRays will be able handle it.

7nm shrink helps with adding transistors and up the fps.
first gen is always meh
If they can add 1440p at decent fps with a 2070 and ray tracing for BFV it would have a better adoption rate.
IMO its a showcase of the tech and pushing it with the big die its likely yields may be low.

Its a good step tho
 
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were? Perhaps once we get a lot more Giga-Rays or whatever they are called with the 3080Ti we will be able to play at 4K instead, as the extra JigaRays will be able handle it.
Yes, also it's the way it handles ray tracing. Performance efficiencies can be had. However, there is a better way to get Ray Tracing to work faster. Take a look at the quote below.


The reason why, more then likely, you won't see RT being used beyond 1080p with this gen of RTX cards is written below. Please take note to the follow video starting at 13minutes 4 seconds.


Listen careful around 13:46 to 13:48 = RT cores work after the rasterization of the g-buffers already occurred in the pipe line. This slows down Ray Tracing tremendously and is what is called concurrent way of processing.
RT cores need to be working in Parallel with the Rasterization gbuffer = Asynchronous. Which would speed up the process tremendously. However, based on what I've seen technically of RTX is design for Concurrent Concurrency.
Ray Tracing & Rasterization need to be in Parallel in order to have good performance.

All we need is some sort of daughter card dedicated for ray tracing.

If we are to Ray Trace while we Rasterize then we have to do it in Parallel in order to get that Performance Bump everyone is expecting (over simplified version). Not concurrently as Nvidia does it.
That's why we are seeing 1080p only IMO.

13:04 up to 15m mark for more details.

(faint sound off in the distance)
hut-hut-hut-hut-hut-hut-hut-hut-hut
Why what could that be? :p

Nvidia needs to render both Ray Tracing (shadows, Ambient Occlusion, reflections, Global Illumination) and Rasterization (traditional graphic methodology) at the same time (In parallel). Which it cannot.
Basically, in order to have Ray Traced graphical elements in a rasterized environment we need a separate graphics card. This is what is going to help us get 1440p 60 FPS IMO. Once we have a lower, matured nm process perhaps the 1 GPU die solution can be revised. However until then, it is what it is.
 
Could it be the main reason for fps tanking is mainly because the 2080Ti is first gen ray tracing and is weak like the first gen of tessellation cards were?

Dice have had their RT cards for *2 weeks*!! They've done a mad amount of work in that time, I think once tuned them the performance will no doubt take a hit but will be a non-issue ultimately.
 
I do hope you guys are right and the 2080Ti can at least play a game like battlefield 5 1440p ultrawide at 60fps after all the optimisations. As I want to see the 3080Ti hitting 4K 60fps with RTX on in games.


This guy reckons the rtx on\off demo was slightly skewed to make rtx on look better.
Probably was. Would not be the first time a company does such a thing. We will judge the end product when Battlefield 5. Probably even 3-6 after it is out until such thing is optimised by both them and nvidia in drivers.

Looking forward to all the reviews to come out. But pretty sure we will see big gains in performance over the 12 months via drivers.
 
I think this card is absolute *** jockey no benchies sorry no purchase in NViDIA ....

I guess it would be nice for NVIDIA to give benchmarks but would you believe them? People are above disbelieving what they have been shown.
It is proper that reviews should be under embargoed NDA, otherwise it's a race to be first and the people being thorough lose out.
 
Back
Top Bottom