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Search function - I've heard it works wonders!Who's going back searching through posts now then eh?
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Search function - I've heard it works wonders!Who's going back searching through posts now then eh?
Definitely a far more efficient way of doing it rather than re-reading the whole threadSearch function - I've heard it works wonders!
Probably not but then I found FC very repetitive and boring, got it for free with my CPU but only managed a few hours before I was bored so it's not a game I'd be basing my choice of GPU on.But would you be able to launch/play FC 6 @ 4k with no FSR and max settings?
@Nexus18 you wanted to see the updated performance on Far Cry 6 now, see below:
Benchmark with HD textures, no FSR at 3840 - 1600
Benchmark with NO HD textures, no FSR at 3840 - 1600
Benchmark with HD textures, no FSR max at 4k
Benchmark with NO HD textures, no FSR max at 4k
Gameplay with HD textures, no FSR max at 4k. I didn't record gameplay at 3840 x 1600 as it was fine, hovering around 70fps.
(Never uploaded anything to youtube before, not sure how long the "Processing HD" bit takes. But as the gameplay is the focus here, I'm not sure it matters too much. Otherwise, we can wait until it has done its thing)
Motion blur is off, but everything else is on in the above videos - Recording shaved 1 or 2 fps off, but otherwise is my general experience. It seems that using the HD pack and no other changes has a serious impact for me. If the only change is the HD pack, which is noted to require more than the vRAM I have available, it would indicate that in this instance, on my machine vRAM limits are being hit, surely?
Let's look at this the other way - The question I'd ask you @Nexus18 is if it can work for you at 10GB, why does it not on my machine? I would not expect the processor to be the issue at 4K. I am happy to try things to see if it does work, as if I can get it working within the 10GB limit on my machine, it would prove that vRAM isn't the issue wouldn't it?
I expect FSR would resolve them, but then that means the GPU isnt rendering 4k, doesn't it? When it is expected to render 4k, it is hitting the VRAM limit.
I thought the point of this was to show 10gb was fine without lowering settings? If I was setting this up to play, I would change the settings, no issue with that. I'm more interested to see if I can show 10gb is or is not the limiting factor to a full bells and whistles experience without upscaling.
How do you unprivate videos? You may see something obvious I have incorrect. Like I said, happy to change settings to see if I can show the issues one way or the other.
Also, I've had a look at your settings and there doesn't seem to be anything shown about FSR variable shading. Your scroll bar seems to be at the bottom, so it simply doesn't show on your video? Maybe due to it being an older version of the game.
Also, I've had a look at your settings and there doesn't seem to be anything shown about FSR variable shading. Your scroll bar seems to be at the bottom, so it simply doesn't show on your video? Maybe due to it being an older version of the game.
Using FSR on quality mode brings everything to a near constant 60fps, until it gets to the end of the benchmark when it drops to around 45fps. This seems to be expected behaviour as the gpu is rendering a lower resolution.
I've unprivated the videos now, I think.
Benchmark performance is as expected - I had a dip at that area when using UW 1600 too.What about in gameplay? To me it sounds like something doesn't clear/re-allocate vram properly hence why your FPS plummets to never go back up again even when you change area (as I showed with my 100% sole vram limitation in cp 2077, as soon as you go to a new area, fps and frame latency returns to normal as CPDR have obviously engineered the game to behave in that way when it comes to vram/asset management), again, why this happens to you and not me, I don't know, maybe you can try taking a screenshot with MSI AB to see if that resolves the issue, same way it did for Joker
Benchmark performance is as expected - I had a dip at that area when using UW 1600 too.
In the video you most recently linked, he is using a 3080ti. I haven't watched fully, so may be missing a point, but a 3080ti has more vRam than 10GB, so doesn't seem relevant here?
Gameplay using FSR is fine, but again, rendering at a lower resolution. This is still in line with expectation. If I was setting up to play, I would use FSR, but this is a test of VRAM limit. 10gb APPEARS to not be enough to render 4k gameplay in this instance.
@Nexus18 you wanted to see the updated performance on Far Cry 6 now, see below:
It seems that using the HD pack and no other changes has a serious impact for me. If the only change is the HD pack, which is noted to require more than the vRAM I have available, it would indicate that in this instance, on my machine vRAM limits are being hit, surely?
Let's look at this the other way - The question I'd ask you @Nexus18 is if it can work for you at 10GB, why does it not on my machine? I would not expect the processor to be the issue at 4K. I am happy to try things to see if it does work, as if I can get it working within the 10GB limit on my machine, it would prove that vRAM isn't the issue wouldn't it?
Ah, I think I see what you're getting it. Are you referring to around 3:40? If so, he states taking a screenshot fixed it, but never actually showed it. It just cut back to his current video, so that's anecdotal, not evidence.
My 4k videos show no dropping from area to area, but slideshow performance the whole time. This may be a separate issue than the one he supposedly solved.
FSR solves the issue as it means the GPU is not actually generating 4k. This is expected. So for me yes, FSR does solve the issue in the same way, but in the same way that not running at 4K would. Not running at 4k means less vRAM is required, so you are back under 10GB.
This is why upscaling is important, because 10GB isn't enough for 4k in this case. On the whole, it is enough, for me at least.
Stupid game anyway...
Some, certainly. Some of your own also, such as the video you most recently linked. The behaviour in that video is different to mine (He claimed to start with fine fps, then it tanked. Mine is tanked from the off) It's why I'm posting videos showing the issues, and trying to engage with you to work out why it isn't happening. If vRAM isn't the issue, there are only so many settings to play with. The only one I've seen that so far works is FSR...which renders at a lower resolution, and reduces vRAM requirement anyway.Slight side note, out of interest then, you would agree that the majority of the inner knitting posts are also "anecdotal" too then given they haven't posted a single piece of evidence from their end?
Is it reputable? I don't follow, so have no idea. I have no reason to dispute, but I also have no reason to believe without evidence.I don't think a reputable enough channel like Joker would lie about taking a screenshot which fixes the issue, why would he?
This is what I am trying to get to the bottom of. Mine does not seem to exhibit the same behaviour.allocated and dedicated vram and you will see the 10GB being "exceeded", surely when that is happening, my FPS should have plummeted too if this was a 100% vram limitation
Cheers Bill, I see it is choking hard in actual gameplay at 4K max settings. It's exactly the same as PCGH and Computer base saw. Also the same as what Tommy and Gerard saw, but they were in different parts of the campaign further on in the game. @tommybhoy, you still got your video?@Nexus18 you wanted to see the updated performance on Far Cry 6 now, see below:
Benchmark with HD textures, no FSR at 3840 - 1600
Benchmark with NO HD textures, no FSR at 3840 - 1600
Benchmark with HD textures, no FSR max at 4k
Benchmark with NO HD textures, no FSR max at 4k
Gameplay with HD textures, no FSR max at 4k. I didn't record gameplay at 3840 x 1600 as it was fine, hovering around 70fps.
(Never uploaded anything to youtube before, not sure how long the "Processing HD" bit takes. But as the gameplay is the focus here, I'm not sure it matters too much. Otherwise, we can wait until it has done its thing)
Motion blur is off, but everything else is on in the above videos - Recording shaved 1 or 2 fps off, but otherwise is my general experience. It seems that using the HD pack and no other changes has a serious impact for me. If the only change is the HD pack, which is noted to require more than the vRAM I have available, it would indicate that in this instance, on my machine vRAM limits are being hit, surely?
Let's look at this the other way - The question I'd ask you @Nexus18 is if it can work for you at 10GB, why does it not on my machine? I would not expect the processor to be the issue at 4K. I am happy to try things to see if it does work, as if I can get it working within the 10GB limit on my machine, it would prove that vRAM isn't the issue wouldn't it?
What behaviour are you referring to out of interest?This is what I am trying to get to the bottom of. Mine does not seem to exhibit the same behaviour.
Some, certainly. Some of your own also, such as the video you most recently linked. The behaviour in that video is different to mine (He claimed to start with fine fps, then it tanked. Mine is tanked from the off) It's why I'm posting videos showing the issues, and trying to engage with you to work out why it isn't happening. If vRAM isn't the issue, there are only so many settings to play with. The only one I've seen that so far works is FSR...which renders at a lower resolution, and reduces vRAM requirement anyway.
If it works on yours, there must be a reason that it doesn't on others, and the answer must therefore be repeatable on another machine. Unless you have an nVidia control panel setting which is over-riding the game maybe? I think mine is all stock, apart from limiting frames to 141 for gsync reasons.
Is it reputable? I don't follow, so have no idea. I have no reason to dispute, but I also have no reason to believe without evidence.
Also, the 6800XT isn't the point of this thread. If it has sufficient vRAM but not enough grunt, that's a different issue for that card. I imagine FSR would solve it (that's the point of upscaling), but don't know as I don't own one. But the picture that you're using from ComputerBase in the spoiler literally states "HD textures not possible". Do we just ignore that?
This is what I am trying to get to the bottom of. Mine does not seem to exhibit the same behaviour.
So what are your thoughts on the 6800xt performance then? Based on the performance figures of the gospel review sites, would you say the 6800xt doesn't have:
- enough vram
or
- enough grunt
For a locked 60+ fps experience @ 4k without FSR?
Do you think enabling FSR would allow a 6800xt to get that locked 60+ fps?
If it has sufficient vRAM but not enough grunt, that's a different issue for that card