Not impressed with Nvidia's behaviour on this issue.
Its more of a problem for applications which use the full memory allocation. I've been rendering with Redshift3D, which before they implemented a hack fix, was running around 20% slower than previous generation cards, and now runs around 10% faster. The hack fix was to stop access to that last 500Mb of memory - so we effectively have only 3.5Gb usable, which is a real shame for a GPU renderer.
If they advertise these cards as 4Gb cards, that full 4Gb should perform at the same speed, not have a chunk of it which limps along bringing down the overall performance.
If by disabling the separate 0.5gb of memory shows a significant improvement running the same process as with it enabled, surely that’s much more conclusive then the benchmarks that it does affect performance, and doesn't work as listed.
Surely Nvidia are going to have to do more than their basic statement? I wouldn't be surprised if retailers are having to deal with people asking for refunds.
I can guarantee they have had have had at least one person ask about their current stance on this
