Underboss
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- 20 Oct 2002
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It's been a while, but IIRC vanilla Oblivion worked like this:
You pick a class. That class has certain skills attached to it. You increase your main level by increasing those skills. Other skills don't contribute to increasing your main level. And when you level up, you get attribute points based on the number of skills you have increased since the last level up. This led to a trap where, for example, someone role playing as an Assassin would only use their main skills, and would thus only get a minimum number of attribute points when levelling up. You were actually better off picking the Barbarian class for a sneaky assassin, or spending half of your time in plate armour, wielding a Claymore in order to improve more skills before levelling up.
The remaster changes this so that all skills contribute to increases in your main level, and you always get 12 attribute points when levelling up. This makes levelling more consistent, ensuring you don't wind up under-levelled (or over-levelled, as the original levelling system was easy to exploit).
This probably answers your question.
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Balanced NPC Level Cap - Remastered
Adds consistent level caps to 1,400+ NPCs from the base game and all DLCs. The comprehensive solution to Oblivion's NPC scaling problemwww.nexusmods.com
Having to enter and close all those demon gates was the point I abandoned the original, I doubt it's any more palatable now.
Exactly the same point I ditched it many years ago!Having to enter and close all those demon gates was the point I abandoned the original, I doubt it's any more palatable now.
Sounds like it'd be right up my street, I'm forever closing doors in the house. I'm a natural.Having to enter and close all those demon gates was the point I abandoned the original, I doubt it's any more palatable now.
The overhauled Dungeon graphics are pretty damn good! Something I've always wanted with Skyrim+Mods!
Yup.Im assuming as per skyrim one could just play this and ignore the hours of dialogue and just roam about and level up?
Me too!Exactly the same point I ditched it many years ago!
Lag generator
Doubt you would notice/care given the massively increased motion clarity/smoothness, which is where the biggest benefit comes with 240+Hz screens
I really hope they give Fallout 3/4/New Vegas the same remaster as this
I thought there were murmurings about Fallout 3I really hope they give Fallout 3/4/New Vegas the same remaster as this