If you've got an indie team of three or four, you can scrape by and turn a profit with a low number of sales. You can take risks and try new things in the hope of getting that big success story
If AAA games cost £80 I'd sooner buy 8 unique quirky indie titles for the same price and stuff the AAA dev.
Sooner or later the big companies will try pushing the price of a PC game over £50, at which point I think it is time to hang up the spurs and take up book reading.
Well I wouldn't, I would sooner buy one indie title, for a larger amount, that was groundbreaking, and pushed pc gaming along. So there, perhap's, is a marketplace, because there must be others who would do the same..
By definition it wouldn't be an indie game would it then. The bigger budget would lead to a bigger team, and in turn result in less risks being taken with the development.
The biggest flaw in your logic is that the game's development has to be funded long before you get in to pay it off with your big price tag. The huge funding you're intending to be put in to match the profits made after release have to come from somewhere, and the bigger the budget the bigger the gamble if it fails to sell.
Making a huge budget game is never going to breed innovation for the majority of developers.
So groundbreaking has to be big budget..
BIS with the arma series started as two brothers, I believe, wanting something better for a war game genre..
Not only that but making games is a business, and gambles are what business is all about.. If your confident in your product you take that gamble.
So groundbreaking has to be big budget..
BIS with the arma series started as two brothers, I believe, wanting something better for a war game genre..
Making a huge budget game is never going to breed innovation for the majority of developers.
Not only that but making games is a business, and gambles are what business is all about..
If your confident in your product you take that gamble.
Yep, what especially boils my **** is that a couple of games have been released with DLC on the disc which you have to extra pay for!
If companies carry on like that they will start losing customers.
Well I certainly won't be purchasing DLC off them until they halt this scummy practiceCapcom are bad for that, but lets be honest; they won't lose any customers.![]()
Well I certainly won't be purchasing DLC off them until they halt this scummy practice![]()
@orderoftheflame
Confusing my Sunday now..
Just to be clear, everything was a new idea or concept once, small business innovates, correct. But according to your good self, turning them into a bigger business stops them being innovative, well that’s rubbish to be fair.
Your using and looking at a screen that has been provided by probably one of the largest businesses of its type (MS, probably what your looking at now) always innovative, on the most part, lets not start arguing there..
How did it start and when in your opinion did it get too large to no longer innovate?
Regards my first reply;
i.e. ground breaking means big budget (that was a retort) i.e. I don’t think ground breaking means big budget..
Back to topic:
In a nutshell, I would like pc games to be continuously improving, if it costs more to buy the games then I’m willing to pay that.
BTW
I don’t want to be feeding any more kids or paying anyone’s mortgage..
Just thought I would make that clear..![]()
Except it isn't rubbish... A two man development team can take far more risk, and be far more agile when creating a game than an international company with hundreds of staff.
You don't have to look hard to see examples in the games industry... Small innovative studios being bought up by bigger brands and then proceeding to make cookie-cutter profit turners.
I said most companies, and to be honest, Microsoft is far larger than most "normal" companies and split under many sub-businesses all under the same name. What all-new software innovations have they come up with recently anyway? Windows is iteratively developed with each release, and started when the company was tiny compared to how it is today.
Microsoft are well known for buying out ideas from smaller companies and claiming them as their own.. I think you should look up the history o
.f DOS if you think it's a Bill Gates/Microsoft innovation.
If ground-breaking doesn't mean bigger budget, what good is just throwing money at it?
If companies can be innovative on a small budget, why should we pay premium price? I'm not sure if you're reading the all the replies in the thread, but most people are very against higher prices.
I think you'll find it hard to get a large number of people to work for you with just dreams and promises, let alone if you're a huge faceless corp.