• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD Radeon R9 290X with Hawaii GPU pictured, has 512-bit 4GB Memory

Agreed. Industry experts say gsync is a game changer and they've seen it in action but the OCUK experts would rather chin it off with their infinite knowledge and say mantle is a game changer when nobody has seen it in action.

Who's really the fanboy when you look at it that way?
 
Agreed. Industry experts say gsync is a game changer and they've seen it in action but the OCUK experts would rather chin it off with their infinite knowledge and say mantle is a game changer when nobody has seen it in action.

Who's really the fanboy when you look at it that way?

I don't think it's as easy as calling it a game changer. Don't get me wrong, it's fantastic development and its usefulness can't be denied and I'm sure that those who will access to it will love it. However, therein lies the problem. The chips will be in 120/144hz monitors which are already more costly than their 60hz counterparts and there will no doubt be an added premium on top of that for gsynch.

That immediately reduces the number of people who will benefit from it, while it will certainly be a game changer for those who can afford it; I think it's rash to just label it as a game changer when in reality, it's impact will be limited to those with deep enough pockets.
 
Good watch.

In thinking about it, it's much gsynch is much like Mantle. If all developers were to jump on it and use it, the Nvidia users who couldn't use it/afford it and AMD users would see performance hits. For that reason, unless they have a money incentive they're not going to want to alienate the rest of their user base, much like Mantle.
 
It's nothing like mantle lol and you clearly haven't watched the video in that time. Devs don't need to do anything. It works in all games if you have the hardware.
 
It's nothing like mantle lol and you clearly haven't watched the video in that time. Devs don't need to do anything. It works in all games if you have the hardware.

It was posted earlier. I didn't say the tech is like Mantle, the essence is. The guy at the nvidia conference said gsynch would allow devs to not worry as much about the amount of things going on at one time and the subsequent fps drops. Thus freeing them up to add fps eating effects, which unless you have access to the hardware would have a negative effect on you.

The same would happen if Mantle was used exclusively (that's if it works), devs add fps eating effects because Mantle users would get more fps overall anyway, thus leading to negative effects for those excluded.
 
You didn't say the tech is like mantle? Go read your above post, in fact you said its much like mantle.

If it was used in all games maybe it could be compared but at the moment no.
 
You didn't say the tech is like mantle? Go read your above post, in fact you said its much like mantle.

If it was used in all games maybe it could be compared but at the moment no.

I know what I said, I guess you didn't read the rest of my post where I highlight how the concepts are similar not the tech.
 
I read it all and agreed with the last part on mantle but the way both techs currently are they aren't alike at all really. Hopefully mantle works as intended as directx isn't doing us any favours and more devs get on board with it. Time will tell.
 
I read it all and agreed with the last part on mantle but the way both techs currently are they aren't alike at all really. Hopefully mantle works as intended as directx isn't doing us any favours and more devs get on board with it. Time will tell.

I apologise if I wasn't clear in highlighting my point. I'm not suggesting that the techs are the same, I'm suggesting a game which focuses primarily on implementation either would have a similar end result, that those who couldn't afford the hardware would suffer. Which would most likely be the majority.

As for DirectX, the whole situation keeps getting worse. I don't want to have to upgrade to Win 8.1 just get 11.2, that's just stupid.
 
Last edited:
As drunkenmaster pointed out, gsync doesn't look like a game changer. We only have the word of a few reviewers to go on and they are people too, they can get dragged a long the hype train or paid off under the table.
All my games are smooth, so gsync doesn't look mind blowing to me. If it reduced input lag then maybe it has some merit. This is the kind of thing I have to see for myself to become even remotely excited.

Shadowplay can be done with other software right now. Again, not much of a game changer in my opinion.

Now mantle itself has the potential to be game changing. It is going to be in the next gen consoles and from what we've heard next gen console code is going to be much easier to transfer over to the PC platform. This leads me to believe that any optimisations will also transfer over.
Developers are always going to go the easy route, if AMD are giving them so much support then I can see mantle actually making a difference.
I believe when floppers said "mantle has already changed the gaming landscape." This is what he meant.

True audio, I don't know. I haven't really gotten on with 3d sound, it's always been a gimmick to me. Maybe I've just never experienced its true potential. I do remember in older fps games I could hear foot steps from a specific direction where as these days the sound environment seems really flat, I mean someone can run up behind you and it sounds like they are coming from the front or side.
 
The way I see it mantle is focusing on raw performance and maybe some new effects whereas gsync is aimed at getting a clear smooth image right down to 30 fps.

I nearly upgraded to 8.1 but I've held off until a few days before BF4 is released.
 
The way I see it mantle is focusing on raw performance and maybe some new effects whereas gsync is aimed at getting a clear smooth image right down to 30 fps.

I nearly upgraded to 8.1 but I've held off until a few days before BF4 is released.

If it were just used like that, then that would be great. However, even in the conference they were talking about how that would let them shove more effects in, they want to have their cake and eat it. That's where I think the problems could arise. I guess we'll just have to wait and see.

As drunkenmaster pointed out, gsync doesn't look like a game changer. We only have the word of a few reviewers to go on and they are people too, they can get dragged a long the hype train or paid off under the table.
All my games are smooth, so gsync doesn't look mind blowing to me. If it reduced input lag then maybe it has some merit. This is the kind of thing I have to see for myself to become even remotely excited.

Shadowplay can be done with other software right now. Again, not much of a game changer in my opinion.

Now mantle itself has the potential to be game changing. It is going to be in the next gen consoles and from what we've heard next gen console code is going to be much easier to transfer over to the PC platform. This leads me to believe that any optimisations will also transfer over.
Developers are always going to go the easy route, if AMD are giving them so much support then I can see mantle actually making a difference.
I believe when floppers said "mantle has already changed the gaming landscape." This is what he meant.

True audio, I don't know. I haven't really gotten on with 3d sound, it's always been a gimmick to me. Maybe I've just never experienced its true potential. I do remember in older fps games I could hear foot steps from a specific direction where as these days the sound environment seems really flat, I mean someone can run up behind you and it sounds like they are coming from the front or side.

It's not that easy though. Yes I'm sure it'll be easier to use Mantle when porting games, but they still have to work with DirectX for everyone else. So no matter how good or bad Mantle is, it will equate to more work for the developers.
 
As drunkenmaster pointed out, gsync doesn't look like a game changer. We only have the word of a few reviewers to go on and they are people too, they can get dragged a long the hype train or paid off under the table.
All my games are smooth, so gsync doesn't look mind blowing to me. If it reduced input lag then maybe it has some merit. This is the kind of thing I have to see for myself to become even remotely excited.

Shadowplay can be done with other software right now. Again, not much of a game changer in my opinion.

Now mantle itself has the potential to be game changing. It is going to be in the next gen consoles and from what we've heard next gen console code is going to be much easier to transfer over to the PC platform. This leads me to believe that any optimisations will also transfer over.
Developers are always going to go the easy route, if AMD are giving them so much support then I can see mantle actually making a difference.
I believe when floppers said "mantle has already changed the gaming landscape." This is what he meant.

True audio, I don't know. I haven't really gotten on with 3d sound, it's always been a gimmick to me. Maybe I've just never experienced its true potential. I do remember in older fps games I could hear foot steps from a specific direction where as these days the sound environment seems really flat, I mean someone can run up behind you and it sounds like they are coming from the front or side.

If all your games are smooth, how is Mantle going to change much?
Developers can't use Mantle instead of DirectX unless they want to exclude 70% of their potential customers. It will have to be done as well as DirectX (unlike OpenGL which in theory might be able to replace DirectX). It may well mean that devs can include extra effects when rendering with Mantle though, which could be interesting (depending on what they are).
 
As drunkenmaster pointed out, gsync doesn't look like a game changer. We only have the word of a few reviewers to go on and they are people too, they can get dragged a long the hype train or paid off under the table.
All my games are smooth, so gsync doesn't look mind blowing to me. If it reduced input lag then maybe it has some merit. This is the kind of thing I have to see for myself to become even remotely excited.

Shadowplay can be done with other software right now. Again, not much of a game changer in my opinion.

Now mantle itself has the potential to be game changing. It is going to be in the next gen consoles and from what we've heard next gen console code is going to be much easier to transfer over to the PC platform. This leads me to believe that any optimisations will also transfer over.
Developers are always going to go the easy route, if AMD are giving them so much support then I can see mantle actually making a difference.
I believe when floppers said "mantle has already changed the gaming landscape." This is what he meant.

Oh dear, paying people to show off your tech? What you mean like the 8 million AMD have payed Dice/EA? You could use that argument for both techs.

Shadowplay can't be done with current software, it has virtually no overheads and much smaller filesizes whilst maintaining awesome quality. The same goes with their one click twitch streaming, very little overheads and a better image output.

Mantle isn't being used in the new consoles, well not the XB1 anyway and I'm willing to bet the PS4 won't use it either, they use their own API's.

I've explained in my above post how I see the two technologies benefiting users of them.
 
I wonder how interesting Mantle is to those who don't give two figs about BF4. If it wasn't for that game I don't know how else they'd be trying to push it. I don't intend on getting BF4 so when I see it mentioned every single time in conjunction with these new cards it puts me off bit. That said, I'm sort of patient so I'm willing to wait and see.
 
As drunkenmaster pointed out, gsync doesn't look like a game changer.<snip> If it reduced input lag then maybe it has some merit.

I don't see how it could, if you already turn V-sync off. Surely V-sync off gives you the lowest lag possible, as the monitor refresh rate is totally independent of draw time.
 
Back
Top Bottom