**** Official Fallout 76 Thread ****

Patch 8 is going to bring ALL Vendors to Whitesprings so that will save fast travelling to them anymore to buy & sell stuff for caps!

Bethesda are also going to pool the caps for all vendors. So any vendor from any faction in any location will draw from the same 1400 caps/day limit.

While it will be more convenient, it will remove the possibility of finding useful items at the Whitespring station that had been sold by another players because it was by far the most convenient place to sell magic weapons gathered from the Whitespring golf club and some of them were of some use to some players.
 
Bethesda are also going to pool the caps for all vendors. So any vendor from any faction in any location will draw from the same 1400 caps/day limit.

While it will be more convenient, it will remove the possibility of finding useful items at the Whitespring station that had been sold by another players because it was by far the most convenient place to sell magic weapons gathered from the Whitespring golf club and some of them were of some use to some players.
Oh well at least the new vaults are opening in a few months. I finally found the Lemonade stand last night! Now I can mix drinks for the challenges they are STILL :rolleyes: making for daily Atoms challenges! I stopped doing any which involve the making of alcohol as they are so tedious & time consuming who on earth is going to level up 3 times in 1 day while drunk :eek:
 
@ PaxEast more unannounced yet content is coming. Higher level vaults for Legendaries which Todd confirmed but you could see as it was unannounced they let it slip out before they were ready to. Also Todd said the game has done really well financially so expect them to keep developing more content for a while yet they have 2-3 other things which are not yet revealed coming as well.
 
Does anyone know of anywhere that maintains a list of the changes to ini files that people who use any mods must make manually when Bethesda patches FO76? I use a few interface mods for things that should have been in the game anyway. One to give better filtering and weight reporting in inventory, one to show how much of the camp building budget is being used (which just displays the actual value in addition to the almost meaningless bar) and one to stop me accidentally scrapping or selling stuff that's equipped or marked as a favourite. The problem is that modding in FO76 requires editing ini files and whenever Bethesda change any of the ini files (which seems to be every patch now), edited ini files are not changed and the custom ini file overwrites defaults, so the patch isn't correctly applied. Patch 7, for example, caused players with mods to fall through the world in an endless loop. I've noticed a few missing objects since patch 7.5. Just a few items floating in the air in the gameworld in a way that makes it look like there should be a table or some other surface there. Maybe just the usual Bethesda bugginess, maybe a patch change not being implemented because the ini files weren't changed.

All I really need is the current entries in sResourceArchive2List.

I've been finding them on an ad hoc basis by looking at recently updated mods, but that's less than ideal.
 
Damn the bloody building in this game! Bethesda is, I am now sure, a subsidiary of Vault-Tec and the building is one of its twisted experiments. I am going to blather on a bit...

So...I restarted building for the 3rd time and eventually managed to place the building area where I wanted and to wrestle the game into accepting a foundation on irregular ground. Of course this wouldn't be a problem if Bethesda hadn't decided that all foundation blocks must be the same size and it's impossible to stack them. So if the area you want to put a foundation on varies by as much or more in height as a foundation block, screw you.

But OK, I forced that aspect into submission and had a workable foundation. Not the shape I wanted or the position I wanted, but workable.

The next problem is that stairwells are forbidden by Bethesda because reasons. There are 3 storeys in my shed, so I need two sets of stairs. Given the small allowed size, I wanted a stairwell. Not allowed...but there's a bug that can be exploited. The large stairway section with supports and a frame will snap to both ends of the steel column. So build one of those stairway sections, build a steel column on it, build another steel column on the steel column, scrap the 1st steel column, snap a second stairway section to the remaining column, scrap that column. Job done - a stairwell. The drawback is that the game will then treat the second stairwell as (a) a floor section and (b) extending into the surrounding area. You can snap floor sections to it, but you can't remove them afterwards. It's a one shot deal.

But OK, I carefully built everything in the allowed order and had a big (for FO76) building. 6x3 on 1st floor and 2nd floor, 3x3 on the 3rd floor (my personal quarters). Nicely roofed, all done.

The next problem is that the power conduits, which exist primarily for the purpose of going through walls, don't go through walls because reasons. Also, the connectors won't snap to the underside of the upper floor sections. Instead, they move themselves inside the upper floor section. It's Vault-Tec sadistic experiment time again!

But OK, I can use the traditional power connectors and wires and run the wires through windows. That works. It's even possible to replace the windowed wall section with a non-windowed one afterwards and the wire will still pass through. It's almost like it was possible to drill a hole in a thin metal panel! Wow!

Looking good so far and I've still got a fair bit of budget left. The few attacks in this location come from the same direction and are only a few dogs, radrats, molerats or liberator robots at a time. A heavy turret on the clifftop, an elevated defence platform with two heavy turrets a bit further along and that's OK for now. Some more later if the budget allows.

I put the lighting in for all 3 floors. Nice ceiling lamps (bought from the atomic shop) with bright industrial lighting to get make it bright in the workshop. The entire ground floor is a workshop, with every workbench nicely spaced out. There's even a seating area with chairs and a table (nice ones, bought from Whitespring vendors) and a radio for when you're waiting for some process to complete. Not needed, but roleplay stuff. Some chemical reactions aren't instantaneous, for example. I swapped the flooring in the main workshop area, where the workbenches other than the power armour bench are, for dark wood laminate. Light wood laminate would show oil spills and suchlike in an ugly way. More roleplay stuff. I was having fun at this point. I was going to add some wall decoration.

Second floor is the tavern. The game accepted a wooden wall alongside the stairwell. I don't know why - it didn't on the first 2 times. But I'll take it - my dartboard can go in the 1x1 alcove by the side of the stairwell and any bouncing or very badly thrown darts won't end up in the stairwell. Nice! At one end, an elegant table and clean chairs (Whitesprings) and a clean enameled stove (atomic shop). Eat in style! Next to that, some clean comfy chairs (Whitesprings) for a chill out and chat area, a partition and then a couple of clean sofas for another chill out and chat section. The other side was to be for usable musical instruments and I was going to add some tables and floor decoration.

3rd floor is my bedroom. Just a bed, a clean floor lamp (atomic shop) and a bookcase. I'm hardly ever there, so that was the last part to finish.

Farm done. Toilet done. Water supply done.

All well and good...

Then I finally found the neon letters plan when I had enough caps on me (9100 with Hard Bargain 3!). The last thinf needed to complete my build! I went back to my camp and started to put "Soloman's Shed" above the door...and then the sinister Vault-tec experiment that is FO76 hit again. The letters wouldn't snap flat to the steel wall. The 1st one would, but the 2nd would always snap at an angle and thus make it impossible to put anything more than "Sol" because by then the letters were snapping into the wall. I moved the letters...same. So I tried putting them on the exposed foundation block, as the doorway happens to be at one of the lower points of the ground and so most of the foundation block is showing. It looked rubbish, so I tried to remove the letters. Hahahaha, no, screw you! They were embedded into the concrete and could not be targetted. Every pixel was concrete block. After some while making miniscule movements from various angles trying to find even a single pixel that would identify as a letter and allow me to remove it, I made the mistake that the fiendish sadists at Vault-tec had been driving me towards - I scrapped the block with the letters on it so I could replace it with a freshly made one without letters on it. But...that block was under the stairways, so while it can be removed it can't be replaced. Red, clashes with another object, screw you sucker!

So now I have to scrap the entire camp by moving it and start again. Again. The 4th time.

At best, I might be able to store some floor sections, make another stairway to them and then store 1/3rd of the camp piece by piece from the roof down in order to be able to remove the stairs so I can replace the foundation piece and then rebuild that 1/3rd of the camp. If the game allows me to do so.

I miss FO4 with Place Everywhere. That building setup works.
 
@Angilion its possible to snap the neon letters together you just need to place them very carefully on flat parts of the wall. Come check my camp out sometime you will see how I did it. I only managed to get 2 floors done. I really want a 3rd but vault tec reasons will not allow it! I also managed to buy the greek letters plan which is ultra rare :p

There is a lot more camp building items coming tomorrow I think they are doing 2 x vault tec themed items bundles in the atomic store. Lots of vault tec items are also leaving today & tomorrow they currently have a sale in the store so act fast if you want certain vault tec themed items as they are removing from sale by tomorrow or 7th April!
 
You're a far better man than me, I would have given up long ago :p

I don't know about "better". Perhaps "more stubborn"? It helped that I had gone all medieval and had a meal of wholemeal bread, cheese and ale. :)

I like building things and I am stubborn. What I should really do is return to my heavily modded FO4 in which the building works far better. No budget, place anything anywhere, stack foundations, >5000 things to build with. The problem there is that so far I haven't finished a single settlement because I keep thinking of more stuff to build and my settlements are huge. Starlight, for example, has 30 large flats for settlers, each with wiring, plumbing, rugs, paintings, furniture, spare clothing, books and ornaments...and each one is differently decorated. Plus toilets, a shower block, a gym, 5 large shops each of which is properly stocked (e.g. the clothing shop has bolts of cloth, a clothing workbench, scissors, large display racks of clothing, 8 dummies displaying clothing in the style of 1930s USA and two changing rooms), an armoury, a school, a medical centre, a library and a theatre. But it's still not finished because I had an idea to build a medieval-style clorestory hall at Summerville Place and moved to that instead.

@Angilion its possible to snap the neon letters together you just need to place them very carefully on flat parts of the wall. Come check my camp out sometime you will see how I did it.

I tried, but I couldn't find a large enough completely flat section on the metal wall sections to fit the letters to. It looked flat, but it's not completely flat. I'm going to see if I can rig up some sort of sign with a wooden half wall section.

I only managed to get 2 floors done. I really want a 3rd but vault tec reasons will not allow it!

Building in FO76 is so badly implemented that nobody should do it, really. It's a Vault-Tec malicious experiment thing.

If you want to see how to make a stairwell for >2 floors, here's the video I watched. The method works, but you might well end up having to start from scratch repeatedly as I did.


Although the video doesn't show it, you can stack those stairway frames on top of each other. Since the stairs are offset to one side, if you get them the right way around you can make a zig-zag stairway up any number of floors with an opening onto each floor and the whole thing in a 2x1 column. It is, of course, extremely finicky to do since Bethesda's sinister Vault-Tec experiment will limit the control you have and usually try to snap it into a position you don't want. You'll have to do the usual maneouvering around trying different angles until you finally find the tiny sliver of angle that will allow you to snap it as you wish. But it can be done as long as you do it in the right order. Floors last.

Last night, I found out a new detail of the sadistic Vault-Tec experiment that is building in FO76 - how long you're in building mode and what you have done in building mode affects what you're allowed to do in building mode. For example, at one point it wouldn't allow me to place a wall segment next to a stairway frame. The stairs are against the outisde wall, so I really needed to place that wall. Red, with the "intersects with another item" message. By chance, I heard the "very thirsty" sound at that time and exited building mode to drink. Went back in and the same metal wall snapped into the same position, no problem. The same thing happened with some other stairs I was trying to put into place to create access to the 3rd floor so I could store the upper stairway frame so I could store the lower floor and walls so I could store the lower stairway frame so I could replace the foundation block I removed yesterday so I could rebuild it all. Yeah, I went back for round 4 :) Then I couldn't remove the extra stairs I'd added because the stairway frame was being counted as a floor, not a stairway. So I got the "part of the structure would be inaccessible" error despite the fact that I'd walked up the stairway frame stairs to get to the floor that most definitely was accessible that way. But exit building mode, enter building mode and the other stairs could then be scrapped.

I'm almost finished (again) now. I'm not happy with the farm or defences. It's a terrible location for them, with almost all of the build area being a steep slope and thus useless and a load of trees and bushes around that block line of sight for turrets. Of course in reality I'd just nip out with some tools for a couple of hours and cut them down, but that's not allowed in FO76. Although...if I moved my camp a couple of metres I could rebuild the building in the same place but the opposite edge of the build area would be about where the worst of the bushes are and I know I can remove them by building over them because when I stand at the edge of my build area and wave a long conduit section (the longest thin thing I could find - I was hoping to be able to build it as long as part of it was in the build area) at them they disappear.

Round 5 may be coming soon. Or not...since the placement of the foundation is so limited, it's extremely frustrating to place it even if the blueprinting works and of course you can't see where the edges are going to go. I had to abort one attempt because after finally getting the foundation blueprint at just the right height to make no part either floating or intersecting I found that a large chunk of it was hanging out over the cliff.

I'm going to take some photos when I'm finished. Which might be never, given how I play building games :)

I also managed to buy the greek letters plan which is ultra rare :p

I mistook those for the others in the building menu and spent a little while wondering why I couldn't build the letters from the plan I'd just read :) It was probably at least 15s before I realised they were Greek and thus not the ones I'd bought.

There is a lot more camp building items coming tomorrow I think they are doing 2 x vault tec themed items bundles in the atomic store. Lots of vault tec items are also leaving today & tomorrow they currently have a sale in the store so act fast if you want certain vault tec themed items as they are removing from sale by tomorrow or 7th April!

I've bought the stuff I wanted, which wasn't much. I'm not a Vault-Tec fan and I'm not a fan of artifically limited time only items as a tool to manipulate people into buying them. I've gone with a different sales pitch - "Make the Whitespring decor part of your lifestyle" :)

Also, I've got nearly as many atom points as I'm going to get. The only remaining challenges are bugged and thus impossible to do or staggeringly tedious (e.g. kill 1011 robots with an improvised weapon) or would require a bazillion server hops (e.g. collect every copy of every magazine) that I'm not willing to do.

I found an explosive shotgun yesterday...but it was pump action and only L35. I modded it up and toyed with it, but discarded it as not being definitely better than my L50 ghoul slaying combat shotgun (great for clearing out Whitesprings golf club). The reloading was the deal-breaker for me - it's so very much slower than reloading a combat shotgun that it tipped the balance for me.

I could use maybe as much as 500 storage space just for the magic weapons I want to consider modding and trying out :) I'm still running out at 800 because I'm holding too many resources. I had 600 black titanium scrap at one point, for example. There's no need for that many - it's only used for repairs to my excavator power armour and I don't do that very often at all since it's very durable and I repair it to 200% condition. One problem is the amount of flux-related stuff I'm holding...despite the fact that I never use flux. I have ~50 stable flux and ~80 bits of the stuff needed to stablise flux, but the only type of flux I might have some use for is violet and that's very hard to come by. Almost every one of the rare nukes I encounter is at Whitesprings, where there's almost no violet flux and what little there is is snapped up immediately.

The only upcoming stuff I'm interested in is the black Excavator paint and the legendary vendor. I find so many legendary items that I often throw throw them away, so I'd have plenty to swap for better legendaries. All in all, I'm still having a bit of fun with FO76. It's a very, very bad Fallout game but it is still a Fallout game.
 
@Angilion Black Excavator paint has been out for weeks now its only 800 Atoms ;)

With camp building I found if you stand in a slightly different position & or rotate the piece its kinda works around the limitations. But as you said so well its sadistic & so many limitations. I found out just now if you put a lock on your steel door then rotate the door you lose the lock & have to recraft the steel door again :rolleyes: I am building an extension to my camp right now as cannot sleep & found I need a load of steel (I dumped 100s earlier as out of carry weight now I need it back but too late! so have to scav it all over again!).

As for carry weight I ran out of 800 within moments of it getting upgraded then posted on the official forums & 2 people flagged my account as a duper as they could not believe I could run out so fast :rolleyes: when it was only because I have been playing so long I have gathered so much stuff I cannot bring myself to dump. After that I was very careful not to post much on the official forums as a LOT of bitter deeply unhappy players inhabit those :eek: but Bethesda developers have said the reddit 76 forums are their official forums :rolleyes::eek:

Player vendor shops are due next week I think so then I can sell I hope most of my many duplicate plans ;) that alone is taking up about 50 weight then as they now nerfed fusion cores to 25 or 31 max I hoard my existing ones (I have gathered about 60 now most are 100 or close to 100). I have almost 20 Power Armour frames now many are fully modded & painted in the different paint jobs I have bought or found plans for over the past 5 months. Again I cannot bear to part with any of them so that is taking up another 200 weight. I only ever have about 10-15 weight to play with unless I scrap constantly if they doubled carry weight I would still run out! Why not make carry weight unlimited & not track as Bethesda track all objects to presumably stop cheaters & dupers :rolleyes:
 
@Angilion Black Excavator paint has been out for weeks now its only 800 Atoms ;)

It is? The only excavator power armour paint I saw was the Garrahan paint, which was black and red.

With camp building I found if you stand in a slightly different position & or rotate the piece its kinda works around the limitations. But as you said so well its sadistic & so many limitations.

Pointless, stupid limitations unless the point is to be annoying. Anyone who's used FO4 with Place Everywhere will see how the basic building should be done in a Fallout game. Even vanilla FO4 is much better. As for blueprints...the Settlement Blueprint mod does it much better for whole settlements and the Clipboard mod does it better for parts of settlements.

I have almost got my settlement how I want it, but for one thing. The game insists that I can't put a door in a doorway because the door would be floating. It's a bloody doorway! It's for a door! The clue's in the name! There are floors on both sides. I've just thought that I might be able to get away with changing the doorway wall section to a solid one. It only leads to my turret platform, so I don't have to access it. That shouldn't be allowed ("part of the structure would not be accessible"), but with FO76 building who knows what will work.

I couldn't get the neon letters flat, not on any type of wall, but with a lot of shuffling around and swearing I managed to get them close enough.

I found out just now if you put a lock on your steel door then rotate the door you lose the lock & have to recraft the steel door again :rolleyes: I am building an extension to my camp right now as cannot sleep & found I need a load of steel (I dumped 100s earlier as out of carry weight now I need it back but too late! so have to scav it all over again!).

I've just spent a couple of hours scavving for fibreoptics. That stuff is rare. I never have too much steel because I make so much ballistic ammunition. My handmade gun only does 96 damage per shot (it's L50 and I have 15 perception and all the rifle perks maxxed and bloody mess maxxed - 96 is the limit), but it has a fire rate of 40 and very little recoil (I modded it for that). It's my general purpose weapon - long range, medium range, even short range at a push. So I use a lot of bullets. I've tried semi-auto guns with higher damage per shot, but they all have less damage per second and things that annoy me (a lot of recoil, small magazine/clip size, long loading times, that sort of thing).

As for carry weight I ran out of 800 within moments of it getting upgraded then posted on the official forums & 2 people flagged my account as a duper as they could not believe I could run out so fast :rolleyes: when it was only because I have been playing so long I have gathered so much stuff I cannot bring myself to dump. After that I was very careful not to post much on the official forums as a LOT of bitter deeply unhappy players inhabit those :eek: but Bethesda developers have said the reddit 76 forums are their official forums :rolleyes::eek:

I don't use the forums because I expected them to be full of angry people. Looks like I was right. I haven't even bothered reporting the bug with the technical documents (I have >50 now, but no use for them).

Player vendor shops are due next week I think so then I can sell I hope most of my many duplicate plans ;) that alone is taking up about 50 weight

I drop mine in Flatwood church. Hopefully a nice surprise for newbies. Sometimes there's one nearby and I wave at them and drop the plans. I had about a dozen spare plans earlier as I'd spent a while digging up treasure from the treasure maps I'd been gathering. I even got 3 plans I hadn't already learned!

then as they now nerfed fusion cores to 25 or 31 max I hoard my existing ones (I have gathered about 60 now most are 100 or close to 100).

I hadn't noticed that. I seem to still be finding enough fusion cores, just about. I also have a bunch of 90%+ fusion cores in my stash. Probably about 40.

I have almost 20 Power Armour frames now many are fully modded & painted in the different paint jobs I have bought or found plans for over the past 5 months. Again I cannot bear to part with any of them so that is taking up another 200 weight.

I have 4 power armour frames and I'm only using 1. I suppose I could scrap the others. There are parts on them and I haven't finished the "craft or scrap 76 power armor pieces" challenge yet.

I only ever have about 10-15 weight to play with unless I scrap constantly if they doubled carry weight I would still run out! Why not make carry weight unlimited & not track as Bethesda track all objects to presumably stop cheaters & dupers :rolleyes:

If they did that, how could they try to stop cheaters and dupers?

You're playing FO76 like it was FO4. Understandable, since FO4 is a much better game, but it's just going to frustrate you.

Some good news for you...Bethesda did mention making it possible for players to display stuff they crafted or scavved. So maybe you'll be able to put your power armour suits on display at some point.

Anyway...since I have just almost finished Soloman's Shed I am going to post some pictures of it. Spoiler tags as they're 2560x1440 screenshots.

My camp from the approach trail, which is just below the rocks I am standing on. Maybe I should have taken the photos in daylight, because you can't see the heavy machinegun and heavy laser that cover the approach. Oh well, I was pleased to finish and took photos right away.

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The entrance. As you approach, you're in the line of fire of 3 heavy machineguns and a heavy laser. See that gaping hole above the sign? That's the doorway the game won't allow me to put a door in. I put two floor sections outside to mount the laser on, put some steel columns under them for roleplay structure and hung a half wall section from one of the floor sections to put the neon letters on. The lit sign on the left is one that amused me - it's for a brand of explosive ammunition and has the slogan "Who cares about accuracy when everything you shoot explodes?"

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Rear side view showing the lead extractor (the reason why I've built in such an inconvient location - rough ground, steep slope, many rocks, trees and bushes) and generator in their roofed garage section. Also a toilet, part of the farm and the dirty water supply for making boiled water for making food. There's also a water generator for purified water, out of sight due to the steeply sloped terrain, and a lot more plants. Corn, mutfruit and razorgrain for food, carrots to make some of the rocks, trees and bushes disappear. Carrots were the smallest thing I could thing of to build to do that :) If you're wondering why part of the building is brick then the rest is steel it's because the steel wall sections are incorrectly sized and pass through the floor above, creating an ugly flickering thick black line on the floor.

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View of the public workshop area from the doorway. There's a stash box out of view under the stairs to the right. Everything a survivor needs to make stuff and some nice chairs to wait in and listen to the radio. Even a stove for when it's cold.

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The first "chill and chat" area on the tavern floor, as you come up the stairs. It may be a hellhole wasteland, but that doesn't rule out some style and comfort courtesy of the Whitespring. Usable musical instruments on the back wall.

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The second "chill and chat" area, on the other side of that red partition you can see in the first "chill and chat" area. A fancy grand piano, a nice clean stove and a dining area. That table is a lovely solid hefty wood piece - must have been a hell of a job to carry it back from the Whitesping! :)

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We have a dartboard. Bring your own darts, though.

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The top of the second flight of stairs, leading to the 3rd floor and my bedroom. No Unauthorised Persons! It says so on the sign.

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My rather Spartan bedroom, but it has a nice clean bed.

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I'd like to add some decoration and some exterior lighting (for the turrets at night), but I'm short on budget and I want some for a vending machine when they come out. Can't have a tavern without beer!

If you install the "I like it raw" mod, which gives you the actual building budget rather than just a bar, you find that your building budget is 10,000. I'm at over 9000! :)
 
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After buying fallout 4 in 2015 I’ve finally finished all the dlcs , built settlements in all of them. Last one was nuka cola. Yesterday travelled back to far harbour to finish and be happy with what I’ve built. Pretty much played it all day yesterday just on settlements alone.

The golden question is do I get fallout 76 finally!!! I love fallout that much I’m almost worried I’ll be heartbroken with disappointment haha. Yes I should get a grip
 
@Angilion Nice fortress ;) let me show you my humble camp interiors only. Its still a WIP & I have only used up about half the build budget so when I feel like it I do some more with it. I built around some woods & get some incredible sunrise & sunsets with the god rays light streaming through. Screenshots do not do it any justice it looks way better ingame. Spent about 10000 Atoms on cosmetics for it so far all earned ingame over a few months. I love the yellow & blue theme it looks great ingame under certain lighting conditions ;)

This first section is the extension I built last night to get around the artificial limitations imposed on the camp build. Its kind of a HDTV viewing room I guess!
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This next section is the ground floor entrance to my main camp. Its protected by 2 x Level 3 locked doors otherwise you are at risk of griefing players stealing from you when you use the various stations in your camp!
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This final section is my main camp area. It makes good use of the trees & I still have so much build budget remaining & space for expansion. I love the god rays light when they stream into here at times it looks pretty good so no roof :D When or if they let us build power frame display cases this is where they will all go!
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After buying fallout 4 in 2015 I’ve finally finished all the dlcs , built settlements in all of them. Last one was nuka cola. Yesterday travelled back to far harbour to finish and be happy with what I’ve built. Pretty much played it all day yesterday just on settlements alone.

The golden question is do I get fallout 76 finally!!! I love fallout that much I’m almost worried I’ll be heartbroken with disappointment haha. Yes I should get a grip
For the current price you will easily get your moneys worth. When 76 comes to steam later this year all the current cheap keys will obviously no longer be sold. Graphically its better than Fallout 4 overall due to game engine improvements. There is so much hate for 76 it does not really deserve it. Even though its a flawed game its still got something to offer gameplay wise & the landscape is really massive. Once you play it for a bit then the things you dislike kinda of go away a little. I am biased though as I have over 1000 hours now & think its ok although I also agree with a lot of the negatives there is still something about it which draws you back if you like Fallout 3, NV or 4 I guess ;)
 
That’s amazing , wow if you find it hard to build how would a novice cope?!!
Camp building is quite easy its all straightforward the awkward thing is making certain items appear how you want them to & that is just trial and error getting around build limitations. Some inventive players have built underground or off the side of a mountain or partially inside a building etc etc
 
It is? The only excavator power armour paint I saw was the Garrahan paint, which was black and red.
That is the only one I think they are releasing right now.

I haven't even bothered reporting the bug with the technical documents (I have >50 now, but no use for them).
I will buy or swap for plans you do not already have for your technical documents if you want & any duplicate plan I get I can give back to you.

I hadn't noticed that. I seem to still be finding enough fusion cores, just about. I also have a bunch of 90%+ fusion cores in my stash. Probably about 40.
I noticed they are 25 or 31 but on their own they recharge which is either another bug or unintended glitch!

If they did that, how could they try to stop cheaters and dupers?
The game tracks all items its how they catch cheaters & dupers out. Its a core part of the game design. When you get someone on your server who has millions of items the game crashes constantly. Its not designed to handle that.
I still have about half my budget left & do not want to put any external lights on it for now until Bethesda introduce the no damage option to adventure mode. Several players go around all day smashing bases up just because they can so my external is very plain for that very reason its low key for now.
 
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