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Poll: AMD Screws Gamers: Sponsorships Likely Block DLSS

Are AMD out of order if they are found to be blocking DLSS on Starfield

  • Yes

  • No


Results are only viewable after voting.
I know how this works, I asked you if you think it's anti consumer of Nvidia doing the same ( and they do in their sponsored games ) to prevent competitors tech.
As per nvidias statement they dont block compeitor tech. Thats what the public have to go on.
Only ones blocking competitor tech is amd and you seem to be happy with that? Its fine its your stance on the topic and your entitled to it.
 
Before anyone says its not the same thing, DLSS would have Nvidia's branding all over it, that's not what AMD paid for. To have AMD's branding is not what Nvidia pay for when they do it.
In AMD sponsored games is FSR just called "FSR" or is it called "AMD FSR"?
I'm just curious if AMD brands it when they implement it,
 
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As per nvidias statement they dont block compeitor tech. Thats what the public have to go on.
Only ones blocking competitor tech is amd and you seem to be happy with that? Its fine its your stance on the topic and your entitled to it.
You don't get it still, Nvidia actual sponsored games do in fact prevent AMD tech.

AMD sponsored games don't have Nvidia tech.

You don't seem to get that Devs can actually include both or either without being sponsored as long as they include certain stipulations.

So in the case of Nvidia sponsored games, do you think it's anti consumer of them.
 
As long as Bethesda with the help of AMD use the latest version of FSR2+ and do a good job implementing it I genuinely couldn't give less of a rats hoop...

Would the inclusion of DLSS2 + FG be nice ? Yes, But it's not a deal breaker for me as long as FSR2+ is well implemented and finely tuned so it doesn't cause issues like the example @ALXAndy gave above.

And honestly AMD could do with being a bit more aggressive in the game developer exclusive feature department, Nvidia have been doing it for years.

Absolutely. I mean, in fairness it helped the game run at a much higher clip, and it didn't even look like bum which surprised me. Sadly it just didn't work on my GPU, and thus I decided that I did not want to run the risk of it happening in Starfield.

So I bought an AMD. I ain't stupid. I mean, I know that it is all deliberate BUT I don't care, games matter to me the most. Fact is I was trying to rely on something to prolong the life of my GPU and it just didn't work out.

As Humbug has said, this is only relevant to people who knowingly bought or are using underpowered Nvidia GPUs. And are absolutely relying on it, like I kinda was hoping I could enjoy DI2 without spending a penny. That all said? I have never been one to believe in a free lunch, so fair play I just coughed up. As I have also said? I don't find any of this unfair in any shape or form. Maybe if I was silly enough to buy a 4060 or something then yeah I would, but then I wouldn't do that in the first place. Mostly as I have ignored all of this nonsense (RT, DLSS etc) since day one. Without it all? Nvidia would have no choice. They are using it as a weapon to keep you coming back for more and again, I just ain't silly enough to believe in it.

Also as said? I still genuinely believe the 6950XT is the best value I have had in a GPU since. Well, forever really. It's not even a whole year old yet. Also this whole situation has made me realise that AMD are going to fight. Like they did BITD when they used to sponsor titles before like Dirt and etc. And it made a nice difference, so I have nothing to complain about there. Also, I haven't complained about FSR2 not working correctly on a Nvidia GPU. I mean why would I? I don't blame AMD or the game devs for not worrying about me with my 4.5 year old GPU running the game at 4k, nor would I ever expect them to.

Plus it also gives me a chance to play through TLOU again, which was incredible, at 4k and not 1440p ! I mean dang that game totally jaw dropped me even at 1440p high.
 
I know how this works, I asked you if you think it's anti consumer of Nvidia doing the same ( and they do in their sponsored games ) to prevent competitors tech.

Not directed at me I know but IMO I think any game that puts upscaler tech in should put all available upscalers in... Nico van Bentum is a dev from Nixxes who did the PC ports of Spiderman Remastered, Horizon Zero Dawn, The last 3 Tomb Raiders, Deus Ex etc... he recently said on Twitter when responding to the Digital Foundry staff -

9x93wp6.jpg


I think it's interesting seeing an actual dev comment on it rather than nigh on all of us on here who lets face it are about as qualified on the subject as a rubber duck.

Absolutely. I mean, in fairness it helped the game run at a much higher clip, and it didn't even look like bum which surprised me. Sadly it just didn't work on my GPU, and thus I decided that I did not want to run the risk of it happening in Starfield.

So I bought an AMD. I ain't stupid. I mean, I know that it is all deliberate BUT I don't care, games matter to me the most. Fact is I was trying to rely on something to prolong the life of my GPU and it just didn't work out.

As Humbug has said, this is only relevant to people who knowingly bought or are using underpowered Nvidia GPUs. And are absolutely relying on it, like I kinda was hoping I could enjoy DI2 without spending a penny. That all said? I have never been one to believe in a free lunch, so fair play I just coughed up. As I have also said? I don't find any of this unfair in any shape or form. Maybe if I was silly enough to buy a 4060 or something then yeah I would, but then I wouldn't do that in the first place. Mostly as I have ignored all of this nonsense (RT, DLSS etc) since day one. Without it all? Nvidia would have no choice. They are using it as a weapon to keep you coming back for more and again, I just ain't silly enough to believe in it.

Also as said? I still genuinely believe the 6950XT is the best value I have had in a GPU since. Well, forever really. It's not even a whole year old yet. Also this whole situation has made me realise that AMD are going to fight. Like they did BITD when they used to sponsor titles before like Dirt and etc. And it made a nice difference, so I have nothing to complain about there. Also, I haven't complained about FSR2 not working correctly on a Nvidia GPU. I mean why would I? I don't blame AMD or the game devs for not worrying about me with my 4.5 year old GPU running the game at 4k, nor would I ever expect them to.

Plus it also gives me a chance to play through TLOU again, which was incredible, at 4k and not 1440p ! I mean dang that game totally jaw dropped me even at 1440p high.

6950XT is a stonker of a GPU, Really good value for money especially considering you can nab them now for around 600 quid.

Still need to get TLOU, Tight on money for the next few months so will have to wait until Christmas most likely.
 
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You don't get it still, Nvidia actual sponsored games do in fact prevent AMD tech.

AMD sponsored games don't have Nvidia tech.

You don't seem to get that Devs can actually include both or either without being sponsored as long as they include certain stipulations.

So in the case of Nvidia sponsored games, do you think it's anti consumer of them.
Its not anti consumer of nvidia since they have stated they dont block compeitor tech, so that means it's the developer that just hasnt implemented fsr and that could be down to a number of different reasons most likely one being amd not providing support/tools to implement it.
 
Not directed at me I know but IMO I think any game that puts upscaler tech in should put all available upscalers in... Nico van Bentum is a dev from Nixxes who did the PC ports of Spiderman Remastered, Horizon Zero Dawn, The last 3 Tomb Raiders, Deus Ex etc... he recently said on Twitter when responding to the Digital Foundry staff -

9x93wp6.jpg


I think it's interesting seeing an actual dev comment on it rather than nigh on all of us on here who lets face it are about as qualified on the subject as a rubber duck.
I don't think any of the Sony ports are AMD sponsored.

I think this is where people are tripping up on.

If a game isn't sponsored, it can have anything as long as it complies with stipulations.

Final fantasy 14 actually has Nvidia branding on there because it's uses HBAO ( which is Nvidia tech, does work on AMD granted) but aren't sponsored by Nvidia.
 
Aye and it still irks me that all of the review channels are not mentioning like, just how good it is and down playing it. "It compares to the 4070". No, no it doesn't. It destroys the 4070, and even the 4070ti in raster. I mean crap, now I can see why AMD GPUs are not selling. It's a very strange situation really. They are all hating on Nvidia, but it is clear they don't want you to buy AMD either so they are just whining for the sake of whining, and not offering up many solutions. 4080 poor, 4070ti rebranded ETC ETC 4060ti and 4060 and an absolute joke, so they are not telling or advising you what to do. Just be angry and buy nothing. Yeah, yeah that will sort it /roll eyes.

I'm glad I can see through nearly all of the BS tbh. I mean, I would put my 6800XT in the TV rig for a while but it's such a pain with it having a rad strapped to it and having to literally strip two entire PCs apart just for the switch.
 
Its not anti consumer of nvidia since they have stated they dont block compeitor tech, so that means it's the developer that just hasnt implemented fsr and that could be down to a number of different reasons most likely one being amd not providing support/tools to implement it.

For FSR2+ to be really good it does require AMD sending engineers to implement it properly and fine tune it like they are doing now with Starfield so hopefully it'll be good.

I don't think any of the Sony ports are AMD sponsored.

I think this is where people are tripping up on.

If a game isn't sponsored, it can have anything as long as it complies with stipulations.

Final fantasy 14 actually has Nvidia branding on there because it's uses HBAO ( which is Nvidia tech, does work on AMD granted) but aren't sponsored by Nvidia.

HBAO in FFXIV is a bit buggy and massively ups power usage last time I tried it, Not worth it IMO even on Nvidia cards.
 
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Its not anti consumer of nvidia since they have stated they dont block compeitor tech, so that means it's the developer that just hasnt implemented fsr and that could be down to a number of different reasons most likely one being amd not providing support/tools to implement it.
Eh, so you are saying cyberpunk should have been released with all of AMD tech as well despite it being an actual Nvidia sponsored game?
 
Its not anti consumer of nvidia since they have stated they dont block compeitor tech, so that means it's the developer that just hasnt implemented fsr and that could be down to a number of different reasons most likely one being amd not providing support/tools to implement it.

Indeed. It is just anti AMD. Anti competition. Yet people cry so hard when AMD does the same thing.
 
Have we had a AMD sponsored game released with DLSS? If so did it have the Nvidia branding anywhere. Never checked to be honest
I'm speculating since I don't buy games on release but they didn't.

However I've played games ever they do include any Nvidia tech to be branded somewhere even when not sponsored like ff14 since it has HBAO
 
Still need to get TLOU, Tight on money for the next few months so will have to wait until Christmas most likely.

It's incredible. Again, a lot of people whining that their 1060 couldn't run it and etc. We've talked about this on OC3D. But holy balls man, it literally blew me away. I got it cheap too because the noobs all slammed it on launch. About 20 quid IIRC.
 
Fsr is spatial, dlss is temporal, nvidia went their way since it is a superior hardware approach.
FSR 1 is spatial (and NVIDIA has similar algorithm too), FSR 2 is temporal. You based your post on old and wrong info, unless you really want to compare DLSS 2.x with FSR 1 (instead of 2.x)?

People keep thinking that if dlss was open it would instantly work on amd cards like 5700xt etc but it would not work properly without tensor cores.
Hardly anyone is thinking that. FSR 2.x, DLSS 2.x and XeSS all use very similar algorithms for upscaling. NVIDIA decided to lock their own to tensor cores - that was a choice, not necessity. It could've been an option, like Intel did with XeSS (it can run on dedicated hardware faster or a bit slower on shaders). DLSS 3 FG is also locked to 4k series GPUs by choice - it could've been an option once again, but NVIDIA chose to limit it.

Do look up what tensor cores are and what they do:
They do math. So do shaders and GPUs as a chip - it was designed to do that, the whole 3D graphics you see is mostly that (math). The only thing NVIDIA uses Tensors for in DLSS seems to be their "AI" part of it, which in this case seem to be a simple generic (not trained per game anymore) algorithm. AI calculations can be done on GPU - slower, but in most cases like these fast enough, as XeSS shows (which also do AI calculations, with apparently more complex algorithm than DLSS 2.x uses). FSR 2.x doesn't use AI, instead uses more general algorithm, which might be why it's of a bit worse quality, especially in lower resolutions.

That said, AMD cards (7k series), just like NVIDIA's 3k and 4k and Intel's current ones, have AI accelerators built in - however, not used by anything that I am aware of, yet.
 
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