An Elder Scrolls: Oblivion thead

It's been a while, but IIRC vanilla Oblivion worked like this:

You pick a class. That class has certain skills attached to it. You increase your main level by increasing those skills. Other skills don't contribute to increasing your main level. And when you level up, you get attribute points based on the number of skills you have increased since the last level up. This led to a trap where, for example, someone role playing as an Assassin would only use their main skills, and would thus only get a minimum number of attribute points when levelling up. You were actually better off picking the Barbarian class for a sneaky assassin, or spending half of your time in plate armour, wielding a Claymore in order to improve more skills before levelling up.

The remaster changes this so that all skills contribute to increases in your main level, and you always get 12 attribute points when levelling up. This makes levelling more consistent, ensuring you don't wind up under-levelled (or over-levelled, as the original levelling system was easy to exploit).

That sounds better than the original but I was mainly wanting to know if the world, enemies, npcs etc level up as your character does because that was the main downside to Oblivion.

This probably answers your question.


It does, thanks. Don't don't know why they didn't change that for the remaster as from what I remember it was the most complained about part of Oblivion. That and the gates all being pretty much the same
 
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Not really sure this is worth fifty quid. Played the disc version to death years ago, then it was superseded by Skyrim which was an all round better game. If they wanted people to pick this up then £20 would have been a more palatable price.
 
The overhauled Dungeon graphics are pretty damn good! Something I've always wanted with Skyrim+Mods!

It makes a huge difference just having tessellation or decent parallax occlusion mapping on stuff like stone walls and trim to hide hard edges and dirt/grunge maps. Something which drove me up the wall a bit with Skyrim as there weren't many mods which gave proper depth to things like stony, cobbled or unevenly paved paths or roads, etc.
 
I'm doing the mages questline and got stuck in the well... literally my character got blocked by the door.. seems its a big issue

Thankfully quitting the game and loading it back up fixed it... quick saving/loading won't change it nor will quitting to the main menu, needs a full game exit.
 
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MFG the way to game for 4k 240hz gamers :cool:


Lag generator
 
Doubt you would notice/care given the massively increased motion clarity/smoothness, which is where the biggest benefit comes with 240+Hz screens

~57 FPS with quality mode is borderline for a good experience with frame gen - need a base FPS in the 60-70 region really to reduce noticeable latency and visual artefacts to non-intrusive levels.
 
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