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AMD FidelityFX And Radeon Image Sharpening Tested vs DLSS

There is a video of why Navi RDNA is interesting architecture and why AMD decided to use GCN as piggy bag on top of the 5700s, otherwise it would take another year to code drivers for it properly.
Get ready relax and watch 30 minutes of technical analysis how frames are made, and how different architecture processes them :)

Yeah, an intelligent video :)

Watched that other week one of the best videos released this year.
 
False.

Developers didnt do extra work on DLSS, they did nothing with it so DLSS was all done on Nvidia supercomputer trained on DLSS model to improved image quality saved developers lots of time. In reality RIS is just extra work for developers tweaked to improved image quality themselves.

It will be interesting to see if DLSS get better than before with Monster Hunter World patch due next week will support DLSS.

Hahahahah.
 
Here you go, CAS on any hardware through reshade:

https://www.reddit.com/r/Amd/comments/cc0575/i_ported_fidelityfx_cas_to_reshade_so_anyone_can/

Like I said, AMD turning into Nvidia, purposefully keeping back features for older cards.

https://imgur.com/a/2F2nx8R

Great stuff :D and that is what PC gaming should be about. Still beats DLSS :p

Just look how easy Nvidia could have done this lol It doesn't grab the title like Deep Learning AI though.

Either way I have no doubt RIS will come to older GCN at later date.

Edit Added to OP

Edit 2

Film grain wasn't affected in the WU video also the guy says it's a little slower than the driver version.

"It will be a little slower than the driver version since ReShade doesn't support FP16/RPM, and I'm pretty sure this version won't work in DX9 games, but I've tested both DX11 and OpenGL games successfully. Looks pretty good to me.

Keep in mind that sharpening should ideally be done before film grain is added, otherwise the grain gets amplified, so for best results you may need to disable in-game film grain and instead apply a ReShade grain effect after CAS."
 
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1. Fidelity FX 0
2. Fidelity FX 0.250
3. Fidelity FX 0.500
4. Fidelity FX 0.750
5. Fidelity FX 1.000
6. Luma Sharpen
7. Adaptive Sharpen

Bonus Round!

48260780016_0ed94f919e_o.png


48260778611_7e83ce8fae_o.png
 
Here you go, CAS on any hardware through reshade:

https://www.reddit.com/r/Amd/comments/cc0575/i_ported_fidelityfx_cas_to_reshade_so_anyone_can/

Like I said, AMD turning into Nvidia, purposefully keeping back features for older cards.

https://imgur.com/a/2F2nx8R

They are hardly turning into Nvidia in terms of closing features. But there are techniques to getting this to work and it could be they have not had resources to get it working in older cards to get it in at the driver level. Or it could be because of new driver architecture the cost driver side is higher than on the new cards.

Tbh it's open source in that someone has just taken it and reused it in reshade to work. Go do that with physX stuff lol.

They may not implement every feature as a cost return benefit but they haven't stopped others utilising it outside their driver version either.
 
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Here you go, CAS on any hardware through reshade:

https://www.reddit.com/r/Amd/comments/cc0575/i_ported_fidelityfx_cas_to_reshade_so_anyone_can/

Like I said, AMD turning into Nvidia, purposefully keeping back features for older cards.

https://imgur.com/a/2F2nx8R

FidelityFX, RIS are open source for everyone to use mate. Go take Gameworks features like PhysX and Hairworks to do that.

Also we would need to compare apples to apples. Take a 5700XT with RIS on, and one with RIS OFF, and one with 5700XT (RIS OFF) using Reshade injection to compare.
 
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In relation to the low quality 4K DLSS image, food for thought.
On the Hardware Unboxed, for 4K DLSS a 2070 was used. Owners of RTX2080Ti show better image quality (bit blurry still), on the same scene with the Tiger at 4K DLSS.
Which means only one thing. DLSS quality is depending the RTX GPU is used on. On 2070/2070S/2060 the quality would be worse than 2080Ti because the former have lesser tensor cores etc to do the job, even if they are on same settings.

Which again personally I believe shows shady tactics here by Nvidia when 4K DLSS on Ultra settings, shows different image quality depending the GPU....
That means you cannot compare the true performance of a GPU when DLSS is on.
 
Reading on reddit this morning the reshade version isn't actually doing what amd driver is doing when it comes adjusting on the fly.

It will need compared with each other. Basically if you upscaling from 1800p RIS driver is better
 
Reading on reddit this morning the reshade version isn't actually doing what amd driver is doing when it comes adjusting on the fly.

It will need compared with each other. Basically if you upscaling from 1800p RIS driver is better

Ofc they are not comparable, anyone believes so, is a fool. And also I see what AMD doing here, as 1800p + RIS could make the next round of consoles hitting 60fps on 4K.
 


Not mine, I think it's probably a 2070.
What GPU are you using?

That image is from RTX2080Ti posted on reddit yesterday. I can find the post if needed. The one from HU was from 2070.

There is a big discussion right now ongoing that DLSS quality depends on the GPU used. Which kinda shows how shady Nvidia is here. If 2 GPUs on same quality settings, display different image quality when DLSS is used.
 
Here you go, CAS on any hardware through reshade:

https://www.reddit.com/r/Amd/comments/cc0575/i_ported_fidelityfx_cas_to_reshade_so_anyone_can/

Like I said, AMD turning into Nvidia, purposefully keeping back features for older cards.

https://imgur.com/a/2F2nx8R

FYI few things you posted here and came out today.
This solution doesn't do upscaling, and the performance hit is ridiculous high, compared to Navi
In addition Navi native approach is working on FP16 RPM and make a decision per pixel if and how much sharpening will apply.
Reshade applies it to the whole image as is a dumb filter, similar to the Nvidia one.

Understand this please.
 
FYI few things you posted here and came out today.
This solution doesn't do upscaling, and the performance hit is ridiculous high, compared to Navi
In addition Navi native approach is working on FP16 RPM and make a decision per pixel if and how much sharpening will apply.
Reshade applies it to the whole image as is a dumb filter, similar to the Nvidia one.

Understand this please.

Neither solution does upscaling. The implementation in Rage 2 calls itself that (and works on everything) but doesn't actually do that. Secondly, the performance claims are bogus as I have verified them myself. Yes, reshade implementation is less sophisticated but what matters is the end result.
 
Neither solution does upscaling. The implementation in Rage 2 calls itself that (and works on everything) but doesn't actually do that. Secondly, the performance claims are bogus as I have verified them myself. Yes, reshade implementation is less sophisticated but what matters is the end result.

The performance claims for what? I have seen it in person for RIS and it was 1-2fps. I have also seen reshade filter generally and they can take anywhere from 5 to 10 fps depending on the image.

Indeed, not sure what people about upscaling are talking about though. Everything I have had suggested there wasn't anything in that regards.
 
Here you go, CAS on any hardware through reshade:

https://www.reddit.com/r/Amd/comments/cc0575/i_ported_fidelityfx_cas_to_reshade_so_anyone_can/

Like I said, AMD turning into Nvidia, purposefully keeping back features for older cards.

https://imgur.com/a/2F2nx8R

CAS and Fidelity FX heavily make use of FP16 RPM, there is also a time constraint issue, which is why DX11 doens't currently support it in drivers.
The only cards they could back port it to would be Vega series cards only due to the RPM.
 
The performance claims for what? I have seen it in person for RIS and it was 1-2fps. I have also seen reshade filter generally and they can take anywhere from 5 to 10 fps depending on the image.

Indeed, not sure what people about upscaling are talking about though. Everything I have had suggested there wasn't anything in that regards.

Fidelity FX with RIS can upscale and sharpen the image, but the game has to implement it.
 
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