Which do you think is the better game? I don't enjoy Dark Souls games, but happy with souls like when done right.
I still rate Sekiro a bit higher because of the combat, Bloodborne as well as a whole, but Elden Ring is still damn good.
It is like Souls but a lot more flexible and the entire landmass and level design is great. When you get into Stormveil, the first legacy-style location, you begin to realise the sheer scale of it. A multi-level castle with unlockable shortcuts, secrets and optional bosses weaved seamlessly into the rest of the world. There are locations of this scale that are completely optional as well. Mind-boggling on such a dated and unoptimised engine. Generally, you have a lot more choice here. Struggling with a boss? Just ride into the horizon, discover stuff, go back or completely change the order of progressing through the game if you so wish
The game has some flaws and missteps and I think it should've been smaller and more focused but it's still absolutely worth trying.
Also, I think you'd enjoy Dark Souls more if you stuck with it a bit longer but it's my least fav series of theirs as well. Took a while to click because of the slower combat. DS3 is still worth a playthrough and so is DeS Remake on the PS5.
From haven't made a bad game yet IMO, just games that might not appeal to everyone for various reasons, be it difficulty or gameplay choices etc. Armored Core 6 is great as well and a must for mech and fast-paced combat lovers.
I felt the same way right up to the end, but Isshin just broke something in me.
Took so many tries and I was actually kind of mentally exhausted when I finally cheesed my way past him. Left it installed for ages meaning to go back to it, but just never did.
I kept screwing up the jump-on-head/mikiri counter cues, then failed to read the spear timings and every run just sprialled out of control on phase two or three. Ended up getting so flustered I even died to Genchiro on some runs. Usually taking a break and coming back helps with these boss walls, but I just kept messing this one up time after time. Until I just cheesed it and face-tanked with the rice balls and damage reduction consumables.
I was a Sekiro nut at the time, finished the entire game practically without prosthetics, then Demon Bell in NG+ cycles
Isshin took me around eight tries but I have slightly above average reflexes and pattern reading + some fighting games experience and I can't say that doesn't help
The optional Owl Father ruined me for an hour or more of constant trying, though. It's a hard game. Genichiro initially took like 20-30 as well.