Last night I did chapter 12 on FF7 Remake and I thought some of the textures stood out as horrible looking compared to adjacent ones. I then checked my PS5 recordings, and sure enough the textures are better quality, my PC run of that chapter was mixing in PS4 quality textures with PS5 one's. I expect was a lack of VRAM to stream in the higher resolution textures, I dont think this was intentional to make the PC an inferior build of the game.
Texture streaming is kind of like dynamic resolution scaling for textures, it allows performance to be maintained with less hardware resources at the expense of image quality. (stutters aside), this is something reviewers in the media are going to have get used to measuring as well as real resolution, digital foundry I think are currently the only reviewer who does this properly.
I have great news though.
I discovered if I put the game on spindle, all stutters are gone, absolutely everywhere. This seems to back up what has already been discovered in that the textures are simply loading in too quick and causing a bottleneck somewhere. Since spindles are naturally slower there is no such bottleneck as the spindle becomes the bottleneck. This might be the problem that directstorage actually resolves when its released. No idea why only some systems have this issue but its a breakthrough.
Texture streaming is kind of like dynamic resolution scaling for textures, it allows performance to be maintained with less hardware resources at the expense of image quality. (stutters aside), this is something reviewers in the media are going to have get used to measuring as well as real resolution, digital foundry I think are currently the only reviewer who does this properly.
I have great news though.
I discovered if I put the game on spindle, all stutters are gone, absolutely everywhere. This seems to back up what has already been discovered in that the textures are simply loading in too quick and causing a bottleneck somewhere. Since spindles are naturally slower there is no such bottleneck as the spindle becomes the bottleneck. This might be the problem that directstorage actually resolves when its released. No idea why only some systems have this issue but its a breakthrough.
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