Man of Honour
And the reason for the high specs is now clear, FInnish mentality
The worrying thing is, it might be cause it's an Nvidia sponsored game, they gave Remedy a backhander to push buying hardware people didn't need...And the reason for the high specs is now clear, FInnish mentality
true.Yeah, so a PC apples to apples comparison would be the AMD equivalent card of the PS5's hardware (I forget which one but there is one isn't there) running on the PC at the same graphic settings/res...
Not a random Nvidia card running FSR of all things and not DLSS, if you're going to make a completely random comparison with Nvidia then he should be using a mid tier card such as mine that the game is literally designed for using DLSS3.5/FG/Reflex/RT...
So this is pointless on the basis of a direct PS5 spec PC build comparison... As it isn't the same hardware as the PS5's APU is it.
Yeah don't worry it was in no way a dig at you matetrue.
i see it as a "redeem" of sorts for "3070 is already obsolete, consoles are so much better than PC". they aren't.
Thanks to support for ray tracing, path tracing and NVIDIA ray reconstruction, you have several tools in your arsenal to further improve the visual quality of the game. NVIDIA's Ray Reconstruction, in particular, solidifies its role as the third fundamental feature of DLSS, complementing upscaling and frame generation. Previously the feature could only be enabled (officially) for path tracing. Now it is available for classic ray tracing, too. It fuses various rendering steps into a single one, so additional information is available. It definitely helps to enhance the quality of shadows and reflections with more fine detail. The good thing is that it even brings with it a performance boost, at least in all our testing in Alan Wake 2. The best thing? It's supported on all GeForce RTX cards, not just GeForce 40—so no reason to not enable it.
Sod those people, for FSR it's labelled as "native", for DLSS that's DLAA. This is as good as rendering at native res, because it's rendering at native res whilst utilising the upscaler for its AA benefits. I don't think TPU got that memo? Without this method, you'd have to use in-engine AA settings whic are 99% of the time total crap anyway so you'd end up using DLAA anyway, Remedy have just bunched two steps into one for ease of application.The settings menu of Alan Wake 2 has a long list of options for performance tuning, but there will be a ton of drama around the forced upscaling. Yup, you can't render at native. There's only options for "DLSS" and "FSR"—nothing else. Both upscalers come with the option to render at native resolution, but will still use the image enhancement techniques of the upscaler. Not sure why Remedy made such a choice—it will just antagonize players
Haha I cannot wait for the moaning about this! It's going to be glorious, then it'll be the hardware/pricing's fault!Posted in the RT thread but worth here too because game related:
From TPU's conclusion
But this did make me lol:
Sod those people, for FSR it's labelled as "native", for DLSS that's DLAA. This is as good as rendering at native res, because it's rendering at native res whilst utilising the upscaler for its AA benefits. I don't think TPU got that memo?
Gamespot's PC review:
He was a druggie writer with a god complex and according to the 2 dlc's (which I wouldn't recommend) who was basically tripping balls and creating his own realities and getting lost in them due to his own narcissism.Such a rave review, looking forward to playing it. I completed the original Alan Wake years ago but for the hell of me I can't remember much about it, except for feeling a bit bored near the end.
Looks like I might have to shuffle my intended play list order (again) .
Such a rave review, looking forward to playing it. I completed the original Alan Wake years ago but for the hell of me I can't remember much about it, except for feeling a bit bored near the end.
Looks like I might have to shuffle my intended play list order (again) .
Gonna be a whole bunch of folks downloading 90gbAW2 unlocks in just under 9 hours on PC according to the Epic Store (no preload though!).
Yeah, it does have its quirks (really hate how it takes away your weapons between acts), but the atmosphere and writing (and graphics, as old as they are), are excellent.I replayed the Remaster a few weeks back, the controls feel a bit clunky by modern standards (with a controller at least) and the gameplay mechanics are a bit repetitive and frustrating at times, but you soon get used to them and the game and story holds up well otherwise.
This'll get you up to speed on the main events though (spoiler alert: it's got absolutely nothing to do with drugs):
I'll be awake, I'm out the door at 8am for a wedding shoot so will be up early to get a session on.AW2 unlocks in just under 9 hours on PC according to the Epic Store (no preload though!).
You mean your be A WakeI'll be awake, I'm out the door at 8am for a wedding shoot so will be up early to get a session on.
You mean your be A Wake
Sounds like you haven't played the 2 DLC's for AW1 then nor Controls last DLC which Alan Wake features in?I replayed the Remaster a few weeks back, the controls feel a bit clunky by modern standards (with a controller at least) and the gameplay mechanics are a bit repetitive and frustrating at times, but you soon get used to them and the game and story holds up well otherwise.
This'll get you up to speed on the main events though (spoiler alert: it's got absolutely nothing to do with drugs):
IOW stumbling about with your favourite flashlightso will be up early to get a session on.