I haven't played much of Exodus, just a couple of minutes at the beginning (as I've started the previous games one more time - Redux version), but a bit it is the case to this game as the whole industry: video options aren't many, just a few API and vendor specific features implemented, no FoV slider, the audio has the Dolby part, but that's about it. Plus in terms of distribution, the lack of being on all major channels it's also a problem.
For previous installments in the series, in term of gameplay, that "immersive" no hud, speed run through the game, which fails logically within the game own "reality" if you push it to the last difficulty level, got me more disconnected than playing on "normal" difficulty. The speed at which air filters were running out meant that any exploration was impossible and all the "stalkers" that went out, couldn't have really do it (again, within the game's own lore/reality), if that "difficulty" bar/level was true.
You would have found 2-3 bullets on a guy even if you shot him without him able to fire back a single round. Or he could fire tens of them, doesn't matter. It's not a problem for a very arcade type of approach, but it does get on your nerves in time - and this is applicable to almost all games (I haven't played one where it doesn't as far as I remember). And there's the problem of not being able to pick up other guns and gear and use it as your own (and I'm talking about the gear as in body armor and such), but hey, they haven't addressed smaller issues, why would they bother with bigger "economy" problems?
But if you like a series and you want more of the same, I guess it's perfectly fine to have such features in all parts, with minor advancements.
