• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD FidelityFX And Radeon Image Sharpening Tested vs DLSS

It's very good AA. On stills I can easily spot the difference, but as the guy says in motion in certain types of games it will be hard to tell.

Given that the 5700 and 5700XT can't do 4k anyway, it's a good option to have.

That is how I see it.
DLSS and RIS has an option for people with less graphic power that want to get some use out of the 4k monitor.

4k gaming is still quite expensive, the monitors not so much now.
 

Conclusion;

"The big question, however, is how does RIS look in action? To our eyes, we definitely noticed the sharpening of in-game objects and surfaces with added detail and without detectable artifacts. While it's not a complete replacement for running at higher resolutions, we can't argue with what is essentially a "free" fidelity boost in virtually any game engine with AMD's new Radeon RX 5700 series GPUs."

Seems like a nice little added bonus :)
 
Conclusion;

"The big question, however, is how does RIS look in action? To our eyes, we definitely noticed the sharpening of in-game objects and surfaces with added detail and without detectable artifacts. While it's not a complete replacement for running at higher resolutions, we can't argue with what is essentially a "free" fidelity boost in virtually any game engine with AMD's new Radeon RX 5700 series GPUs."

Seems like a nice little added bonus :)

I'd love to try an AMD card again. The 1080ti is still shining though
 
Conclusion;

"The big question, however, is how does RIS look in action? To our eyes, we definitely noticed the sharpening of in-game objects and surfaces with added detail and without detectable artifacts. While it's not a complete replacement for running at higher resolutions, we can't argue with what is essentially a "free" fidelity boost in virtually any game engine with AMD's new Radeon RX 5700 series GPUs."

Seems like a nice little added bonus :)

These won't ever replace native resolution that is a given. Anyone who believes DLSS would replace native res is only fooling themselves. What it does do though is just adds that bit extra to the image and for a simple driver toggle, you have to say AMD got something going right here.

I really want to see this now side by side with DLSS if AMD has managed to beat nvidia for image quality. Then DLSS just adds pointless dev time to add to games and is a complete waste of time.
 
Both RIS and Anti-lag should be promoted and shown more by RTG. So we all understand what's going on.

They both offer tangible benefits when gaming.

I have been gaming tonight with AntiLag on Squad and it does seem more responsive, this has been my go-to game last couple weeks now game updates either just a driver and a toggle on for AntiLag. I have spoken with friends who play BF5 also and say the same thing.
 

Basically says what AMD says all along, and everyone confused it with DLSS, downscaling and upscaling.

It sharpens the textures, greatly improving the visuals, with barely any performance hit. Full stop.
By default is applied on driver level, it doesn't need from developers to code for it, yet there are developers who will explicitly develop their games based on that feature.

I can see now, how AMD is pushing this for the next round of consoles. Is a big boon to maintain performance, while greatly improving image quality on the same resolution.
And is not hidden in the spyware called NV Experience........
 
Basically says what AMD says all along, and everyone confused it with DLSS, downscaling and upscaling.

It sharpens the textures, greatly improving the visuals, with barely any performance hit. Full stop.
By default is applied on driver level, it doesn't need from developers to code for it, yet there are developers who will explicitly develop their games based on that feature.

I can see now, how AMD is pushing this for the next round of consoles. Is a big boon to maintain performance, while greatly improving image quality on the same resolution.
And is not hidden in the spyware called NV Experience........
Well AMD does have developer mindshare.



I have been gaming tonight with AntiLag on Squad and it does seem more responsive, this has been my go-to game last couple weeks now game updates either just a driver and a toggle on for AntiLag. I have spoken with friends who play BF5 also and say the same thing.
I've been playing Project Cars 2. Oh boy has that game given me troubles. I could only play one track at a time because at some point I wouldn't be able to hit my braking points or get the car to turn like I wanted to.

Now with this new driver I've played 2 tracks in career mode and didn't notice a single problem.
I forgot to turn on Anti-Lag and now there seems to be a slight crisp response from the game pad.
I'm even using Super Sampling now. Before that was not possible and still keep around 100 FPS at 1080p.
 
@EastCoastHandle Level1Tech had a comment yesterday about Radeon engineers he met. One of his comments was that the engineers were down to earth, one of them joke that they had some great ideas but something went wrong in the implementations, while another one said that one day they got a brilliant idea when an angry engineer kicked a whole PC down the office. :D
 
Back
Top Bottom