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10GB vram enough for the 3080? Discuss..

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I had a think yesterday after I realised I had responded to this thread and one on TPU close together, and I have come to realise every game that I have played that has more than minor stuttering issues, every single time the stuttering is caused by texture streaming. No matter how new or old the game is.

Do you guys think we will ever get to the point we have no texture streaming (I think no as needs lots of VRAM), or is it just the case that we all hoping RTX IO and Direct Storage solve the problems.
 
I had a think yesterday after I realised I had responded to this thread and one on TPU close together, and I have come to realise every game that I have played that has more than minor stuttering issues, every single time the stuttering is caused by texture streaming. No matter how new or old the game is.

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Got to admire your honestly Bill. I think if we'd had this earlier on in the thread it would have died a long time ago. :D

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@tommybhoy - Yet another one to add to the list of local system issues.
As far I am aware the only person who may have claimed that 10gb is enough for FC6 plus the optional HD Texture Pack is your best mate Nexus. My understanding is you need bare minimum 12GB and not even sure that is enough due to the way it has been designed ;)

Latest rumours show the 4080 will have 20GB vram so that should be enough for most, though I am sure Grim5 will pop in now and then with his 24GB epeen edition to look down at us peasants and say it ain’t enough :p

I look forward to the bants we will have if AMD only come out with a measly 16GB again. I am sure someone will make a thread titled is 16GB enough? :cry:
 
As far I am aware the only person who may have claimed that 10gb is enough for FC6 plus the optional HD Texture Pack is your best mate Nexus. My understanding is you need bare minimum 12GB and not even sure that is enough due to the way it has been designed ;)

Latest rumours show the 4080 will have 20GB vram so that should be enough for most, though I am sure Grim5 will pop in now and then with his 24GB epeen edition to look down at us peasants and say it ain’t enough :p

I look forward to the bants we will have if AMD only come out with a measly 16GB again. I am sure someone will make a thread titled is 16GB enough? :cry:
You are right TNA, and I look forward to that thread. :cry:

I think 16GB is the perfect amount for right now (not too much, not too little). Once 8K becomes a thing, we'll need more I reckon. :)
 
I'm still very happy with 10gb, if after a year and a half the only restriction is HD textures on a game I got for 7 days because it was free, no problem. I've picked the worst 7 days to do it mind, won't actually get chance to play the thing!

I'll be interested to see later if turning off the HD pack solves the intermittent menu/cut scene issue though.
 
I'm still very happy with 10gb, if after a year and a half the only restriction is HD textures on a game I got for 7 days because it was free, no problem. I've picked the worst 7 days to do it mind, won't actually get chance to play the thing!

I'll be interested to see later if turning off the HD pack solves the intermittent menu/cut scene issue though.
If you could get some footage up on YouTube when you test 4K, that'd be nice showing the overall experience.

You might be happy with 10GB and more power to you, but I think you have bigger concerns right now.
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But hey, who knows?

Maybe I could be the user defending 16GB is enough in game X in a years time, with everyone else having local system issues... :D
Yea, I was thinking if that happens it will make for lots of bants and I will need loads of popcorn :cry::D
 
At max setting with HD texture pack on the FPS tanks for me at 4K, seems okay thus far at 1620p UW or using FSR UQ - benchmark seems to fixed for me in that it doesn't tank the FPS at the end now?
 
Yea, I was thinking if that happens it will make for lots of bants and I will need loads of popcorn :cry::D
This is my personal opinion for suitable video memory capacities for various GPUs based on their performance tier, with a little bit of wiggle room given the number of SKUs out there. I'll use AMD GPUs in my example:
  • Low End 4GB (6500 XT speed and similar)
  • Low - Mid End 8GB (6600/6600 XT speed and similar)
  • Mid - High End 12GB (6700 XT/6800* speed and similar) *I know the 6800 actually had 16GB*
  • High End 16GB+ (6800 XT/6900 XT speed and similar)
At max setting with HD texture pack on the FPS tanks for me at 4K, seems okay thus far at 1620p UW or using FSR UQ - benchmark seems to fixed for me in that it doesn't tank the FPS at the end now?
Yes it does not do that for me either anymore. They added FidelityFX Variable Rate Shading, its a new option in the video menu so perhaps related to that, or just fixed in a patch. Game has had regular updates since launch.
 
This is my personal opinion for suitable video memory capacities for various GPUs based on their performance tier

HU said $500+ 12Gb minimum. $250>500 8gb.

Nope, no crypto here I'm afraid.

Didn't want you doing time Bill. We need impartial game testing! :D

At max setting with HD texture pack on the FPS tanks for me at 4K, seems okay thus far at 1620p UW or using FSR UQ - benchmark seems to fixed for me in that it doesn't tank the FPS at the end now?

Said about a hundred pages back this, only with high res will you force the situation where this will game dependant present itself. People too busy defending the hardware then end there defence with 1440p displays and wonder why they dont see the issue. UW should be interesting so those that bought the AW34" recently can test that out too.
 
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This is my personal opinion for suitable video memory capacities for various GPUs based on their performance tier, with a little bit of wiggle room given the number of SKUs out there. I'll use AMD GPUs in my example:
  • Low End 4GB (6500XT speed and similar)
  • Low - Mid End 8GB (6600/6600 XT speed and similar)
  • Mid - High End 12GB (6700 XT/6800* speed and similar) *I know the 6800 actually had 16GB*
  • High End 16GB+ (6800/6900 XT speed and similar)
Lads, we have confirmation that AMD will not be increasing vram for their next gen cards. Matt has already started to hunker down to defend his position as Nvidia will likely be the ones with more vram next gen it seems :p:cry::D
 
RE Village is a very sexy looking game, glad you are enjoying it Nexus18.

Especially when played on QD-OLED eh @Nexus18 :D

Love the HDR. Been enjoying Shadow of the Tomb Raider. Though I am tempted to shelf that and grab GamePass for £1 to play Guardians of the Galaxy followed by Halo Infinite. Can always return back to Tomb Raider, HZD and RE Village after :)

Yup it should be arriving today so can't wait to try RE out on it! Looks lovely on the 4k 55 oled but games like it and deathloop, I just much prefer playing with m+k sat at a desk with the 21.9 format.

Hopefully the grass for the game has been improved from the ps 2 textures :p

What I don't have time to try tonight though is a decent half hour, hour or so WITHOUT the HD pack on. If there are no issues without it (And I don't expect there to be, but we'll see) then it seems the answer. Bear in mind I'm not even at 4k yet, so not pushing as hard as some.

Yup curious to see your experience on that as on the ubi support forums, people still report issues even without it....

Given the fps you're getting, you might find it worthwhile using FSR UQ as it will bring you to a sustained 60-70+ fps

We already know the issue. We know why there is an issue. The developer is even telling you that you will have an issue at a certain resolution, settings and VRAM. The Turnips are not going to add anything new to this. The questionable part is why would FC6 fault in this fashion when other titles, which take a more dynamic approach to streaming data to VRAM e.g. Bethesda/Deathloop, not have this massive hit to FPS? The only sensible reason is the sponsor and the sponsors terrible performance this gen when compared to the competition is trying to claim a win via the only area they can win, VRAM. BTW VRAM is restricted to multiples of the memory BUS and costs money to produce.

Pretty much.

But hey, who knows?

Maybe I could be the user defending 16GB is enough in game X in a years time, with everyone else having local system issues... :D

Lets hope for your sake, the 24GB nvidia 40xx aren't true ;)

Remember folks, only one side of gpu owners are allowed to have system issues....

I watched that video and honestly it looks like a possible local system issue.

:D :p

So if we take your word about the benchmark being a true representation of the perf. matt and that tommys experience is what "every" 3080 owner will experience, how come that video above doesn't have the 3080 dropping to and staying at single digits fps of<5?






Here's my deathloop and resident evil village videos.

Deathloop at the end, I flick between native, dlss and fsr for some motion comparison, don't know about others but to me dlss looks nicer. Also, those spikes that arrive only after changing to dlss are not present upon a relaunch, which is a bit weird, obviously not vram given there weren't any of them before hand with native 4k....


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Not going to be a pleasant site.... ;) :eek: :D


Lads, we have confirmation that AMD will not be increasing vram for their next gen cards. Matt has already started to hunker down to defend his position as Nvidia will likely be the ones with more vram next gen it seems :p:cry::D

:cry:

I already have posts bookmarked :D
 
Yup curious to see your experience on that as on the ubi support forums, people still report issues even without it....

Given the fps you're getting, you might find it worthwhile using FSR UQ as it will bring you to a sustained 60-70+ fps

The game is generally sustaining 70fps with no upscaling at all. If I was actually playing rather than testing, I probably would use FSR, but I'm trying to keep everything as stock as I can. Plus, I'm not really having any variance, it is consistent 60-70fps until it isn't, then it's at about 20fps until I reset. Or one case where the cut scene must have been about 4, but my monitor was still reporting 20 - I'm discounting that as I wasn't even able to skip the cutscene, so think that it was a separate bug.
 
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