Baldur's Gate 3

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Am looking forward to this. Was debating whether to go through 1 & 2 again but that’s a lot of hours! Is it similar to first two? How big is the party when fully manned?
 
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Am looking forward to this. Was debating whether to go through 1 & 2 again but that’s a lot of hours! Is it similar to first two? How big is the party when fully manned?
Its not all that similar to be honest. Like not a million miles away. But very few carry over story points or characters, basically just cameo/easter egg style things. Combat is more specifically turn based rather than real-time with pauses. And even the d&d rule set it based on has changed significantly since the older games.
For me at least so far it scratches the same itch, which is good. But don't think you lose anything by not having familiarity with the old ones.
I might be way off here but the game I thought of that it feels the most like is dragon age, more so than even the divinity games. But I'm still right at the start.

Party is 4 people
 
Soldato
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Its not all that similar to be honest. Like not a million miles away. But very few carry over story points or characters, basically just cameo/easter egg style things. Combat is more specifically turn based rather than real-time with pauses. And even the d&d rule set it based on has changed significantly since the older games.
For me at least so far it scratches the same itch, which is good. But don't think you lose anything by not having familiarity with the old ones.
I might be way off here but the game I thought of that it feels the most like is dragon age, more so than even the divinity games. But I'm still right at the start.

Party is 4 people
That's good to hear. I bought 1 & 2 and hate the combat so gave up after a few minutes. Assuming there will be an xbox release at some point?
 
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Can anybody recommend an OP broken build so I can bulldoze through the painfully slow combat?

I'm already playing on 'Explorer' difficulty to make things move a little quicker but theres just no escaping the Divinity turn based combat style.
 
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Started as a sorceror with the lighting sub class but going to start again and choose the fire draconic version. Game has been a lot of fun and keeping me away from Diablo 4!
 
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Can anybody recommend an OP broken build so I can bulldoze through the painfully slow combat?

I'm already playing on 'Explorer' difficulty to make things move a little quicker but theres just no escaping the Divinity turn based combat style.
The combat only gets deeper and more involved and thus takes longer the further you get into the game. If you're still within your 2 hours and finding the combat not enjoyable at this point then my recommendation would be to refund it while you can as I dont think its going to get any better for you. I'm never one to tell people to persist with something that isnt clicking with them
 
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That's good to hear. I bought 1 & 2 and hate the combat so gave up after a few minutes. Assuming there will be an xbox release at some point?
PS5 version comes out in a month, but no fixed date for the Xbox version because Larian are having difficulty getting the co-op split screen to function on the Series S. The Series X version is ready, but Microsoft want both versions to be released simultaneously.
 
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Anyone else finding performance degrading after an hour or two in game ? Having fun, but have run across several bugs which required reloading of a previous save.
 
Soldato
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So with regards to the glade events, fairly early but spoiler anyway:

I failed the poison events and got poisoned by Nettie, the poison debuff lowers all stats by 2 each time you do a long camp.

I didn't know how to cure the thing either, but after limping along on -4 stats, I decided to go back to camp and see if that skeleton guy knows anything. Nope.

Turns out there was a book near the camp site in the middle for an antidote potion. Made that. Cured finally!

It's a total pain playing on -4 stats when you're only level 3/4, so many bad rolls and bad checks due to lowered base stats.
 
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Anyone else finding performance degrading after an hour or two in game ? Having fun, but have run across several bugs which required reloading of a previous save.
Yeah I've noticed this today the more I've played. Started off absolutely fine but from the druids place onwards its definitely degraded performance wise. It's still mostly fine then framerate drops for no discernable reason in some places.
 
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Patch just dropped

Hello everyone,

Happy post-BG3-launch day! Thank you so much for all the love and support you’ve shown Baldur’s Gate 3 – it’s been surreal to finally launch this game after six years in development, and an incredible honour to watch so many of you play and discover what the team has built. We hope you’ll enjoy BG3 for many months – even years – to come.

All that said, Hotfix #1 is coming in fresh: today’s update takes care of several crashes, bugs and much more.

We’ve been reading your reports on issues with saving your game, and have found a culprit – our cross-saves. Bearing in mind this will only be a useful feature come September 6 when the PlayStation 5 version launches (and beyond), we’ve decided to disable it for now to allow us to solve the issue in the interim. You shouldn’t notice anything in-game and Steam Cloud saves are unaffected by this change.

Thank you to everyone who has taken the time to report these issues to us. As always, reach out to our support team if you run into trouble.

And please keep showing us your Tavs and their adventures in the Forgotten Realms! We’ve been waiting for so long to see what you get up to.

CRASHES AND BLOCKERS
  • Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
  • Fixed a rare issue where player character states would not update properly after dying.
  • Fixed a crash that could occur related to one of Astarion's cinematic dialogues in the endgame.
  • Fixed a crash that could occur when loading an old savegame while at Last Light.
  • Fixed a crash that could occur when using the brain reader in the Colony.
  • Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
  • Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
  • Fixed a potential crash triggered by the light system.
  • Added an error message to prevent crashes being caused by mods when starting the game.
  • Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
  • Fixed a startup crash with the Steam API.
  • Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
  • Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
  • Fixed a crash that could occur when switching a race or a class in Character Creation.
  • Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
  • Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
  • Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
  • Fixed a crash in PhysX.

MULTIPLAYER
  • Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
  • Fixed an issue that allowed players to listen in on private dialogues using the context menu.
  • Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.

GAMEPLAY
  • Fixed hair physics on drow and elf male strong body types.
  • Fixed an issue causing phase spiders to skip their turn in combat if they're standing on a web that's been destroyed.
  • Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
  • Duplicate spells no longer appear on followers' hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
  • Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
  • Fixed an issue preventing you from interacting with Withers in one of the camp locations.

UI
  • Fixed issues in cinematic dialogues when listening in.
  • Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
  • Fixed some issues with prepared spells during Level Up, when multiclassing.
  • Hid the version number during dialogues.
  • Fixed splitscreen cinematics showing sampling garbage.

AUDIO

  • Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
  • Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
  • Removed a clicking sound during the credits.
  • Fixed audio levels in a dialogue with Mayrina in the Lower City.

ENGINE
  • Fixed a bug causing textures to appear in bright, neon colours.
  • Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
  • Fixed an aspect ratio issue when FSR is active during splitscreen.
  • Fixed surface texture details not updating when changing Texture Detail in the game video options.

CINEMATICS
  • Fixed characters looking in the wrong direction in a dialogue with Mizora.
  • Fixed the Emperor turning backwards in an endgame cinematic.
  • Fixed a camera issue with the deep rothé.
  • Fixed camera and lighting issues with the strange ox at Last Light.
  • Fixed a blank screen in the cinematic when you put on one of Auntie Ethel's masks.
  • The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
  • Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
  • Fixed the avatar's head popping into place in a dialogue in the Colony.
  • Fixed Cazador's staff disappearing in a cinematic dialogue.
  • Fixed a camera that was zoomed in too far on a wolf.
  • Fixed Lae'zel's head popping in a dialogue with Vlaakith.
  • Fixed Orin and her victim clipping into an altar.
  • Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
  • Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
  • Fixed lighting issues in a scene with Z'rell at Moonrise Towers.
  • Fixed Araj's hands clipping when talking to her in the Lower City.
  • Fixed some companions being visible in the background of dialogues where they shouldn't be.
  • Fixed Ketheric's corpse standing back up in an idle pose.
  • Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
  • Fixed Raphael popping during the dialogue with the orthon.
  • Fixed camera, audio, and character movement issues in the dialogue with the monk's amulet.
  • Fixed a looping animation in the cinematic dialogue with the Brewer.
  • Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo's Flophouse.
  • Fixed male halfling Dark Urge's hand clipping through his body when lying down.
  • Fixed lighting issues in the endgame cinematic.
  • Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
  • Fixed a repeating animation on the submersible.
  • Fixed Wyll looking in the wrong direction when recruited.
  • Added reactions to the player character's face when talking to the ox in Last Light.
  • Fixed clipping between two Zealots of the Absolute in the Colony.
  • Fixed popping issues with Cazador in several dialogues with Astarion.
  • Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
 
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