Does Ray tracing need to be enabled on Shadow of the Tomb Raider for DLSS to work? Because in them DLSS screenshots the image becomes to light it looks wrong!
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Does Ray tracing need to be enabled on Shadow of the Tomb Raider for DLSS to work? Because in them DLSS screenshots the image becomes to light it looks wrong!
DLSS helps the most when the GPU is under maximum load and is available for the following settings:
3840x2160: Ray Tracing On or Off: All RTX GPUs
2560x1440: Ray Tracing On: All RTX GPUs
2560x1440: Ray Tracing Off: RTX 2060 and 2070
1920x1080: Ray Tracing On: RTX 2060 and 2070
In all DLSS games released so far, the feature is locked down, preventing you from simply enabling it with any combination of settings or resolutions. In the case of Battlefield V, you must have DXR reflections enabled to enable DLSS, so there is no option to use DLSS without ray tracing. That’s already disappointing, because we feel most gamers should play with ray tracing switched off. So if you simply wanted to use DLSS to boost performance ray tracing aside, that is not possible.
But it’s locked down further, on a GPU by GPU basis. If you’re playing at 4K, all RTX cards can access DLSS. However if you’re a 1440p gamer, the option is only available for the RTX2080 and below. At 1080p, only the RTX 2060 and 2070can use DLSS. And there are similar limitations with Metro Exodus.
Like with Battlefield V, DLSS in Metro Exodus is locked down depending on the GPU you have, the resolution you’re playing at, and the quality settings. At 4K can use DLSS with either ray tracing on or off with the RTX 2070 and above, but this is the only resolution where you can use DLSS without ray tracing. At 1440p, you’ll need to switch ray tracing on to access DLSS, although it works with all RTX GPUs at this resolution. Then at 1080p, it has to be with ray tracing, but only the RTX 2060 and RTX 2070 are supported.
With these restrictions in place, you can’t use DLSS to boost performance up into high frame rates, for example a 2080 Ti owner can’t boost their 100+ FPS gameplay at 1440p up to 140 FPS with DLSS. Instead, it’s more for boosting 60 FPS gameplay or below, up to the 60 to 80 FPS range in most cases.
Thats not what he said, as it is creating artefacts also. Navi native RIS was the best one of all options he said.tl;dw Reshade CAS = Radeon Image Sharpening, with a minor performance hit of 3% (1-2 fps).
Can't people just use Nvidia Ansel with sharpening on that?
that being said DLSS is useless.
Thats not what he said, as it is creating artefacts also. Navi native RIS was the best one of all options he said.
Why do you do this Panos? When anyone can look at the video for themselves.
8:33 "Seems like the reshade port of CAS is essentially the same as RIS from a visual perspective."
RIS really does look like a decent effect, well done AMD. The fact it is open and can be ported for use in pretty much all games on all recent GPUs for a 2-4% performance hit is pure bonus.
LOL at DLSS and as someone with a RTX 2080 I found it a horrible feature.
RIS/CAS... it just works
RIS really does look like a decent effect, well done AMD. The fact it is open and can be ported for use in pretty much all games on all recent GPUs for a 2-4% performance hit is pure bonus.
LOL at DLSS and as someone with a RTX 2080 I found it a horrible feature.
RIS/CAS... it just works
I dare you to try RIS/CAS at 8K! Shame it will be absolutely unplayable with no 50% performance increase so it do not works.
DLSS looked amazing at 4K and 8K on Anthem and Monster Hunter World.
RIS really does look like a decent effect, well done AMD. The fact it is open and can be ported for use in pretty much all games on all recent GPUs for a 2-4% performance hit is pure bonus.
LOL at DLSS and as someone with a RTX 2080 I found it a horrible feature.
RIS/CAS... it just works
tl;dw Reshade CAS = Radeon Image Sharpening, with a minor performance hit of 3% (1-2 fps).
Can't people just use Nvidia Ansel with sharpening on that?
that being said DLSS is useless.
I watched video and pauses to compared RIS and Freestyle, Freestyle image quality seem better than RIS.
RIS works on Nvidia now as well
RIS works on Nvidia now as well