How will it though if the memory bandwidth on the 384 bit cards is not saturated?
We'll see. I'm willing to bet its going to make a difference on demanding games with high levels of AA, high res and multi monitor. More bandwidth rarely = the same performance unless the game itself is not demanding at all and thus is not using much memory bandwidth. Or you don't have the core power to drive it.
I think we should drop the memory thing already, we'll find out when the benchmarks are out, I've seen the bus, bit and bandwidth discussion spiral out of control already in another thread.
Agreed there's no easy way to prove whether a 384/512 bit bus is saturated or not until we see benchmarks, overclocks, high settings, AA settings, resolutions, demanding games/benchmarks and multi monitor results.
Last edited: