No, it's more of a compulsive thing in my experience.Do they brag? Same goes to... @humbug
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No, it's more of a compulsive thing in my experience.Do they brag? Same goes to... @humbug
Glad to see HUD educating you on these topics. Not so long ago you was laughing at 6 cores yourself with 4K8K
^ Or in other words, they can get away with scrimping on amount of cores - recalling their pathetic history with that, let alone in combo with current problems.
They came up something I consider decent for the times and as a stopgap of sorts with DDR4 still. When I move to DDR5 in a few years, I'll want 8-12 proper cores from whichever corporation offers the relatively best value. Intel is in my sights at the moment, but I'm not pulling the trigger as it's not very exciting or clear, as I'm really hoping for a robust chip that can last me many years against the consoles' performance, and that isn't available now for the price range I'm a scrooge for, hence my stop-gap view currently, tho I'm also casual enough currently that I might end up waiting for a DDR5 system a bit sooner...from my ancient 3770K/1070/16GB DDR3/1440p, har.
The 8700k was also ahead by a fair margin over AMD chips in games with a 2+ year lead.but often it's better and cheaper to just buy a 6 core CPU and change it every 3 years as even after just 2 and a half years a 6 core 12400F easily beats the 3900X in gaming.
What is it about "cores" that makes you think you need x amount? Is performance your goal, or do you just like "cores"?
Cores are just a means to an end. Performance should be that "end", but I guess cores work well as a marketing tool too.
If a program/game is written for 6 cores i.e. having 6 main threads, having less cores than that results in context switching (no matter how fast this happens these days), and the tiny delay from that can cause the microstutters that most people are keen to avoid.
Edit:
This is also another benefit of the "e cores", keeping background threads off the main cores helps reduce context switching/cache flushing etc there
Consoles aren't designed for 144+ Hz gaming, making comparisons between them and PC's is daft.
If a program/game is written for 6 cores i.e. having 6 main threads, having less cores than that results in context switching (no matter how fast this happens these days), and the tiny delay from that can cause the microstutters that most people are keen to avoid.
Edit:
This is also another benefit of the "e cores", keeping background threads off the main cores helps reduce context switching/cache flushing etc there
In theory, but so far reviews have shown that game performance goes down with E cores turned on and goes up with them off. So the software and apps we have on PC isn't as smart as we want them to be or thought they were.
I would like to see a comparison of something like a 6-core Sandy Bridge-e vs a 4-core Alder-Lake. I suspect the number of cores will not determine which CPU provides the smoother experience.
What is it about "cores" that makes you think you need x amount? Is performance your goal, or do you just like "cores"?
Cores are just a means to an end. Performance should be that "end", but I guess cores work well as a marketing tool too.
What is it about "cores" that makes you think you need x amount? Is performance your goal, or do you just like "cores"?
Cores are just a means to an end. Performance should be that "end", but I guess cores work well as a marketing tool too.
Video from RedGamingTech where he states that the 5800X3D is likely to be priced close to the 12900K:
Video from RedGamingTech where he states that the 5800X3D is likely to be priced close to the 12900K:
This is what I predicted weeks ago, ya'll said I was crazy and the 5800x3d will be way cheaper
Video from RedGamingTech where he states that the 5800X3D is likely to be priced close to the 12900K: