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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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As i said above though, AMD said, their cards would be out before the new consoles, the new xbox releases 10th November, Cyberpunk releases on the 19th November, so, if AMDs cards are going to be out before Cyberpunk is released, they should be able to run the standard DXR too, on the games release, like Nvidia, as they can run DirectX 12, which the DXR is part of, so there would be no need for Wccf to write there, its only going to run on GeForce, on release, would there ?, no of course not, not if AMDs cards are out too, unless, AMD are doing their own prop RT, which would make sense, in the sense that, Cyber RT, is not coming to the xbox until sometime next year, meaning that too, isn't using its own standard DXR either, it to, must be using AMDs own prop one, which then would not make sense. :p

No one has a propriety software stack for RT, both NVIDIA and amd use the DX and Vulkan pathways. They have different hardware implementations, but the driver handles that.

With regard to the consoles i would guess that seeing as there arnt driver releases from AMD, those must be implemented by Sony and ms in their custom os. Devs then need to create/modify their code to support that. Just a guess though
 

Wrong. Based on that tweet, AIB cards are factory OCd, have a boost clock up to 2.4 with a max tgp of 290

The stock(reference) AMD clock speed and tbp is unknown but rogame or someone suggested 2.2
 
Why would they need the card? They use the DXR API to implement RT in to their engine. Cards which support DXR are able to turn on RT. It's up to amd to optimise the performance with their drivers

Yup, and this is why i don't get, why their cards won't run the RT in Cyberpunk, until the games patched for them, sometime next year, or why the new xbox wont either.

It just doesn't make sense.

Im also thinking now too, that the games we have now with RT, like Control, Metro Exodus etc..., are also not going to run their RT on AMDs cards either, as they too, will need to have AMDs RT patched in.

Bizarre!.
 
Yup, and this is why i don't get, why their cards won't run the RT in Cyberpunk, until the games patched for them, sometime next year, or why the new xbox wont either.

It just doesn't make sense.

Im also thinking now too, that the games we have now with RT, like Control, Metro Exodus etc..., are also not going to run their RT on AMDs cards either, as it'll need the devs to patch in theirs too now.


I wonder if Nvidia have given the dev's special NV RT code to implement RT in current games, and NV haven't stuck to the true DXR API in the first place as it does not suit there GFX cards. might be the reason behind having to patch current games.
 
I wonder if Nvidia have given the dev's special NV RT code to implement RT in current games, and NV haven't stuck to the true DXR API in the first place as it does not suit there GFX cards. might be the reason behind having to patch current games.

Yes there are vendor created devkits to make things easy but calls will be eventually translated to DXR API..
 
I must be one of the only people who really doesn't care about RT performance really. I just want to play with a new toy. You know see how it does against 7 - Problem is if it's not a 16gb card im not that interested. Cant downgrade that vram.
 
With regard to the consoles i would guess that seeing as there arnt driver releases from AMD, those must be implemented by Sony and ms in their custom os. Devs then need to create/modify their code to support that. Just a guess though
I would be surprised if CDPR wasn't one of the first developers to receive a next gen console dev kit. Considering that insomniac got RT working on Ratchet and Clank, it would be safe to assume that it was possible without the final drivers.
 
My purchasing decision is largely already made. Assuming the performance is around the 3080, and assuming the price is <£650, then I will buy one. That is the benchmark that has been set by the 3080, and I can't buy one of those. So all I care about at this point is being able to get one.
Fair enough. Not sure if you saw it but an AMD executive implied it wouldn't be a paper launch in reference to the Ampere launch. That's all the info we have regarding stock.
 
Yup, and this is why i don't get, why their cards won't run the RT in Cyberpunk, until the games patched for them, sometime next year, or why the new xbox wont either.

It just doesn't make sense.

Im also thinking now too, that the games we have now with RT, like Control, Metro Exodus etc..., are also not going to run their RT on AMDs cards either, as they too, will need to have AMDs RT patched in.

Bizarre!.

Of course they will run RT! As long as AMD has a driver for them. The consoles not having best looking CP 2077 till next year is most likely to do with the totally different hardware in the consoles, CPU ram and GPU, and less about implementing RT on rdna2 hardware. It makes sense for your game to target current console owners in their millions.

The wccftech article is poorly worded but refers to existing AMD hardware, rdna1 and gcn. Wccftech are assuming no rdna2 hardware at launch for CP2077.
 
I wonder if Nvidia have given the dev's special NV RT code to implement RT in current games, and NV haven't stuck to the true DXR API in the first place as it does not suit there GFX cards. might be the reason behind having to patch current games.


I wouldn't think so. NVIDIA developed techniques for things like hairworks which is propriety. But DX12 uses DXR which MS develop and maintain.
 
Of course they will run RT! As long as AMD has a driver for them. The consoles not having best looking CP 2077 till next year is most likely to do with the totally different hardware in the consoles, CPU ram and GPU, and less about implementing RT on rdna2 hardware. It makes sense for your game to target current console owners in their millions.

The wccftech article is poorly worded but refers to existing AMD hardware, rdna1 and gcn. Wccftech are assuming no rdna2 hardware at launch for CP2077.

Let's not generalize this early in RT's adoption cycle. Nvidia can make closed source codes/algos that can be conditionally licensed to developers.. I would prefer to remain open about all possibilities
 
I must be one of the only people who really doesn't care about RT performance really. I just want to play with a new toy. You know see how it does against 7 - Problem is if it's not a 16gb card im not that interested. Cant downgrade that vram.

I'm not too bothered about it, I probably won't even notice it to any great degree.

In the most recent PC Gamer magazine CDPR said they were working to make the game look great regardless of whether RT is on or not so no big deal.
 
He describes in that video (at the 23:15 mark) a valid scenario in which big-dong Navi might actually have roughly the same speed as the 2080ti. His reasoning is sound.

Back to the drawing board?

If AMD's own stats are real, The FPS preview they showed at their Zen 3 reveal, Then Big Dong Navi should be on par with a 3080, Again going by those numbers shown.
 
Let's not generalize this early in RT's adoption cycle. Nvidia can make closed source codes/algos that can be conditionally licensed to developers.. I would prefer to remain open about all possibilities

DXR is an extension of DX 12 ultimate. Any game that uses DXR for RT will run on an card that supports DX12 ultimate.

I haven't heard of NVIDIA rayworx yet, but it could happen i suppose
 
I must be one of the only people who really doesn't care about RT performance really. I just want to play with a new toy. You know see how it does against 7 - Problem is if it's not a 16gb card im not that interested. Cant downgrade that vram.

Nope. I am not interested either. If it comes on the new 6000 series and is useful I will try it out. Otherwise its another gen away till it picks up being essential.
 
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