**** Official Fallout 76 Thread ****

I built a decent shack overlooking the cranberry bog area so I can watch the nukes I launch at fissure site prime.

:D

Plus a bunch of basic water purifiers as purified water sells for decent caps.
 
That’s amazing , wow if you find it hard to build how would a novice cope?!!

They could probably make a novice shack despite how deliberately annoying building is in FO76, so it might be OK. But I would suggest that any novice who had any interest in building in a Fallout game start with FO4 and add mods to remove the settlement budget, expand the settlement size or at least height and place anything anywhere. The "Place Everywhere" mod utterly transforms building into something close to how it should have been from the start. I'd also suggest Clipboard (allows you to copy and paste groups of objects so you can conveniently repeat constructions you like within a settlement and between settlements) and maybe a longer power lines mod (although Place Everywhere will allow you to build supports to make shorter power lines practical).

I would also suggest that FO76 is inherently the wrong Fallout game for building anyway, since the design philosophy is survival rather than rebuilding.

This:

I have a shed with a sleeping bag in it.

is, I think, closer to the FO76 design philosophy than my camp is. My initial camp was a simple rough wood cabin with a crude bed, some workbenches, a water pump, a few plants for making adhesive and as many turrets as possible. I think that's probably the most elaborate camp that fits the FO76 design philosophy. My 2nd camp was much the same but situated on a ledge halfway up a cliff in the middle of nowhere and with only one end of the ledge accessible without flight. That's probably the location that best fits the FO76 design philosophy - you're supposed to be hiding and surviving, not rebuilding.

But I decided to roleplay rebuilding instead on the idea that the main story had been completed and the scorched plague stopped. That has to be canon because if not the events of the previous Fallout games couldn't have happened because the scorched plague would have spread across all of the former USA by that time and much further too.

I've checked and found that Soloman's Shed is my 9th camp. So I had 7 goes at it before managing to force the FO76 building to accept something close to what I wanted, not 4. It's OK for the small shacks and cabins that fit the design philosophy. It's not OK for anything more. It's not OK for that all all.

After buying fallout 4 in 2015 I’ve finally finished all the dlcs , built settlements in all of them. Last one was nuka cola. Yesterday travelled back to far harbour to finish and be happy with what I’ve built. Pretty much played it all day yesterday just on settlements alone.

The golden question is do I get fallout 76 finally!!! I love fallout that much I’m almost worried I’ll be heartbroken with disappointment haha. Yes I should get a grip

FO76 is a very, very bad Fallout game...but it is a Fallout game. You will be disappointed, but maybe not too much. As you can see, I'm still having some fun with it despite how pointlessly bad and frustrating it is. If you play on adventure mode (PvP is so utterly broken and unbalanced that it's best avoided entirely) and you like Fallout games and you can tolerate the instability and crashes and horrendous lag and bugs and bad design you'll find enough Fallout in Fallout76 to be entertaining. The gameworld itself is properly Fallout, though disturbingly dead and sparse. I still think FO76 is worth a punt at £10. Maybe more. I paid £27 and I think I got my money's worth, although I am sure that I am an outlier in that respect. I wouldn't advise anyone to pay more than £15 for what is essentially a badly made beta grade DLC with extremely bad fundamental design flaws that can't be fixed. And yes, I class FO76 as being in beta even now, even after 8 patches, because it's still very buggy and unstable.

[mangled quoting that makes it impossible to reply correctly]

You wrote "Why not make carry weight unlimited & not track"

I replied "If they did that, how could they try to stop cheaters and dupers?"

You wrote "The game tracks all items its how they catch cheaters & dupers out. Its a core part of the game design."

That's not an answer to my question. If Bethesda followed your suggestion and stopped tracking items, how could they try to stop cheaters and dupers?
 
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@Angilion Nice fortress ;) let me show you my humble camp interiors only. Its still a WIP & I have only used up about half the build budget so when I feel like it I do some more with it. I built around some woods & get some incredible sunrise & sunsets with the god rays light streaming through. Screenshots do not do it any justice it looks way better ingame. Spent about 10000 Atoms on cosmetics for it so far all earned ingame over a few months. I love the yellow & blue theme it looks great ingame under certain lighting conditions ;) [..]

Nicely done and especially so for about half of the budget. I'd like more decoration, but I've spent far more of my camp budget on structure size and defences. I'd have to completely redesign it to free up enough budget for decoration and I'm not up for that. Although I could scrap the farm and free up budget that way. It's really just roleplaying for making beer - I don't actually use the crops ingame other than making some razorgrain soup sometimes.

I recently bought the shagpile carpet texture from the atomic shop. It's utterly horrible and looks nothing like carpet. Waste of atom points. If you're thinking about buying it, I'd suggest there are better things to spend your atom points on. The yellow and blue flooring you're using is far better.
 
@Angilion They updated the Atomic Shop earlier with 2 new Vault-Tec Bundle's! one for CAMP & one for Armour & weapon skins.

Naturally I just had to buy the CAMP one with existing Atoms & currently going through the process of replacing the entire vault-tec floor with the new floor which looks way better IMO but I am sure you will appreciate this means dismantling almost the ENTIRE camp piece by piece :eek: They introduced a new camp feature where you can replace certain items which are the same dimension with the new item but cannot rotate it so this is going to take a while....:eek:

Defences are a waste of time IMO they use about 15% of the budget but you still get attacked so I have not bothered with any :eek:

As for cheaters well they obviously have no way if its only a few items of dupes to catch people out or dev room items which have been traded a few times across different accounts!
 
@Angilion They updated the Atomic Shop earlier with 2 new Vault-Tec Bundle's! one for CAMP & one for Armour & weapon skins.

Naturally I just had to buy the CAMP one with existing Atoms & currently going through the process of replacing the entire vault-tec floor with the new floor which looks way better IMO but I am sure you will appreciate this means dismantling almost the ENTIRE camp piece by piece :eek: They introduced a new camp feature where you can replace certain items which are the same dimension with the new item but cannot rotate it so this is going to take a while....:eek:

I replaced that doorway I wasn't allowed to put a door in with a solid wall using the replace option, so now my camp building is as I want it. Bizarre though it sounds, try this: replace the item, exit building mode, enter building mode, try to rotate the item. It shouldn't work, but it might. Replacing a doorway to a platform with a solid wall shouldn't work, but it did and I have found several things that didn't work but did work after exiting and re-entering build mode. I've used the replace feature a lot since it came out, e.g. changing the flooring in the main workbench area to dark laminate from light laminate.

I bought the Garrahan excavator paint, by the way. It's less red than it appears in the initial picture in the atom shop and I prefer it to the default, so thanks for pointing it out. I was waiting for a black paintjob that wouldn't have come.

I also scrapped those carrots I was using to make rocks and stuff disappear and replaced them with pot plants from the atomic shop. Thanks to the "I like it raw" mod, I can now see how many building points something costs and those pot plants ("succulents"...are they tasty?) use less building points. I also scrapped some razorgrain (I had 14) and I'm going to scrap the mutfruit I never use. I think I can free up a few hundred building points, maybe take my used budget down to ~9100. Player vending has been delayed at least a month because Bethesda can't make it work. No surprises there. But I'll keep as much building budget in hand as possible in order to get a vending machine in and see what I have left over for decorations.

Defences are a waste of time IMO they use about 15% of the budget but you still get attacked so I have not bothered with any :eek:

Defences use much less now. For example, a heavy machinegun turret is about 200 points or about 2% of the budget. Yes, you get attacked but a few turrets will kill off lesser attackers that could otherwise slowly wreck the whole place. No use against players or major mobs, but they kill off routine mobs such as rats and dogs and robots. It depends where you have your camp - mine is in the savage divide and there's nothing major attacking there. It's also not near any spawn points so it doesn't get attacked very often. A camp in the cranberry bog near a spawn point would be a different matter.
 
@Angilion The camp building is very bizarre also weak, just had a level 8 tick break a solid steel door with 100% health in a few seconds!

Finally rebuilt the 2nd floor now with some new vault-tec items from the bundle I bought earlier! I love all the neons & the new lights you can either have them blinking on off or on all the time but they need a roof to hang from. Next have to rebuild ground floor & the extension I spent hours building yesterday!

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@Angilion The camp building is very bizarre also weak, just had a level 8 tick break a solid steel door with 100% health in a few seconds!

If it's anything like FO4, the defence rating of your camp will change the effect of any attack by mobs. Since you have a defence rating of 0, that might explain how fragile your camp items are. It makes no sense...but Bethesda. In FO4, the result of an attack by mobs was calculated in advance unless you were there at the time, based on attack and defence values and some randomness. It's probably the same in FO76. I've had a L30 glowing dog doing very little damage to a punji board in the few seconds before being killed and it only got that far because it's very fast and I only had 2 turrets pointing in that direction at that time. A heavy machinegun turret would kill a L8 tick before it reached the settlement. You could build 5 of them and still have ~40% of your budget left.

Finally rebuilt the 2nd floor now with some new vault-tec items from the bundle I bought earlier! I love all the neons & the new lights you can either have them blinking on off or on all the time but they need a roof to hang from. Next have to rebuild ground floor & the extension I spent hours building yesterday!

I'd be bothered without a roof. Your 2nd floor would be a paddling pool when it rained if it wasn't for the fact that most of the water would drain dowstairs to the ground floor! Well, it won't in the bizarre world of Fallout physics, but it would do in reality and that would bother me. That's why I didn't make my camp 4 squares wide, which would have been easier given the terrain - I didn't see a way to plausibly make a pitched roof 4 squares wide. Same reason I didn't use a flat roof, although that would have taken up less of the building budget. Flat roofs are a bad idea in a rainy area. I tend to like roleplaying some degree of realism. Hence, for example, the steel columns in my camp for roleplay support, or the fact that the glass in my buildings in FO4 is an additional piece on a frame attached to the inside of the building. I could have had properly glazed windows (there's a mod for that) but how could FO4 settlers clean the outside of windows more than a couple of floors up?

It's horses for courses when it comes to roleplay realism. I am tempted to scrap those completely unnecessary roleplay support columns and replace the pitched roof with a flat one (also a lot easier to make - getting the central section of a 3-wide pitched roof is finicky because the central pieces won't snap to the outer roof pieces) and save a fair bit of budget to make decorations with...but I know it would niggle at me every time I saw the flat roof being rained on or the platforms hanging unsupported or the 2nd floor section above the generator and lead extractor jutting out into the air with no support. It wouldn't niggle at me as much as a giant mutant tick, not even a L8 one, but it would niggle at me :)
 
Found & bought the mythical X01 Jetpack mod today! Only took me about 5000 visits :rolleyes: to Whitesprings bunker vendor to see it in stock! Someone worked out that the ultra rare items like that only have an on average 0.003% drop rate :eek:
 
Typical Fallout 76 style - finally managed to launch all three nukes and the server shut down as I was launching the final one!

Final nuke touched down seconds before the server booted me...

Ah well, at least I can finally say I single handedly launched all three nukes!

:D
 
This game sounds fantastically well supported after release

Eh? It's still extremely buggy. It's badly supported, although that's better than many games nowadays.

I just had a reddit post mentioning Bethesda are adding non cosmetic items to buy with atoms? A step back? Thoughts?

I can't answer your question about whether or not you "had a reddit post", but I can say that Bethesda are adding non-cosmetic items to buy with atom points. It's stated in Bethesda's most recent official statement. Of course, they claim that players want it and have been asking for it. Which is obviously a lie.

The first such item is a repair kit for weapons and armour that you can use to repair them to 100% anywhere, i.e. you won't need a workbench. This is presumably the thin end of the wedge, since it's almost irrelevant and is therefore a trvial convenience item, not much more important than a cosmetic item. It's not like there's a shortage of workbenches. Maybe you'd want one when fighting the scorchbeast queen, perhaps. However, it will serve to get a paid non-cosmetic item into the game with little fuss and therefore serve as a precendent for future paid non-cosmetic items that have much greater effects ingame. Bethesda's statement also said that they were intending to bring in more paid non-cosmetic items in the future. The wedge will get thicker. Pay to win games that lots of people play are the dream of game companies - almost no work required, almost pure profit. It would be even better for FO76 because that was very cheap to develop since it's mostly a rehash of FO76 assets.

It won't work in this case though because FO76 is nowhere near popular enough to support many suckers and addicts who pay for the game and then repeatedly pay for items within the game, over and over again.
 
Well that was disappointing. I finally gathered enough violet flux and stabilising materials to craft calibrated T-60 legs (I found a L50 of each eventually) and L50 X-01 for the rest. Far higher resistances than the Excavator armour I have been using since I reached L25, ages ago. It doesn't seem to make any significant difference, except perhaps for when I was fighting a high level mirelurk queen and a pack of high level glowing mirelurks of various kinds (the census taker quest was in a very dangerous area that time). But it's only maybe a bit better. Maybe I use fewer stimpaks...but I find so many that I routinely sell them to vendors so a few more or less doesn't matter. The X-01 is much less durable than the Excavator and I have 310 carry weight with it as opposed to 420 with the Excavator. May as well stick with the Excavator.

Hmm...what to do next?
 
This is pretty geek but also cool ;) someone visited the real locations in the game then took pictures ingame & recreated them :eek:

Amateur - he didn't match his clothing IRL and ingame! :)

That is cool. I also find it interesting to see some of the differences, such as the gorge bridge being of a different design and the ingame lighthouse being much shorter.
 
So much content in this game found something cool earlier. Go to Emmet Mountain Disposal. https://fallout.fandom.com/wiki/Emmett_Mountain_disposal_site

There is a sweet looking Hazmat suit with sparkling gold helmet & pristine yellow unmarked hazmat suit. Its just lying there as you go in on the righthand side behind the open cage mesh fence! Respawns as well so everyone can grab one ;)

I keep selling my hazmat suits by mistake, so I don't want a nice one :) I had the clean one at some point, but I must have sold it by mistake. I have a mod that prevents selling of equipped stuff, but the game keeps switching my hazmat suit back and forth between equipped and not for no apparent reason. It's not just when I get in and out of my power armour (although the animation shows me wearing the hazmat suit inside the power armour anyway).

I ought to plan a melee build. I now have a lot of spare perk points and having to abort the selection every time I want to swap perk cards in and out for selling, gathering and crafting is niggling at me so I should find something to spend them on.


That channel is amusing. Never trust a man in slippers!
 
I ought to plan a melee build. I now have a lot of spare perk points and having to abort the selection every time I want to swap perk cards in and out for selling, gathering and crafting is niggling at me so I should find something to spend them on.

Perk loadout manager mod is your friend. ;)
 
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