But ask yourself once again, why stop there? £300 more, not only can you get the best card money can buy, but you can also buy yourself a real nice leather jacket. Then your ego can love you for it!
Jensen, is that you?
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But ask yourself once again, why stop there? £300 more, not only can you get the best card money can buy, but you can also buy yourself a real nice leather jacket. Then your ego can love you for it!
Genius indeed.
In europe they’re equal in price (1300 euros ) while the 4080 is better.
Also, nah better to just keep trying AMD cause you know, fanboysm. I mean, they got no cards to process the RMA so better to wait around with that dud huh?
Also true.
Jensen, is that you?
Same thing it was previously when only using Mantle you could get the best out of their cards.Benchmarking the RDNA3 architecture
Chips and Cheese | Substack
The Devil is in the Details! Deep dives into computer hardware and software and the wider industry... Click to read Chips and Cheese, a Substack publication with thousands of subscribers.chipsandcheese.com
Some pretty interesting bits in there you won't see in other reviews. I found the exploration of AMD's claimed dual issue compute abilities to be quite interesting
"RDNA 3’s dual issue mode has limited impact. It relies heavily on the compiler to find VOPD possibilities, and the compilers are frustratingly stupid at seeing very simple optimizations. For example, the FMA test uses one variable for two inputs, which should make it possible for the compiler to meet dual issue constraints. But obviously the compiler didn’t make it happen."
"It’ll be interesting to see how RDNA 3 performs once AMD has more time to optimize for the architecture, but they’re definitely justified in not advertising dual issue capability as extra shaders cores. Typically, GPU manufacturers use shader count to describe how many FP32 operations their GPUs can complete per cycle. In theory RDNA3's dual issue would double FP32 throughput per WGP with very little hardware overhead besides the extra execution units. But it does so by pushing heavy scheduling responsibility to the compiler. AMD is probably aware that its compiler technology is not up to the task. AMD can optimize games by replacing the shaders with hand-optimized assembly instead of relying on this compiler code generation."
So that's perhaps where RDNA3's rumoured gaming performance went missing - in order for a game to make full use of RDNA3 architecture, game specific hand written code needs to be used. Perhaps games need to built from the ground up for it, or otherwise AMD needs to do it themselves by releasing hand written per game optimizations for its drivers.
AMD's software and driver teams are going to be very, very busy in 2023 if AMD intends to eventually unlock RDNA3's full performance potential
That’s a very wild assumption. Completely ignoring that AMD is used in all consoles except the Switch and their implementations are all open source so cheaper.Same thing it was previously when only using Mantle you could get the best out of their cards.
Considering the market share AMD has is pretty safe to say that not a lot of studios will bother to code specifically for them.
Best of luck to the driver's team and to players hoping that their favourite games get the necessary attention.
Open source is meaningless unless is actively pushed by them is not going to make much of a difference.That’s a very wild assumption. Completely ignoring that AMD is used in all consoles except the Switch and their implementations are all open source so cheaper.
Same thing it was previously when only using Mantle you could get the best out of their cards.
Considering the market share AMD has is pretty safe to say that not a lot of studios will bother to code specifically for them.
Best of luck to the driver's team and to players hoping that their favourite games get the necessary attention.
It is being actively pushed. We are seeing FSR and the rest appearing in most games.Open source is meaningless unless is actively pushed by them is not going to make much of a difference.
Consoles are different. Back in r290 day i only got the best of that card with Mantle. The hardware scheduler and async compute worked best only when it was properly coded for them. Usually it wasn't and you could see that when dx11 code stumbled due to draw calls and and such, in heavy scenes, where nVIDIA was more stable.
Of course drivers could improve it but I suspect there are going to be quite a few issues with the chiplet design, only natural given first time with new tech and there will be work to be done by not just amd but also developers of games etc. to get the best from it, essentially much like crossfire/sli required good support from both amd/nvidia and developers. Problem is how long will it take for amd/developers to iron out the kinks and get the best from this new design.....
Open source is meaningless unless is actively pushed by them is not going to make much of a difference.
Consoles are different. Back in r290 day i only got the best of that card with Mantle. The hardware scheduler and async compute worked best only when it was properly coded for them. Usually it wasn't and you could see that when dx11 code stumbled due to draw calls and and such, in heavy scenes, where nVIDIA was more stable.
They have a "holly" duty, apparently, towards their investors to maximize profits now, with not much regard to the future. Since they are "luxury" items, perhaps we are seeing this wrong - the less people have them, the more their value increases! So AMD GPUs are actually worth more than Nvidia's due to lower market share! )I don't get why AMD are not interested in gaining market share, even if it is at the expense of some profits for a gen or two. Surely they would have improved market share quite a bit had they called the 7900 XTX a 7800 XT and priced it $799 at most.
In one or two gens they may end up at 5% market share the way they going
Consoles are RDNA 2, not 3.It is being actively pushed. We are seeing FSR and the rest appearing in most games.
Consoles aren’t that different. Only the operating system. How the game operates on the hardware is just the same.
AMD will optimise their drivers for all games over time. As has been pointed out in reviews the games that AMD performed really well on had driver optimisations so we know the potential is there.
At the moment. The Xbox and PS5 updates are expected to be RDNA 3.They have a "holly" duty, apparently, towards their investors to maximize profits now, with not much regard to the future. Since they are "luxury" items, perhaps we are seeing this wrong - the less people have them, the more their value increases! So AMD GPUs are actually worth more than Nvidia's due to lower market share! )
Consoles are RDNA 2, not 3.
Expected is one thing. Released with games actually made with that arch in mind that do make use of RDNA3 (and to what degree?) is another. Untile then the next or next-next series of cards will be out.At the moment. The Xbox and PS5 updates are expected to be RDNA 3.
On profits AMD make big money still. They exceeded Nvidia on gaming on the last financial results ($1.60bn vs $1.57bn). Nvidia become a small player for personal computing and consoles once you look at whole market where Intel is obviously the dominant player for both CPU and GPU on PC and then AMD for PC and consoles. If anything that is creating pressure on Nvidia as it’s their market to lose and they do not operate in the other personal computing market segments. Nvidia know this so tried to buy ARM but that fell through. Nvidia do win again once you look at industrial/enterprise, AI and cloud computing which is arguably their biggest business.
and the consoles will still cost the same no doubt but will turn a better profit for amd, sony and ms, new process smaller die's better cooling savings all around. apart from the buyer, because moneyAt the moment. The Xbox and PS5 updates are expected to be RDNA 3.
They have a "holly" duty, apparently, towards their investors to maximize profits now, with not much regard to the future. Since they are "luxury" items, perhaps we are seeing this wrong - the less people have them, the more their value increases! So AMD GPUs are actually worth more than Nvidia's due to lower market share! )
Benchmarking the RDNA3 architecture
Chips and Cheese | Substack
The Devil is in the Details! Deep dives into computer hardware and software and the wider industry... Click to read Chips and Cheese, a Substack publication with thousands of subscribers.chipsandcheese.com
Some pretty interesting bits in there you won't see in other reviews. I found the exploration of AMD's claimed dual issue compute abilities to be quite interesting
"RDNA 3’s dual issue mode has limited impact. It relies heavily on the compiler to find VOPD possibilities, and the compilers are frustratingly stupid at seeing very simple optimizations. For example, the FMA test uses one variable for two inputs, which should make it possible for the compiler to meet dual issue constraints. But obviously the compiler didn’t make it happen."
"It’ll be interesting to see how RDNA 3 performs once AMD has more time to optimize for the architecture, but they’re definitely justified in not advertising dual issue capability as extra shaders cores. Typically, GPU manufacturers use shader count to describe how many FP32 operations their GPUs can complete per cycle. In theory RDNA3's dual issue would double FP32 throughput per WGP with very little hardware overhead besides the extra execution units. But it does so by pushing heavy scheduling responsibility to the compiler. AMD is probably aware that its compiler technology is not up to the task. AMD can optimize games by replacing the shaders with hand-optimized assembly instead of relying on this compiler code generation."
So that's perhaps where RDNA3's rumoured gaming performance went missing - in order for a game to make full use of RDNA3 architecture, game specific hand written code needs to be used. Perhaps games need to built from the ground up for it, or otherwise AMD needs to do it themselves by releasing hand written per game optimizations for its drivers.
AMD's software and driver teams are going to be very, very busy in 2023 if AMD intends to eventually unlock RDNA3's full performance potential
Oh my, let's hope this is not a new Vega...