Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
Hmm, apparently the "secret" to this game is still a "secret" in order to get better FPS.
Well, I'll tell you what it is. This game has the Standby List Bug. In order to fix it you need an app to consistently flush out the standby list or else it will continue to eat ram and thus lower your frame rates.
This explains why the frame rates can be "higher" while driving (as the ram is getting flushed more often). And explains why the fps plummet towards the end of the video. Because the ram is filling up.
In order to circumvent this issue is to use something like ISLC from Wagnersoft.
But here's the rub in all this. That bug was fixed in Win10 1903 or 1909. I forget which one. And most other newer games out there don't exhibit this kind of behavior. For this game to still have "last year's problem" tells me the were using a pretty old build of win10 (IMO).
If the game isn't "crashing" I doubt they will pay the resources it would take to fix it. It would be nice if they did though.
Just a quick follow up to Watch Dogs: Legions looks like they finally addressed the memory issue in the game. Will test this out. Hopefully you don't need to use ISLC from Wagnard.Watch Dogs Legion Patch Notes 1.08
Global
- Fixed an issue that allowed players to change game difficulty and permadeath options while in the main menu.
- Fixed an issue where a black screen could occur when opening the door to hidden rooms.
- Super Game Over: Fixed an issue where, after getting Game Over in Permadeath Mode, players would spawn without any player characters when starting a new game.
- Players can no longer defy space and time to open an ETO safe an infinite amount of times.
PC
- Fixed an issue where operatives would sometimes fall through the water on builds with AMD GPUs.
- Fixed an issue where players could get stuck on saving after exiting the game.
- Fixed a crash that could occur when loading the team menu.
- Fixed a crash that might occur when using the inventory.
- Fixed an issue where lightning could get overblown during the day.
- Optimized loading time when quitting to the main menu.
- Fixed a crash that could occur when the game autodetected input devices.
- Fixed an out of memory crash.
- Fixed a crash that could occur when enabling or disabling Ray Tracing.
- Further optimizations made to save games to reduce the likelihood of corruption and lost progression.
But I'm not sure about the glitch on AMD gpus nor why it was only AMD gpus