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AMD Radeon R9 290X with Hawaii GPU pictured, has 512-bit 4GB Memory

Gibbo didn't finish the sentence off, here it is in full..

R290 X unfortunately I cannot release pricing or specification info yet, but price wise its similar to GTX 780 but slightly faster than Titan. :eek::D
 
That's pretty cool.

Yeah proper binaural in games would increase immersion a ton... possibly a little too much for horror games lol.

The environment simulations are pre-baked though which while give the feel of different environments don't reflect the exact physical nature of the specific environment you are in which is a step I'd really like to see as it increases immersion a ton more.
 
No I mean you would need the tech to hear the benefits, 3d sound like in that video you've posted has been around a while.

The tech is what you'd be getting by buying a Hawaii card. The whole point of why the TrueSound is better than just 3D sound is that it can get positional sound information directly from the game, accurately place it in the soundscape, run many more voices, and can mixed down to any sound system, inlcuding your basic stereo headphones, all whilst taking the load off the CPU.
 
The tech is what you'd be getting by buying a Hawaii card. The whole point of why the TrueSound is better than just 3D sound is that it can get positional sound information directly from the game, accurately place it in the soundscape, run many more voices, and can mixed down to any sound system, inlcuding your basic stereo headphones, all whilst taking the load off the CPU.

Yes and I fully understand that but what I'm saying is you can't really hear the benefits to it in that video as you aren't using the new sound technology, like I said I've heard 3d effects like that before.
 
Yeah proper binaural in games would increase immersion a ton... possibly a little too much for horror games lol.

The environment simulations are pre-baked though which while give the feel of different environments don't reflect the exact physical nature of the specific environment you are in which is a step I'd really like to see as it increases immersion a ton more.

That's what Truesound is supposed to do - a much closer, and more powerful link between the visuals that you see and the sounds that you hear. It's effectively a powerful 3D sound DSP that is part of the same hardware system that is generating visuals for the game.
 
That's what Truesound is supposed to do - a much closer, and more powerful link between the visuals that you see and the sounds that you hear. It's effectively a powerful 3D sound DSP that is part of the same hardware system that is generating visuals for the game.

TrueSound has 2 components - a binaural renderer to more accurately reflect the position of a sound around the listener and like EAX of old the possibility to apply modifiers to the sound to simulate different types of environments what it doesn't seem to do (atleast from what they've revealed so far) is modify the sound based on the actual geometry and surface materials so sounds are properly occluded based on the environment your in, distorted based on the real geometry rather than a pre-baked environment style and so on.

If you think TrueSound is good (and it is) you'd be blown away by something that did proper environment modelling.
 
FoxEye said:
One of the reasons I won't ever touch anything made by Creative.
That is so messed up... :(

On March 5, 1998 Creative Labs sued Aureal for patent infringement. Aureal countersued because they believed Creative was guilty of patent infringement.

After numerous lawsuits Aureal won a favorable ruling in December 1999, which vindicated Aureal from these patent infringement claims, but the legal costs were too high and Aureal filed for bankruptcy.

On September 21, 2000, Creative acquired Aureal's assets from its bankruptcy trustee for US$32 million. The purchase included patents, trademarks, other property, as well as a release to Creative from any infringement by Creative of Aureal's intellectual property including A3D.

The purchase effectively eliminated Creative's only competition in the gaming audio market. It also eliminated any requirements for Creative to pay past or future royalties as well as damages for products which incorporated Aureal's technology.

Think I'll boycott them from now on...!
 
That is so messed up... :(

On March 5, 1998 Creative Labs sued Aureal for patent infringement. Aureal countersued because they believed Creative was guilty of patent infringement.

After numerous lawsuits Aureal won a favorable ruling in December 1999, which vindicated Aureal from these patent infringement claims, but the legal costs were too high and Aureal filed for bankruptcy.

On September 21, 2000, Creative acquired Aureal's assets from its bankruptcy trustee for US$32 million. The purchase included patents, trademarks, other property, as well as a release to Creative from any infringement by Creative of Aureal's intellectual property including A3D.

The purchase effectively eliminated Creative's only competition in the gaming audio market. It also eliminated any requirements for Creative to pay past or future royalties as well as damages for products which incorporated Aureal's technology.

Think I'll boycott them from now on...!

Wow! :eek:
 
While it wasn't good for consumers surely you can see why creative did it?

They had the money to kill their only competition with lawyers. They didn't have a case, but they knew that they didn't need one. They could bankrupt Aureal with legal costs regardless. Very calculated move, and also shows how crap the legal system is. The winner is the one with the most lawyers, not the one who is in the right.

Also, when they acquired Aureal's patents and tech, they buried them. Leaving us with the inferior EAX or nothing. And later versions of EAX only ran on Creative hardware.

Sure you can understand why they did it... doesn't mean we have to agree with it. It was a crap thing to do, and a lot of people hate Creative for it.
 
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