Alienware announces the AW2725DF and AW3225QF (worlds first 4k 240hz and worlds first 1440p 360hz QD-OLED monitors - launches January 2024)

Sneaky ********... Thought I wouldn't notice it trying it's luck once again this morning.


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Hmm this is promising news:


In other news regarding VRR flicker, playing the new Alan Wake 2 expansion and it's just as dark as Silent Hill 2, but because the frametimes are way smoother, there is very little VRR flicker. So really we should be fighting to get devs to optimise their games more than OLED makers to combat VRR flicker. The game engine method solves both problems.
 
Hmm this is promising news:


In other news regarding VRR flicker, playing the new Alan Wake 2 expansion and it's just as dark as Silent Hill 2, but because the frametimes are way smoother, there is very little VRR flicker. So really we should be fighting to get devs to optimise their games more than OLED makers to combat VRR flicker. The game engine method solves both problems.

Hopefully ready in 2 and a half years time for my next upgrade :p:cry:
 
frametimes are way smoother, there is very little VRR flicker
I guess if you don't have variable frame rates, there is no variable refresh rate, so there is no variable refresh rate flicker
although I find the whole matter overblown. Just disable VRR
 
I guess if you don't have variable frame rates, there is no variable refresh rate, so there is no variable refresh rate flicker
although I find the whole matter overblown. Just disable VRR
VRR still has responsiveness benefits, and there is a difference between bad frametime and good in the way it manifests visual issues like flicker. Disabling VRR is one thing sure, but in doing so for most gamers this then introduces frame motion juddering with Vsync on (and latency), using fast or adaptive sync can result in dropped frames, so frame pacing can be affected, , or motion stuttering with it off depending on the GPU etc, A lot of variables that VRR was designed to remedy.

The point is frametimes should be optimised, it's the massive lack of optimisation which leads to frametimes jumping massive amounts which then causes the VRR flicker, it's all fine if the VRR is switching within a stone's throw of the active framerate, but if a game is averaging say 90fps but every few frames there is a drop to 40fps, then yes that's not very well optimised and as VRR reacts in realtime, that manifests as flicker.

The point I am making is frametimes need to be optimised, we know devs can do it as even Bloober improved optimisation in SH2 remake recently though it's still not perfect as it's UE5.

Not everyone has a 4090 to be able to turn off VRR for any given game and brute force smooth frame motion performance!
 
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Yup steady frame times will reduce or eliminate the flicker, but it won't fix the permanent raise that running a steady 60fps will show.
There is a way around this but I fear that because the sentiment is to ignore the issue , that the monitor makers don't implement it.
On the lg tvs people made a fuss about the raise and lg added a feature to adjust the near black gamma. So if I play a game that is running steady 60fps, I can adjust the near black raise and correct it. This feature actually comes in handy for games with a raised black in hdr too.
 
Noticing VRR flicker in dark scenes whilst playing Silent Hill 2.

FPS fluctuates between 50-100 with 70 being the average. But in door scenes I do sometimes notice the flicker.

I think to compensate I'd have to lower the DLSS quality down to get more consistent frames.
 
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Noticing VRR flicker in dark scenes whilst playing Silent Hill 2.

FPS fluctuates between 50-100 with 70 being the average. But in door scenes I do sometimes notice the flicker.

I think to compensate I'd have to lower the DLSS quality down to get more consistent frames.
I disabled G-Sync and just set vertical sync to fast and no more flicker.
 
I disabled G-Sync and just set vertical sync to fast and no more flicker.

Some argue that you should not have to do that and therefore they won't do it :p

I agree though, if on the odd occasion if you notice it and it bothers you just do that. Simples.
 
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Some argue that you should bit have to do that and therefore they won't do it :p

I agree though, if on the odd occasion if you notice it and it bothers you just do that. Simples.

I was really noticeable to me when playing Alan Wake 2 so i initially dropped the monitor down to 120hz which helped but didn't resolve the issue totally so i decided to try the monitor at 240hz without g-sync enabled and fast sync enabled instead and far better.
 
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I've been running with GSync off globally in NVCPL for a while now, absolutely no loss in motion smoothness at all with a 4090 so there is that benefit I guess thanks to the GPU, and now there no VRR flicker in anything anywhere. Lowering GFX settings or DLSS etc will make no difference as the same shade of grey and dark tones are still there in the game causing VRR flicker as that's one of the main driving factors.

As of of now if you have a capable GPU, then my recommendation based on my extended personal testing is Vsync off globally, Gsync off globally, frame cap ON on a per game basis based on what that game can comfortably run at on average, so if it averages 90fps, then set the framecap for the game in NVApp/CPL to 85fps etc. As a blanket, I run all games now at 100fps or 120fps locked. This means the GPU is only running at around 60% utilisation typically unless it's a path traced game. Means lower temps, lower fan noise, a better overall experience.

You'll have smooth frametimes, smooth motion panning, the lowest input latency.

Chasing high fps numbers in most games especially single player is relatively meaningless once you hit 85fps+ - Personally I am all about efficient/quiet high end gaming where possible.
 
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I've been running with GSync off globally in NVCPL for a while now, absolutely no loss in motion smoothness at all with a 4090 so there is that benefit I guess thanks to the GPU, and now there no VRR flicker in anything anywhere. Lowering GFX settings or DLSS etc will make no difference as the same shade of grey and dark tones are still there in the game causing VRR flicker as that's one of the main driving factors.

As of of now if you have a capable GPU, then my recommendation based on my extended personal testing is Vsync off globally, Gsync off globally, frame cap ON on a per game basis based on what that game can comfortably run at on average, so if it averages 90fps, then set the framecap for the game in NVApp/CPL to 85fps etc. As a blanket, I run all games now at 100fps or 120fps locked. This means the GPU is only running at around 60% utilisation typically unless it's a path traced game. Means lower temps, lower fan noise, a better overall experience.

You'll have smooth frametimes, smooth motion panning, the lowest input latency.

Chasing high fps numbers in most games especially single player is relatively meaningless once you hit 85fps+ - Personally I am all about efficient/quiet high end gaming where possible.

What if we leave gsync on but cap the FPS?
 
I've been running with GSync off globally in NVCPL for a while now, absolutely no loss in motion smoothness at all with a 4090 so there is that benefit I guess thanks to the GPU, and now there no VRR flicker in anything anywhere. Lowering GFX settings or DLSS etc will make no difference as the same shade of grey and dark tones are still there in the game causing VRR flicker as that's one of the main driving factors.

As of of now if you have a capable GPU, then my recommendation based on my extended personal testing is Vsync off globally, Gsync off globally, frame cap ON on a per game basis based on what that game can comfortably run at on average, so if it averages 90fps, then set the framecap for the game in NVApp/CPL to 85fps etc. As a blanket, I run all games now at 100fps or 120fps locked. This means the GPU is only running at around 60% utilisation typically unless it's a path traced game. Means lower temps, lower fan noise, a better overall experience.

You'll have smooth frametimes, smooth motion panning, the lowest input latency.

Chasing high fps numbers in most games especially single player is relatively meaningless once you hit 85fps+ - Personally I am all about efficient/quiet high end gaming where possible.

Ok I have just tried this and it seems to have resolved the vrr flickering.
 
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