The 20GB 3080 could be cancelled https://www.techpowerup.com/273637/nvidia-reportedly-cancels-launch-of-rtx-3080-20-gb-rtx-3070-16-gb
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Cutting their losses with Samsung and moving to TSMC 7nm for the Super/Ti versions I guess. More VRAM, better performance, lower power draw, actual stock...
Maybe they'll even go as far as to call it the 4000 series. Haven't had a whole new series on the same architecture since Kepler on the Nvidia side.
Why not buy the 3090, plenty vram on thatYeah if this rumour is true about no 20Gb then it is a bit of a setback for me on 1080ti. Would like to have more Ram than previous model.
Could always go AMD but I am on a G-sync monitor plus was looking forward to playing some RT games like cyberpunk, control.
Could always wait for these 7nm cards but could be another 6 months away.
The theory I've forwarded is quite simple. The purpose of putting data into vRAM is so the GPU can use that data to construct the next frame, and the more complex the scene the GPU has to render the longer it takes to do it, and thus the frame rate goes down. That is to say you put more data into vRAM and your performance is going to go down because the GPU has more work to do. Then it becomes a simple matter of bottlenecks. Which gives out first? Do you run out of vRAM with performance overhead left, or do you run out of performance with a vRAM overhead left. And the answer to date in the latter. As we load up modern games into 4k Ultra presets we see the GPUs struggling with frame rate, with vRAM usage way below 10Gb.
The major advancement in our understanding with this whole thing also has to do with now having tools to more accurately report vRAM in use, rather than what is allocated, as the 2 values can differ substantially, and typically do differ.
In the majority of games raising the Texture Quality setting has a negligible impact on performance. The difference here comes from Low dialing down the geometric detail of objects, giving a big boost to performance. Excluding Low, the delta between detail levels is just a few frames per second.
With no other bells and whistles tied to the Image Streaming setting, the level of detail you select should be dictated by your GPU's VRAM. With 8GB or more, everything should be gravy at 4K, though those with 6GB may find they need to drop to Ultra. If you have less than 6GB, we recommend limiting your gaming to Ultra at 1920x1080 or 2560x1440.
The performance of Low, Medium and High is essentially the same. On Ultra, we suspect there's a few extra mipmaps in use for the better distant texture detail, explaining the slightly lower framerate.
- Global Reflections: Medium instead of High: ~+2 FPS
- MSAA: 2x instead of 4x: +2-4 FPS (or try injecting fast post-process anti-aliasing)
- Screen Space Reflections: Medium instead of High: +9 FPS (if Ray-Traced Reflections is Off)
- Texture Resolution: High instead of Ultra: ~+2 FPS
- Volumetric Lighting: Medium instead of High: +9-11 FPS
Textures are the biggest users of VRAM. And from the following information have one of the lowest performance penalties.
When textures are thrown into the mix you are not guarenteed to run out of horsepower before you run out of VRAM.
Textures are the biggest users of VRAM. And from the following information have one of the lowest performance penalties.
...
When textures are thrown into the mix you are not guarenteed to run out of horsepower before you run out of VRAM.
I'm not advocating Texture > Everything. I didn't say turn off every other effect to maintain 4k textures.Just using higher res textures is not dissimilar to putting lipstick on a pig.
What provides the knock out look is much higher detail models, far better fluid dynamics and of course RT. These are the performance munching effects that we will see going forwards, that will make us want to upgrade.
I'm not advocating Texture > Everything. I didn't say turn off every other effect to maintain 4k textures.
Also your analogy doesn't work in this instance. Its not even close to relevant. Good textures are important to raising the final quality of an image.
But for a "knock out" image, you need a combination of good textures, "highly" detailed models (Lets be honest most of that detail for games is in the normal maps and displacement maps) and good lighting (you could also throw in particle effects); Any area that is lacking will bring down the whole final image. The closest thing to a "knock out" effect would be lighting.
I think we already have good enough textures. What we need now is far better rendering quality with more dynamics in the scene. We need better performing GPUs before more VRAM.
Real limitation at the moment is the CPU, puts a lot of restrictions on what you can do with physics/ai.
There have been suggestions of Nvidia putting a CPU on their GPUs in future, something that is bound to happen. I'd like to see physics move back to the GPU again, but with an open standard. With AI we already have a start with Tensor cores, but again needs to be a more open to succeed.
I imagine most 20GB holdouts are also AMD holdouts now, it would make sense given the lack of Nvidia stock.I wouldn't want to be one of those 20GB holdouts if the news is true, back of the queue means a long wait, also suggests Nvidia knows AMD won't be competitive vs 3080/3090.
I imagine most 20GB holdouts are also AMD holdouts now, it would make sense given the lack of Nvidia stock.
The move to Samsung was obviously about TSMC and their prices. They refused to drop the 7nm prices for Nvidia, basically counting on Nvidia not having an alternate source to go to, so Nvidia called that bluff and used the cheaper Samsung fab, which lead to TSMC dropping their prices straight away.
On power draw the leaked big Navi numbers look to be revised just recently, and their 3080 equiv will be pulling the same amount of power. So it's not clear to me that TSMC 7nm is significantly better per watt. Time will tell I suppose.