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AMD Radeon R9 290X with Hawaii GPU pictured, has 512-bit 4GB Memory

^^ Whether your an AMD fan or Nvidia, tbh both are doing really well right now, making steps to make gaming better for their users. Pushing more than just the hardware but expanding into broader things. I think it's a genuine shame that things must be made proprietary, but their is obviously enough business share and profit in it for the big two company's to keep it this way. I think we can all agree that AMD and Nvidia are trying to keep PC gaming relevant, in the face of changing markets, at the end of day that's all I care about. PC gaming is awesome. It keeps evolving, and AMD / Nvidia with it. Personally looking forward to the GTX 780ti but the 290X looks like a beast as well. This is all on 28nm, 20nm is going to be mental :p
 
@ Suarez7, would you like to explain what should be done about proprietary standards.

There's no point saying what should be done about it, in a perfect world it shouldn't exist I think we all agree with that. Unfortunately it's here to stay, it's another selling point for both, working together doesn't benefit their business.
 
There's no point saying what should be done about it, in a perfect world it shouldn't exist I think we all agree with that. Unfortunately it's here to stay, it's another selling point for both, working together doesn't benefit their business.

Exactly, AMD have finally realised that developing only for open standards puts you at a disadvantage when your competion is doing the opposite.

This will give developers a headache, it might even put the price of games up and increase the length of release times.

If those 3 were genuinely concerned about it they should have said so years a go when Nvidia was developing proprietary standards, its a bit rich for them to sit infront of a giant Nvidia logo now and complain about AMD doing it.

Me, I will repeat what I have been saying for years, proprietary API development is a very bad thing for consumers, Open API development is the way forward as far as we are concerned.
 
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According to previous leaks this new approach would eliminate most of the frame pacing problems for which AMD was criticized since the topic became popular. However AMD went a step further and decided it would be a good idea to eliminate the necessity of the a separate CrossFire connection. It was possible since PCI-E interface is already capable of delivering enough bandwidth for multi-gpu communication.

The new slide supposedly leaked from AMD Reviewers Guide for R9 290X revealed that this card will scale much better than expected. The R9 290X CrossFire configuration will deliver up to 2.0x the performance of the single card. There is no game on the list that would not scale lower than 1.8x, but we are more than sure that these games were chosen here for a reason.

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Some very nice scaling results there.

No real surprise, crossfire scaling is normally excellent if the game supports it. I found similar scaling results using my setup.
 
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Great xfire scaling! Fed of being drip fed leaks though. Just let us have some proper reviews and a price for gods sake!
 
Exactly, AMD have finally realised that developing only for open standards puts you at a disadvantage when your competion is doing the opposite.

This will give developers a headache, it might even put the price of games up and increase the length of release times.

If those 3 were genuinely concerned about it they should have said so years a go when Nvidia was developing proprietary standards, its a bit rich for them to sit infront of a giant Nvidia logo now and complain about AMD doing it.

Me, I will repeat what I have been saying for years, proprietary API development is a very bad thing for consumers, Open API development is the way forward as far as we are concerned.

To be fair they didn't really complain about it, they stated it has its benefits but it is in no way a replacement for any current API. I'm sure one of them said they've got something like 5 API's to work with now, must be a nightmare as a dev.
 
No real surprise, crossfire scaling is normally excellent if the game supports it.

Scaling to be honest from both sides has came on leaps and bounds, only see the odd few games now that it doesn't work with well and even then it's generally the way the game has been designed and nothing to do with the drivers.
 
To be fair they didn't really complain about it, they stated it has its benefits but it is in no way a replacement for any current API. I'm sure one of them said they've got something like 5 API's to work with now, must be a nightmare as a dev.

Granted, I am referring more to Carmack who flagged up this proprietary issue.
 
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