Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
First thing I did was to turn AL on ![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
(I turned it on in game profile though)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
(I turned it on in game profile though)
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@shankly1985 unfortunately idk if is working on WOT or not. There is no sound made when pressing ALT+L :/
Maybe it needs the xbox overlay of the W10?
Xbox overlay turned off here so I don't think it's that.
What API does that game use? Check to see if Antilag is supported.
It didn't work for me until I created a profile for the game@shankly1985 unfortunately idk if is working on WOT or not. There is no sound made when pressing ALT+L :/
Maybe it needs the xbox overlay of the W10?
It didn't work for me until I created a profile for the game
@EastCoastHandle Level1Tech had a comment yesterday about Radeon engineers he met. One of his comments was that the engineers were down to earth, one of them joke that they had some great ideas but something went wrong in the implementations, while another one said that one day they got a brilliant idea when an angry engineer kicked a whole PC down the office.![]()
@EastCoastHandle installed 19.7.1 on my V64. However is there any indicator if Antilag is on? I pressed Alt+L.
Just in case the experience I had atm in WOT wasn't placebo![]()
It's like Chill it plays a sound when you enable or disable.
LOL, please post a link to this. And the answer is no. I could change it to 1 if I wanted to.Nvidia are saying AL is basically pre-rendered frames 1? Is that true? It makes a large difference and always did as i remember i used to use the command in the BF3 engine to go between 0-4 and 1 was always snappy and 0 felt more so even though they said it was impossible not to have at least 1 buffer or prerendered frame.
I thought AMD had the flip queue option though which would mean if Anti Lag and Flip Queue co exist what is going on exactly?
LOL, please post a link to this. And the answer is no. I could change it to 1 if I wanted to.
Nvidia are saying AL is basically pre-rendered frames 1? Is that true? It makes a large difference and always did as i remember i used to use the command in the BF3 engine to go between 0-4 and 1 was always snappy and 0 felt more so even though they said it was impossible not to have at least 1 buffer or prerendered frame.
I thought AMD had the flip queue option though which would mean if Anti Lag and Flip Queue co exist what is going on exactly?
https://www.pcgamesn.com/nvidia/nvidia-anti-lag-sharpening-amd-radeon-alternative
They say it there, Also answering no does not answer my question you mean no or yes do you have flip queue plus anti lag? Flip queue is pre rendered so if you have both Nvidia have confused me.
Nvidia doesn’t claim to be offering an exact alternative to AMD’s latest technologies, rather a reminder to folks that there are options available.
https://www.pcgamesn.com/nvidia/nvidia-anti-lag-sharpening-amd-radeon-alternative
They say it there, Also answering no does not answer my question you mean no or yes do you have flip queue plus anti lag? Flip queue is pre rendered so if you have both Nvidia have confused me.
Nvidia's post is been ridiculed over the last 30 days, because even Nvidia states on their last paragraph, the technologies and final outcome is not comparable.
Here is a review looking the antilag for NV & AMD cards. Including previous gen, as antilag is supported. And trust me it works on the V64 and RX460.
https://www.pcgameshardware.de/Rade...3/Specials/Radeon-Anti-Lag-Test-Navi-1293817/
As for FidelityFX is nothing comparable to the filter you have to select on the Nvidia spyware.... i mean NV Experience which is just Nvidia's Reshade, applying colour filters on top of the image, nothing ground breaking and doesn't improve the actual textures, just changes colours and gamma.
AMD here has gone the extra mile improving on the fly the texture quality with close to 0% per hit, and is automatic when you turn it on, in addition allows developers to push the envelop further, shall they wish to do so.
Snip
RIS is a contrast-adaptive algorithm that sharpens a game scene. RIS draws out details in low contrast areas of a scene, without negatively impacting high contrast areas. It is basically a post-processing compute shader that evaluates a 3x3 pixel neighborhood and applies the sharpening algorithm where applicable.
Read more at https://hothardware.com/news/amd-radeon-rx-5700-image-sharpening-comparison#2UjFGgfkO0sQ0VlO.99
Ignore the abti-lag, stuff you are again completely wrong in respect to Nvidia sharpening. It works in much the same way as AMDs and sharpens the textures. It has nothing do with color or gamma. It is a sharpening filter.
Do you make it your mission in life to spread as many kies as possible a out Nvidia? It really is fantastic that every post you make contains flat out lies.
AMD reduced their pre rendered frames to 1 over a year ago by default for most games in their drivers, disabling it entirely for some E-sports titles.
Pre-rendered frames boosts FPS averages but at the expense of responsiveness.
AMD's Anti lag seems to go beyond just changing the pre-rendered frames.
Thanks hopefully more comes out about what they are doing, I want it on Nvidia and AMD.