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10GB vram enough for the 3080? Discuss..

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Again the knitting circle forms with nothing to add to the discussion?

At the start I've said the current round of GPUs don't have the grunt to last more than a generation. This appears to be true due to next gen leaks.

I've said 10GB is plenty this round as can be backed up by both Microsoft's and Sony's consoles hardware.

So far we have had two titles, both sponsored by AMD, that claim to require more than 10GB of VRAM. One debunked and one looking no better than previous games in the series, indeed relying on quarter resolution effects to get by.

The only serious atempt at argueing against this was Hambug's idea that you load textures at the start of a level :confused:

Keeping on knitting ladies :cry:
 
Well, I said I'd try it at 4k as well. Set it all up, ran the benchmark and...

Avg fps 3
Max fps 5
Min fps 2.

That's everything maxed with HD textures. Turning them off, but leaving everything else maxed gets me pretty much a solid 60fps (max rate of my 4k TV)

What I will say is that it seems odd that a low VRAM warning pops up *during* gameplay. Never known that with any other game.
 
Well, I said I'd try it at 4k as well. Set it all up, ran the benchmark and...

Avg fps 3
Max fps 5
Min fps 2.

That's everything maxed with HD textures. Turning them off, but leaving everything else maxed gets me pretty much a solid 60fps (max rate of my 4k TV)

What I will say is that it seems odd that a low VRAM warning pops up *during* gameplay. Never known that with any other game.
Cheers for taking the time Bill. cc @tommybhoy
 
No worries - Certainly on my system, 4K all whacked to full is not an option... Which is what the developer stated.

I'm not convinced that there isn't some sort of bug with the switching between menu/set piece and game, however. 4K at 3840 x 1600 was generally fine and in the 70s until going into a menu or video, then performance suddenly dropped off a cliff. No idea if that is a vRAM related issue or not though, so probably not a point for this particular discussion.
 
Well, I said I'd try it at 4k as well. Set it all up, ran the benchmark and...

Avg fps 3
Max fps 5
Min fps 2.

That's everything maxed with HD textures. Turning them off, but leaving everything else maxed gets me pretty much a solid 60fps (max rate of my 4k TV)

What I will say is that it seems odd that a low VRAM warning pops up *during* gameplay. Never known that with any other game.

That would be down to the design choice made. Data is streamed to the graphics card when required, decided upon by the CPU looking ahead to judge what data will be required. In simple terms, the developer can code the engine to either stall waiting for data, or substitute a very low resolution replacement until the desired data is available. Stalling the GPU causes the FPS drops, while using a low resolution replacement will allow the GPU to carry on while the user may notice textures popping in. Older data should be overwritten by new when VRAM becomes full based on a oldest and what surrounds the player at the given time.
 
That would be down to the design choice made. Data is streamed to the graphics card when required, decided upon by the CPU looking ahead to judge what data will be required. In simple terms, the developer can code the engine to either stall waiting for data, or substitute a very low resolution replacement until the desired data is available. Stalling the GPU causes the FPS drops, while using a low resolution replacement will allow the GPU to carry on while the user may notice textures popping in. Older data should be overwritten by new when VRAM becomes full based on a oldest and what surrounds the player at the given time.
That makes a lot of sense, thank you.
 
No worries - Certainly on my system, 4K all whacked to full is not an option... Which is what the developer stated.

I'm not convinced that there isn't some sort of bug with the switching between menu/set piece and game, however. 4K at 3840 x 1600 was generally fine and in the 70s until going into a menu or video, then performance suddenly dropped off a cliff. No idea if that is a vRAM related issue or not though, so probably not a point for this particular discussion.
That's definitely a VRAM issue and what was reported by multiple tech sites and end users alike. FPS collapses as memory capacity is fully saturated.

It's interesting that it happens after looking at the whole map of the island below 4K, probably related to textures loading in and out.

Whilst I am sure we won't convince everyone, I think we've seen enough to put it to bed.

Until the next game/gpu comes along that is. :cry:
 
Again the knitting circle forms with nothing to add to the discussion?

At the start I've said the current round of GPUs don't have the grunt to last more than a generation. This appears to be true due to next gen leaks.

I've said 10GB is plenty this round as can be backed up by both Microsoft's and Sony's consoles hardware.

So far we have had two titles, both sponsored by AMD, that claim to require more than 10GB of VRAM. One debunked and one looking no better than previous games in the series, indeed relying on quarter resolution effects to get by.

The only serious atempt at argueing against this was Hambug's idea that you load textures at the start of a level :confused:

Keeping on knitting ladies :cry:

:cry:

Well, I said I'd try it at 4k as well. Set it all up, ran the benchmark and...

Avg fps 3
Max fps 5
Min fps 2.

That's everything maxed with HD textures. Turning them off, but leaving everything else maxed gets me pretty much a solid 60fps (max rate of my 4k TV)

What I will say is that it seems odd that a low VRAM warning pops up *during* gameplay. Never known that with any other game.

How's gameplay? How's it with FSR UQ?

Once I get through deathloop and re village, I might pick up FC 6 or/and ubi sub again and get longer gameplay in as this is pretty much my experience throughout at 4k:





On a separate note, another game which has supposed issues with vram, I guess the 3090ti needs some extra vram.....


That frame latency :eek: :cry:

EDIT:

Menu fps drops, ubi are looking into it:

Consistent stuttering / low FPS whilst navigating the in-game menus | POST HERE
 
The drops aren't whilst in the menu. The menu is running at 144fps. Game runs fine at about 70fps. Hit escape to go to menu, menu at 144fps. Return to game, down to around 20fps. It is intermittent, but does happen.

Didn't look at gameplay to be fair, but if its struggling to the point of sideshow with a benchmark... I'll try and pop fsr on and give it a go either later or tomorrow, but that is moving the goalpost a little for the test i was looking at doing, I wanted to keep everything as stock/native as possible. Happy to have a look though.
 
The drops aren't whilst in the menu. The menu is running at 144fps. Game runs fine at about 70fps. Hit escape to go to menu, menu at 144fps. Return to game, down to around 20fps. It is intermittent, but does happen.

Didn't look at gameplay to be fair, but if its struggling to the point of sideshow with a benchmark... I'll try and pop fsr on and give it a go either later or tomorrow, but that is moving the goalpost a little for the test i was looking at doing, I wanted to keep everything as stock/native as possible. Happy to have a look though.

In game menus refers to map menu etc.

Worth trying gameplay, as I mentioned a bit further back, I found the same with the benchmark but gameplay was fine (as per the videos above).

At 4k, you would "need" to use FSR anyway as the grunt isn't there for the FPS, at least not a 100% locked 60 anyway, iirc, a 6800xt achieves similar FPS too unless you're matt and have a super duper tweaked one ;)
 
At 4k, you would "need" to use FSR anyway as the grunt isn't there for the FPS, at least not a 100% locked 60 anyway, iirc, a 6800xt achieves similar FPS too unless you're matt and have a super duper tweaked one ;)
My 6800 XT is not able to overclock at all, it is a engineering sample. It spends most of its life on my window sill to be honest. That said, it can handle Far Cry 4K max settings without issue and FPS are indeed completely playable. See for yourself , note the low core clock speed.

The same is not true for the 3080 looking at your videos to be honest where FPS are in the 40-50 range. No special tweaking involved. Now, my 6900 XT is 25-30% faster than my 6800 XT in Far Cry 6 so we are up in the 80-90 FPS range.

I can introduce a CPU bottleneck with my 6900 XT in Far Cry 6 at 4K max settings if I enable FSR Ultra Quality Lol, no word of a lie that's how fast it is that performance is held back even at 4K. That's why I'm so excited about the 5800X3D in this and other games.
Here's my deathloop and resident evil village videos.

I copied your settings in Resident Evil Village and recorded a video, broken into two parts. Have a look and see what you think of performance.

Part1

Part2 (Still converting to 4K quality)

I found a Resident Evil Village video I uploaded to YouTube when the game launched using my overclocked 6900 XTX Merc. Compared to my now Toxic Extreme 6900 XTXH it was 13.4% slower with both overclocked to max stable speeds on stock voltages.
C9lYvTu.png

This game is very GPU bound, but the 5800X3D also shows good performance in this game compared to all the other CPUs. :)
 
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My 6800 XT is not able to overclock at all, it is a engineering sample. It spends most of its life on my window sill to be honest. That said, it can handle Far Cry 4K max settings without issue and FPS are indeed completely playable. See for yourself , note the low core clock speed.


The same is not true for the 3080 looking at your videos to be honest where FPS are in the 40-50 range. No special tweaking involved. Now, my 6900 XT is 25-30% faster than my 6800 XT in Far Cry 6 so we are up in the 80-90 FPS range.

I can introduce a CPU bottleneck with my 6900 XT in Far Cry 6 at 4K max settings if I enable FSR Ultra Quality Lol, no word of a lie that's how fast it is that performance is held back even at 4K. That's why I'm so excited about the 5800X3D in this and other games.

I copied your settings in Resident Evil Village and recorded a video, broken into two parts. Have a look and see what you think of performance.

Part1

Part2 (Still converting to 4K quality)

I found a Resident Evil Village video I uploaded to YouTube when the game launched using my overclocked 6900 XTX Merc. Compared to my now Toxic Extreme 6900 XTXH it was 13.4% slower with both overclocked to max stable speeds on stock voltages.
C9lYvTu.png

This game is very GPU bound, but the 5800X3D also shows good performance in this game compared to all the other CPUs. :)

Meanwhile one of your favourite sites:

VyLpzYv.png

;)

Re village perf. looks good. I think when in the church, we would probably see the 3080 matching the 6900xt then as iirc, that is where RT is mostly being used.

BTW, not sure what it is as your colour space is set to srgb but I notice a difference in colours?

AnpjN0x.png

Hl5fHDZ.png

LNdZzwz.png

wh0GlNO.png

3DGDSM0.png

aapQvdi.png


Also, not a great angle but noticed some areas of yours textures looked a bit off/low res, i.e. in screenshots above but could just be the angle aspect though:

yvGwjAC.png

Perhaps something your FOV mod is causing issues with? Usually I don't like squashed FOV but find it quite suits this game especially with the character expressions/cutscenes.

5800x3d does look good and kind of want one but very happy with my current setup for now especially from a power consumption and thermal POV. Next upgrade for me will be 40xx or 78xx gpu.
 
hehe, my earlier comment on all the games I have witnessed significant stuttering are all due to texture streaming, whilst true, I wasnt implying they were all down to lack of VRAM in the 3080.

Lightning returns is one of those games, and the reason its so bad they kept the code from the consoles which made it have very aggressive texture management as it was coded to work with just a couple of hundred megs of memory. So the comment was about my hatred for texture streaming in general. Sorry if it misled.
 
Meanwhile one of your favourite sites:

VyLpzYv.png

;)

Re village perf. looks good. I think when in the church, we would probably see the 3080 matching the 6900xt then as iirc, that is where RT is mostly being used.

BTW, not sure what it is as your colour space is set to srgb but I notice a difference in colours?

AnpjN0x.png

Hl5fHDZ.png

LNdZzwz.png

wh0GlNO.png

3DGDSM0.png

aapQvdi.png


Also, not a great angle but noticed some areas of yours textures looked a bit off/low res, i.e. in screenshots above but could just be the angle aspect though:

yvGwjAC.png

Perhaps something your FOV mod is causing issues with? Usually I don't like squashed FOV but find it quite suits this game especially with the character expressions/cutscenes.

5800x3d does look good and kind of want one but very happy with my current setup for now especially from a power consumption and thermal POV. Next upgrade for me will be 40xx or 78xx gpu.
That's current 6800 XT stock performance in FC6, with a FPS hit from recording. 60-70 FPS or thereabouts. I would say that is playable, but below 50 definitely wouldn't be. YMMV.

Yes that FOV mod at 120 does cause some problems, particularly with the torch. In some scenes you can see a light appear in front of the character as I am walking around. Lowering it to 100 fixes that.

I personally find the game makes me feel sick with the default FOV, so although it reduces FPS by running it a higher value (as seen in my video) it is a must for me, as the default FOV is something silly like 60. Looking at our screenshots you can see just how narrow yours is.

The colours look the same to me in side by sides, but the textures going all blurry is just compression artifacts. It was a 45 minute video and with my (third world) internet speed, sacrifices have to be made to the quality or I'd be waiting days for it to upload. :cry:
 
For FOV, 90 is roughly the upper limit for me in most games as it starts to noticeably get fish eyed.

The larger FOV causes the walls to appear further back so LT Matt's video will look like it has lower texture res due to compression of the video, correct LTMatt.
 
That's current 6800 XT stock performance in FC6, with a FPS hit from recording. 60-70 FPS or thereabouts. I would say that is playable, but below 50 definitely wouldn't be. YMMV.

Yes that FOV mod at 120 does cause some problems, particularly with the torch. In some scenes you can see a light appear in front of the character as I am walking around. Lowering it to 100 fixes that.

I personally find the game makes me feel sick with the default FOV, so although it reduces FPS by running it a higher value (as seen in my video) it is a must for me, as the default FOV is something silly like 60. Looking at our screenshots you can see just how narrow yours is.

The colours look the same to me in side by sides, but the textures going all blurry is just compression artifacts. It was a 45 minute video and with my (third world) internet speed, sacrifices have to be made to the quality or I'd be waiting days for it to upload. :cry:

Yeah it is definitely a bit zoomed in with the default settings! 21.9 is where it's at ;)

Fair! Just picked up on it as a lot of the textures looked very low res., something I didn't notice with your doom video compared to min, colours are pretty much the same in that comparison too:

@Nexus18 - I did some side by sides from the first half of the videos as there were parts where our videos were identical. It was really close, but I think my 6900 XT edged it in overall performance. Yours on the left, mine on the right.
3LMdRjd.jpg

IlrFCdt.png

QCi5O59.jpg

Upc1BVm.jpg

4GiZe03.jpg

sb4Po0U.png

vbXdnA6.png
You need to make your overlay a little bigger too, its too small. :p

It is probably just recording/encoding or/and the FOV mod impacting the colours then as I can easily see a difference e.g.

Hl5fHDZ.png

Look at the blood and ground and the logs lying under the cover.
 
Hard to tell as the only place with colour on your screenshot is missing from mine (the egg yokes on the floor if that is what they are? :cry:) as its not quite in the same place.

I was changing video settings to copy yours just before I started recording, so I'll go back and take another look at it later and grab some screenshots.
 
Hard to tell as the only place with colour on your screenshot is missing from mine (the egg yokes on the floor if that is what they are? :cry:) as its not quite in the same place.

I was changing video settings to copy yours just before I started recording, so I'll go back and take another look at it later and grab some screenshots.

It is indeed egg yolks :cry:

Just looking again at some footage, there is definitely a difference in tone. Screenshots will confirm if it is recording thing, if it is still present in the screenshots then I'm not sure what it is.
 
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