Soldato
- Joined
- 4 Apr 2003
- Posts
- 8,116
All patched and ready. Roll on tomorrow![]()
They are uploading a new patch again by the looks of it.
All patched and ready. Roll on tomorrow![]()
No the guild cities and battlekeeps are 2 different things. Every guild can have a guild city (which is in a seperate instance to the main game, 4 cities to an instance I think it was going to be). Those cities cannot be attacked by other players.
Then there are the battlekeeps (9 on each server), which (effectively) can be owned by the 9 best performing guilds in the PvP minigames. These battlekeeps can be attacked by other players (at a prearranged time, you cant just turn up and attack it whenever you want), and the sieging of those battlekeeps is also instanced (48 people v 48 people)
Thats how it was last time I played in the closed beta, unless they have changed it in the last couple of days, and I would hope they wouldnt be changing game systems as major as that this close to release.
They are uploading a new patch again by the looks of it.
Yup, I posted earlier describing the above. But according to a guild currently testing it, it's the guild cities which are the 'keeps' now. They said it was quite easy to take the walls down etc.
It seems like there's a lot of confusion regarding the bk stuff now.
Yup, I posted earlier describing the above. But according to a guild currently testing it, it's the guild cities which are the 'keeps' now. They said it was quite easy to take the walls down etc.
It seems like there's a lot of confusion regarding the bk stuff now.
Really? Well that makes no sense at all, we know that there are only 9 battlekeeps per server, if the guild cities are now the battlekeeps, then that means that only 9 guild can have a guild city. Everyone else cant have one.
Unless they have scrapped the whole 9 battlekeeps idea and made it so that every guild can have a battlekeep...but then that wouldnt make sense, because then nobody would be able to take a battlekeep because each guild can only have 1.
Is this guild reliable?? because that seems to not gel at all with everything I read while I was in closed beta.
Seriously, Funcom shouldnt be messing about with these major aspects of the game a week before release. I have said for a long time that they should have had all this in and tested a long time ago. The whole instanced 48 v 48 person sieging was a big enough blow to many who were looking forward to the game...if they have merged the idea of guild cities and BKs in the manner I just said, they are really in danger of shooting themselves severely in the foot.
Not according to the official website: 2 days ago when I checked it, it said that a tier 3 *PLAYER CITY* was a prerequisite to a guild being allwoed to own a *BATTLEKEEP* - so undoubtedly 2 different things.
A lot of people just peddle bovine excrement on the internet because they think it makes them important if people think they have inside information on things. The people who told you this might not even BE in the beta!![]()
The Player(PvE) City. IS the Battle Keep City.
From what we have been told by the GM's
You just reserve this spot. and build it up and it can be attacked at vulnerability times.
We attacked the wall to break through and it seems you can just eat right through it at 80.
So. PvE City = battlekeep
Well when the patch server goes down it usually means a new patch is being uploaded. If it improves stability and performance, I'm all for the patches.
Is DirectX10 supposed to be available for tomorrow ? The option seems to have been removed from the client now with only DX9 available.
running Vista x86
and still cant decide on class![]()
patch server is up again, more to download