Indeed, before we know it a new range of cards will be released. This thread is already close to a year old already.
Yah, maybe new cards would use like 12GB to 16GB VRAM. Also if it is GDDR X, it might not need so much.
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Indeed, before we know it a new range of cards will be released. This thread is already close to a year old already.
So what did we decide after 209 pages
This. It’s a silly argument. There’s not one game that 3080 can’t run and will be able to run until it runs out of grunt.I'll tell you exactly, nothing, just 209 pages of complete nonsense.
The bottom line is the 3080 came with a whole 1gb less than the 2080ti. If it had launched with 11gb or 12gb etc etc this thread wouldn't even be a thing.
Anyway I'm probably getting in the way of some extreme waffle about something someone isn't qualified to pretend to know anything about
This. It’s a silly argument. There’s not one game that 3080 can’t run and will be able to run until it runs out of grunt.
I need that new 80 Gb workstation dual GPU and I need it now so I can get moar frames in Rimworld.
This. It’s a silly argument. There’s not one game that 3080 can’t run and will be able to run until it runs out of grunt.
My 3080 lacks the raw horsepower to max-out my racing sims in VR...now. On the list of reasons to turn down settings, VRAM can get in line and wait.
I'm sure some games, some day, will be too much for the VRAM buffer, but the GPU itself is already struggling....now.
We really need to go through this again?
It’s really hard to see how much VRAM games require considering there’s a load of caching going on, usage does not equal need.
It’s real obvious when you do hit the limit though, performance drops through the floor and I don’t believe we’ve got there yet.
So yes, it’s most likely going to be fine for at least a few years. Keep an eye on the 3070 at 4K in reviews.
Seen quite a few back and forth talk online about 10GB cutting it a bit short, others saying it's fine. Usage at 1440p is less than 4K but there is still a few games where usage goes just above 10GB.
So do we think the rumours of extra cards with 20GB will be there to pre-order with the other cards? Or are they waiting to see what AMD does?
What "load of caching going" in Vram? MS/NVIDIA/AMD and game engine set up the caches nowadays us 3D programmers DON'T set up caches in Vram.
Most of the Vram is used for Textures then geometry then other things. You need to see a memory map of how Vram is alllocated in a modern game.
If you're happy with blurry textures and low res geometry and 1080p gaming then 10GB is fine or you play a bunch of old games.
If you want 4k gaming and hires textures/geometry then 12GB or 16GB minimum, the industry is making a shift to *MORE* hires textures!
It's not difficult to work out, just one 4096*4096 texture takes a lot of storage even when compressed with it's normal maps etc geometry (triangle count) is going up too.
That’s absolute toshIf you're happy with blurry textures and low res geometry and 1080p gaming then 10GB is fine or you play a bunch of old games.
If you want 4k gaming and hires textures/geometry then 12GB or 16GB minimum, the industry is making a shift to *MORE* hires textures!
It's not difficult to work out, just one 4096*4096 texture takes a lot of storage even when compressed with it's normal maps etc geometry (triangle count) is going up too.
That’s absolute tosh
I've run graphically demanding games at 1080p on the highest settings and used less than 5gb of ram :sIf you're happy with blurry textures and low res geometry and 1080p gaming then 10GB is fine or you play a bunch of old games.
If you want 4k gaming and hires textures/geometry then 12GB or 16GB minimum, the industry is making a shift to *MORE* hires textures!
It's not difficult to work out, just one 4096*4096 texture takes a lot of storage even when compressed with it's normal maps etc geometry (triangle count) is going up too.