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10GB vram enough for the 3080? Discuss..

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Source for that ?
So developers wont run within the 10GB limit and most of the cards their customers use will die performance wise. After all most people have less vram, why run within that limit as well. Their forums wont then be flooded with customers complaining that the game is unplayable.
 
So developers wont run within the 10GB limit and most of the cards their customers use will die performance wise. After all most people have less vram, why run within that limit as well. Their forums wont then be flooded with customers complaining that the game is unplayable.
a lot of people also play games on laptops. It's funny you think the target is 10gb though. why is that? why not 8gb or 11gb,12gb or 16gb.
 
Games are highly variable in vRAM usage, as you turn up and down the video settings the demand on vRAM goes up and down with it. Developers mostly solve that problem by offering a wide range of quality options. They do tend to target a range of hardware however and usually cap off the bottom end of that by outright stating the game has minimum hardware requirements to run, that relate to what is playable at minimum settings.
 
a lot of people also play games on laptops. It's funny you think the target is 10gb though. why is that? why not 8gb or 11gb,12gb or 16gb.

I personally expect developers to try and get their games to look and play well on "average" systems and put less effort into crippling PC's so that a select few can enjoy certain settings.
 
I personally expect developers to try and get their games to look and play well on "average" systems and put less effort into crippling PC's so that a select few can enjoy certain settings.
So whats the point in ray tracing then in that scenario? If we are only interested in putting effort into the "average" system?

I only asked where he obtained his 10gb limit for developers from but really it just came from the fact the 3080 has the magic 10gb. Ignoring the 1080ti and 2080ti before it.

I also personally also hope that developers put a lot of effort into making their games scale well but also that they make them look better and if that cripples a current high end above average pc then so be it.
 
This is the 3rd or 4th time you've thread crapped in the 8/10Gb threads. People are having a civilized, on-topic discussion about something they're interested and care about. Some of us want to investigate the question of how much vRAM is sufficient for GPUs because it affects purchasing decisions and because some of us find technical discussions and the opportunity to learn interesting and stimulating. It's an opportunity for us to test games using new methods to measure vRAM properly, gather and share information, debunk false information etc.

Thread crapping, presumably to try and get the thread closed isn't going to work, its going to get you suspended.

The first part I get it's valid and agree whole heartedly, however that's not what's going on in the three open threads talking about vRam and it being enough is it?
What is occurring is the same conversations on page 90 that happened on page 10 in three threads talking about the same architecture possible limitation?
Why not open a thread discussing "GPU vRam allocation in gaming environments"?


So why do we need multiple threads for the same conversation? As for thread crapping? No I'm being accurate on all count's you guys are chasing your own tails, and people dont understand how Nvidia's 6X works and why 10Gb is enough and it's been explained and shown many times by people far more intelligent and learned than myself why 10gb/8gb is enough for the cards going forwards and why the 6000 series needs the extra gb and because it's cheaper ram AMD threw a heap at it.

If you still don't think 10gb is enough? It's ok don't buy the 3080 then?? I mean how much conversation needs to be had? Another 90 pages repeating the same stuff? The only reason I even visited these 3 seperate threads on the same topic is because it's comical reading the same stuff over and over from the same people who like just repeating the argument in several threads is going to magically make it true, and the 16gb one was laughable and clearly a troll post from the off and we had some fun in it and laugh's (Thats allowed in the forums rules is it?), and still you got some die hards trying to point score about 16gb not being enough vs and make an argument out of it...... I'm the bad guy?


OC have had questionable customer delivery this last couple of month's voiced by many and their rating's on review sites taking a good hit and the forums seem moderated by the same yard stick, and fine it's your house.
But at least be consistent, because as an outsider im enjoying some of the conversations on here even when we don't agree and its ok to not agree, hell I even apologized to a guy i miss understood.
It is coming across a bit one sided the way things are steered right now on a redacted censorship level, speak freely just within the scope of what we want you to think, I fully expect a vacation for daring to stand my ground but I wont loose sleep and if I really need to post there is a VPN and free email I can be back immediately its honestly no shakes to me, it would just emphasis the point really, it's the last I'll say on it.
And I'll now leave you to your debate on 10gb being enough.

Hope I conveyed my frustrations fairly without aggression and succinctly.
 
if I really need to post there is a VPN and free email I can be back immediately its honestly no shakes to me, it would just emphasis the point really, it's the last I'll say on it.

You say that like you're already a returnee. Hopefully not, that would be rather sad, returning to a forum you've just taken a **** on. Or is that just me?
 
So whats the point in ray tracing then in that scenario? If we are only interested in putting effort into the "average" system?

I only asked where he obtained his 10gb limit for developers from but really it just came from the fact the 3080 has the magic 10gb. Ignoring the 1080ti and 2080ti before it.

I also personally also hope that developers put a lot of effort into making their games scale well but also that they make them look better and if that cripples a current high end above average pc then so be it.

My point is that they want people to enjoy their games. If the games look and play like crap on most people's systems, most users will not enjoy the game.

This is not something I think developers want.
 
The first part I get it's valid and agree whole heartedly, however that's not what's going on in the three open threads talking about vRam and it being enough is it?
What is occurring is the same conversations on page 90 that happened on page 10 in three threads talking about the same architecture possible limitation?
Why not open a thread discussing "GPU vRam allocation in gaming environments"?

So why do we need multiple threads for the same conversation? As for thread crapping? No I'm being accurate on all count's you guys are chasing your own tails, and people dont understand how Nvidia's 6X works and why 10Gb is enough and it's been explained and shown many times by people far more intelligent and learned than myself why 10gb/8gb is enough for the cards going forwards and why the 6000 series needs the extra gb and because it's cheaper ram AMD threw a heap at it.

If you still don't think 10gb is enough? It's ok don't buy the 3080 then?? I mean how much conversation needs to be had? Another 90 pages repeating the same stuff? The only reason I even visited these 3 seperate threads on the same topic is because it's comical reading the same stuff over and over from the same people who like just repeating the argument in several threads is going to magically make it true, and the 16gb one was laughable and clearly a troll post from the off and we had some fun in it and laugh's (Thats allowed in the forums rules is it?), and still you got some die hards trying to point score about 16gb not being enough vs and make an argument out of it...... I'm the bad guy?

OC have had questionable customer delivery this last couple of month's voiced by many and their rating's on review sites taking a good hit and the forums seem moderated by the same yard stick, and fine it's your house.
But at least be consistent, because as an outsider im enjoying some of the conversations on here even when we don't agree and its ok to not agree, hell I even apologized to a guy i miss understood.
It is coming across a bit one sided the way things are steered right now on a redacted censorship level, speak freely just within the scope of what we want you to think, I fully expect a vacation for daring to stand my ground but I wont loose sleep and if I really need to post there is a VPN and free email I can be back immediately its honestly no shakes to me, it would just emphasis the point really, it's the last I'll say on it.
And I'll now leave you to your debate on 10gb being enough.

Hope I conveyed my frustrations fairly without aggression and succinctly.

It's not the same conversation because the debate goes back and forth, with people making assertions and arguments, people make counter arguments, then testing out claims and gathering evidence and having a technical discussion where we're forced to go learn something new. I've personally done this with a whole load of games now which adds to a body of growing information and evidence that is publicly available, benefits us all and that way the debate can evolve.

As for thread crapping, yes. Your posts were deleted in the other thread by a moderator and they explicitly said that if you're not interested in the thread topic anymore then to stay out of the thread. I suggest you heed that warning.

You can speak freely as long as you abide by the forum rules. You're not the bad guy, no one is a bad guy, it's just civilized discussion. If 2 or more people are interested in something and wish to debate it back and forth, but you're not interested then don't try and drive a wedge between those people, leave them be and just step out and read another thread.

For what its worth there is a private forum you can make posts to where you can give feedback on moderation and behaviour in a manner only you and mods/owners can see. If you have a beef with the way the place is run then give some constructive feedback there. if you take a hostile combative approach to the forum you'll eventually end up taking a vacation. There ARE places you can go where there's far less strict moderation if you want to talk tech like 4chans /g/ technology board where you can be as confrontational as you like with little or no consequence.

OCs delivery has been due to circumstances outside of their control. You have the full ability to cancel your preorder with them if you're not happy, and many people have done just that. Most of the people leaving angry feedback are angry they've not got their hardware but OC don't control time and space, they don't have the infinity gauntlet. They can only deliver to customers what their suppliers deliver to them.

Anyway this has gone off topic and now I'm risking myself getting a warning to advise you not to keep bending the rules. Otherwise back on topic. 10Gb of vRAM is clearly enough for the 3080 :D
 
a lot of people also play games on laptops. It's funny you think the target is 10gb though. why is that? why not 8gb or 11gb,12gb or 16gb.
Each game checks for VRAM and lives within its limits. If you have too little vRAM the game wont start. Most games use at maximum 3-6GB even at 4k. So really 8GB is enough.

We’re constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games. The goal of 3080 is to give you great performance at up to 4k resolution with all the settings maxed out at the best possible price. In order to do this, you need a very powerful GPU with high speed memory and enough memory to meet the needs of the games. A few examples - if you look at Shadow of the Tomb Raider, Assassin’s Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of https://www.resetera.com/threads/ms...isplay-per-process-vram.291986/#post-46310192 memory. Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance. https://www.nvidia.com/en-us/geforce/news/rtx-30-series-community-qa/

RTX IO allows reading data from SSD’s at much higher speed than traditional methods, and allows the data to be stored and read in a compressed format by the GPU, for decompression and use by the GPU. It does not allow the SSD to replace frame buffer memory, but

it allows the data from the SSD to get to the GPU, and GPU memory much faster, with much less CPU overhead.

GPU can compress data https://developer.nvidia.com/gpu-accelerated-texture-compression and read it straight from the SSD reducing the vRAM buffer size. DLSS 2.1 reduces the amount of vRAM used to render. Developers can prune unneeded textures from the vRAM instead of leaving them in memory. Most of the time you can get away with 6GB vRAM and DLSS ultra performance mode. Even at 4k in games like Control with all the RT settings on. All you have to do is turn the effect quality down to medium for some settings. Stay away from really expensive AA modes which eat vRAM.

Most software reads vRAM allocated but not vRAM used. Only the most demanding games get near 10GB. Many games need extreme settings and AA modes. https://www.resetera.com/threads/ms...isplay-per-process-vram.291986/#post-46310192

For example watch dogs at 4k with the HD texture pack which states 11GB. https://www.game-debate.com/news/29...-1080p-1440p-4k-and-raytracing-specs-revealed

Games do have modes that wont run on anything but the highest end GPU. This is were the 3090 with its 24GB of vRAM comes in. I bet you that the +20GB of HD textures still work on the 3080. It does https://youtu.be/bAiY3gaILrw, note the vRAM stated is allocated and not usage. +20GB of HD texture is very extreme for any game. Also the VRAM usage could be higher than normal as this game is being recorded.

Watch Dogs Legion system requirements 4K Ultra Settings
  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
  • RAM: 16GB (Dual-channel setup)
  • GPU RAM: 11GB
  • GPU: Nvidia GeForce RTX 2080 Ti
  • HDD: 45GB (+20GB HD Textures Pack)
Example of software reads vRAM allocated but not vRAM used. Some games can be extreme but most use a lot less vRAM than you think.
 
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Each game checks for VRAM and lives within its limits. If you have too little vRAM the game wont start. Most games use at maximum 3-6GB even at 4k. So really 8GB is enough.





GPU can compress data https://developer.nvidia.com/gpu-accelerated-texture-compression and read it straight from the SSD reducing the vRAM buffer size. DLSS 2.1 reduces the amount of vRAM used to render. Developers can prune unneeded textures from the vRAM instead of leaving them in memory. Most of the time you can get away with 6GB vRAM and DLSS ultra performance mode. Even at 4k.

Most software reads vRAM allocated but not vRAM used. Only the most demanding games get near 10GB. Many games need extreme settings and AA modes. https://www.resetera.com/threads/ms...isplay-per-process-vram.291986/#post-46310192

For example watch dogs at 4k with the HD texture pack which states 11GB. https://www.game-debate.com/news/29...-1080p-1440p-4k-and-raytracing-specs-revealed

Games do have modes that wont run on anything but the highest end GPU. This is were the 3090 with its 24GB of vRAM comes in. I bet you that the +20GB of HD textures still work on the 3080. It does https://youtu.be/bAiY3gaILrw, note the vRAM stated is allocated and not usage. +20GB of HD texture is very extreme for any game.

Watch Dogs Legion system requirements 4K Ultra Settings


As per the won't start thing, some start and then crash trying to fill up the vram if essentially data fails to get loaded - for example a recent test showed several games crash when forcing them to boot up at 8k resolution using an rtx3080. I don't want to get into a discussion about 8k gaming but the point of the test is to show that resolution growth affects vram.

Games also tend to use more system RAM than they need, Flight Simulator is a good example - while flying over New York at max settings The game uses to to 20gb of my system RAM but I've also seen people playing with the same settings with much lower ram
 
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Games will act differently - some will refuse to load, some might crash but often they will just pop up a message advising you and continue to work. In many cases the system will page data to the GPU from system RAM at a huge performance penalty - but even that will depend on the nature of the application, drivers and the data being loaded.

With a modded Skyrim for instance I could load up to 5GB of video memory utilisation on 3GB and 4GB (3.5GB as it was a GTX970) before anything untoward would happen.
 
As per the won't start thing, some start and then crash trying to fill up the vram if essentially data fails to get loaded - for example a recent test showed several games crash when forcing them to boot up at 8k resolution using an rtx3080. I don't want to get into a discussion about 8k gaming but the point of the test is to show that resolution growth affects vram.

Games also tend to use more system RAM than they need, Flight Simulator is a good example - while flying over New York at max settings The game uses to to 20gb of my system RAM but I've also seen people playing with the same settings with much lower ram

Best practice is to warn the EU in the setting menu that you need more vRAM and not apply the settings which take you over the limit. ny game use this. Destiny 2 and Watch Dogs Legion appear to have this system. If a game with +20GB of HD textures, will run fine on a RTX 3080 with 10GB of vRAM, is there truely a vRAM issue? Example https://youtu.be/bAiY3gaILrw

https://www.techpowerup.com/review/nvidia-geforce-turing-geforce-rtx-architecture/4.html

For several generations now, NVIDIA GPUs have had a lossless memory compression technique that reduces memory bandwidth requirements. In a nutshell, the GPU will look for repeating pixels in textures and, instead of storing every single repeated pixel, it will store just "repeat blue, 4x4 block". Similarly, if the colors of neighboring pixels are similar, it will store how to calculate the next pixel's color from the previous pixel's color using a handful of bits instead of the full 32-bit RGB color value. The key to improving this algorithm is to find a pattern in textures that are used in games, and then add dedicated circuitry to the chip to enable compression and decompression of this one specific pattern. I wouldn't be surprised if NVIDIA used machine learning to optimize their collection of such recognized patterns by feeding it all textures in all games ever created, which is an extensive task with the potential to yield fantastic results almost immediately.

Effectively, color compression means less data to write to, and transfer from VRAM to the L2 cache. This reduced traffic propagates down the line with fewer data transfers between clients, including the aforementioned game texture, and the memory framebuffer. With Turing, NVIDIA has developed the 5th generation of the color compression technique which improves the compression ratio by over 25% relative to the Pascal microarchitecture, which in turn already had a 20% improvement over Maxwell for further context.

WHy RTX 3080 has enough vRAM, "RTX 3000 VRAM Compression Could be a GAME CHANGER! - Nvidia Ampere Tensor Compression"

Compute Data Compression accelerates compressible data patterns, resulting in up to 4x faster DRAM bandwidth, up to 4x faster L2 read bandwidth, and up to 2x increase in L2 capacity. https://www.microway.com/knowledge-...comparison-of-nvidia-ampere-gpu-accelerators/
https://developer.download.nvidia.c...ations-for-nvidia-ampere-gpu-architecture.pdf page 29 note the upto 4x compression and decompression, into and out of memory.

Page 42 https://www.nvidia.com/content/dam/...ter/nvidia-ampere-architecture-whitepaper.pdf
1.3x DRAM capacity and upto 13.3x L2 capacity , + Residency Control

Then DLSS 2.1 reduces vRAM usage by another 2 GB.

I would guess, (I mean guess) this is effectively 16GB from 10GB of vRAM. If the DRAM capacity was increased by 1.3x then this is 13GB, if DLSS reduces the vRAM needed by 2GB (can be more or less depends) you then get 15GB. Probably flawed, I don't know enough or how good colour compression is on textures ( this is pascal https://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/8 8:1 texture compression). The main issue I have about this is the lack of information for our context which is how it could apply in PC games. Note that some tasks get 2.5x the data bandwidth and others compression causes slow downs upto 10x.
 
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What happened to that supposed memory compression lol, sounds like something MILd just made up along with dlss that works in all games
 
Surely with many PC games being ports of Console games and both new consoles 16GB should be seen as the new defacto standard, games will be written to take advantage of 16GB?
 
Surely with many PC games being ports of Console games and both new consoles 16GB should be seen as the new defacto standard, games will be written to take advantage of 16GB?

PC games tend to use higher resolution textures and most of them offer much better visuals.

As per the won't start thing, some start and then crash trying to fill up the vram if essentially data fails to get loaded - for example a recent test showed several games crash when forcing them to boot up at 8k resolution using an rtx3080. I don't want to get into a discussion about 8k gaming but the point of the test is to show that resolution growth affects vram.

Games also tend to use more system RAM than they need, Flight Simulator is a good example - while flying over New York at max settings The game uses to to 20gb of my system RAM but I've also seen people playing with the same settings with much lower ram

With lower frames per second?
 
PC games tend to use higher resolution textures and most of them offer much better visuals.
With lower frames per second?

Sure but with the new Consoles developers have 16GB, in this case they will have to reign back on the visuals/textures to 10GB, first time we might see worse visuals on a PC with a 3080 due to lack of GFX memory ;)
 
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