DLSS supposed to look sharper at the higher resolution... It looks worse. Look at the hair on the neckline, big mistakes made. The boat textures also look funky.
Amazing how much loyalty people show towards NVIDIA, even when they mess up a DLSS implementation....
I'm not going to defend how that looks. It looks gash. However, don't forget that it could have been implemented ages ago, when DLSS was still awful. All this does? is expose the issue with it, which has always been the biggest boil on PC gaming's arse. It.needs.coding.for. Extra coding, at a cost to the developer. Here we can clearly see the cheap half arsed attempt.
I love DLSS when it works well. I do, I think it is amazing. However, it's just *another* one of Nvidia's odd ball techs that needs developing properly for. Something which has never happened ever. Right now? oh yeah they're on it. Just like they were on SLi and Physx and 3dvision too. Look how that ended.
For years and years AMD have desperately been trying to use their console leverage to tie up gaming. What I mean is, techs that will go in consoles that will give AMD a lift up on PC also. Because all of the features being coded for on those consoles? will be a given on a Radeon. So as good as DLSS may have gotten? like baked in Gsync it will no doubt die off. Because coders will be using DirectML on the consoles, meaning they don't have to bother with Nvidia at all. Just do it once. And pay once.
It's what always happens over and over again. For now? hey, I love DLSS and I will take it. However, I don't expect it to last. It will be superseded by whatever the given DX12 ultimate "thing" turns out to be. Just like all of their other proprietary stuff.
Oh and that whole ecosystem AMD were betting on by selling cheap APUs to Microsoft and Sony of course fell back on their hardware. Which was total crap at the time. Now though? yeah I can see that idealism working quite well for them.