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AMD to unveil Zen 4 CPUs at CES 2022

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What limit?
Not sure >1.5v would be desirable on DDR5. Who knows, maybe they can push it higher?

There's a review of the Adata RAM at 7000 MT/s, with the CAS clocks overclocked to CL32 here:

Seems to require 1.5v, but the temps actually don't look that bad running at this voltage.

So the reviewer has this to say about DDR5 RAM temps "In my experience problems with stability start at about 60-65°C. If we push the RAM to 7000 MT/s+, it can appear even at lower temperatures".

Suggests that these modules are being run close to their limits.

His recommendation is that "For daily overclocking, including games, I’m not recommending anything above 1.45V as the performance gain won’t be visible and some memory kits may generate random errors".
 
Not sure >1.5v would be desirable on DDR5. Who knows, maybe they can push it higher?

There's a review of the Adata RAM at 7000 MT/s, with the CAS clocks overclocked to CL32 here:

Seems to require 1.5v, but the temps actually don't look that bad running at this voltage.

So the reviewer has this to say about DDR5 RAM temps "In my experience problems with stability start at about 60-65°C. If we push the RAM to 7000 MT/s+, it can appear even at lower temperatures".

Suggests that these modules are being run close to their limits.

His recommendation is that "For daily overclocking, including games, I’m not recommending anything above 1.45V as the performance gain won’t be visible and some memory kits may generate random errors".

I wouldn't want to run above 1.45v 24/7 anyway, i think that's about the safe limit.

What Insomniac did with Spiderman on PS4 is far more impressive a technical achievement than anything CiG have shown on PC hardware.

Shipping a certified retail title is also worlds away from tech demos/alphas.

Currently most games load an instance in to memory, the size of that game world is limited by two things, the amount of memory the developer thinks they have to work with and a 32Bit coordinate system, the latter is rarely a problem because you will run out of memory in most peoples systems before the 32Bit positioning falls apart, it can handle about 50KM squared.
This is why map sizes are never more than a few dozen KM, most don't even get to anything like that big.

If you want to build something much larger you need to find a way of streaming data on the fly as you move through the world, that's how you get around the memory limitations, if you want to go truly massive you need to implement a 64Bit coordinate system, that can handle Billions of KM before it breaks down.

So let me put that in to perspective, Spiderman is a large city, you can move around in it seamlessly.

The perspective, one of the planets in Star Citizen, ArcCorp, is a city planet, about 1,000 KM in diameter, the entire surface is a city, it sits in a playable space along with several other planets, some are larger with their own city sized landing zones, and all with several moons, a dozen or so space stations many KM in size, volumetric gas clouds millions of KM in size.

A total single instanced world area several quadrillion KM in size.

It is in alpha, it has bugs, yes absolutely, but there is more 'game' in it than a lot of other published games, in the same way other games have it has numerous fixed mission cycles, NPC mission givers with story arks and several dynamic events, Its also a masive sandbox with the infrastructure in place to enable players to generate their own missions for eachother, its not a tech demo, a tech demo is not an active game.
 
Currently most games load an instance in to memory, the size of that game world is limited by two things, the amount of memory the developer thinks they have to work with and a 32Bit coordinate system, the latter is rarely a problem because you will run out of memory in most peoples systems before the 32Bit positioning falls apart, it can handle about 50KM squared.
This is why map sizes are never more than a few dozen KM, most don't even get to anything like that big.

If you want to build something much larger you need to find a way of streaming data on the fly as you move through the world, that's how you get around the memory limitations, if you want to go truly massive you need to implement a 64Bit coordinate system, that can handle Billions of KM before it breaks down.

So let me put that in to perspective, Spiderman is a large city, you can move around in it seamlessly.

The perspective, one of the planets in Star Citizen, ArcCorp, is a city planet, about 1,000 KM in diameter, the entire surface is a city, it sits in a playable space along with several other planets, some are larger with their own city sized landing zones, and all with several moons, a dozen or so space stations many KM in size, volumetric gas clouds millions of KM in size.

A total single instanced world area several quadrillion KM in size.

It is in alpha, it has bugs, yes absolutely, but there is more 'game' in it than a lot of other published games, in the same way other games have it has numerous fixed mission cycles, NPC mission givers with story arks and several dynamic events, Its also a masive sandbox with the infrastructure in place to enable players to generate their own missions for eachother, its not a tech demo, a tech demo is not an active game.

I get that this stuff all sounds really impressive to a layman, but what you're talking about is not new or cutting-edge. UE5 ships with double precision world co-ordinates and a greatly improved level-streaming system and both of which have been implemented by many developers over the years in many other titles. The difference with CiG is they have a $500 million+ budget and no milestones to hit.
 
I get that this stuff all sounds really impressive to a layman, but what you're talking about is not new or cutting-edge. UE5 ships with double precision world co-ordinates and a greatly improved level-streaming system and both of which have been implemented by many developers over the years in many other titles. The difference with CiG is they have a $500 million+ budget and no milestones to hit.

Indeed, EU 5 has the tools for someone to do the same thing, but no one else has, not on this scale, not even a fraction.
 
Indeed, EU 5 has the tools for someone to do the same thing, but no one else has, not on this scale, not even a fraction.
Like I said, what Insomniac did with Spiderman on PS4 hardware is far more impressive a technical achievement.

Cig have certainly pushed the envelope on monetisation, but frankly, what they've achieved in terms of tech with the time and budget they have is distinctly unimpressive.
 
Like I said, what Insomniac did with Spiderman on PS4 hardware is far more impressive a technical achievement.

Cig have certainly pushed the envelope on monetisation, but frankly, what they've achieved in terms of tech with the time and budget they have is distinctly unimpressive.

I have given an explanation for my reasoning, i'm going to need a lot more now that just repeating the same sweeping statement.
 
@mid_gen

 
Like I said, what Insomniac did with Spiderman on PS4 hardware is far more impressive a technical achievement.

Cig have certainly pushed the envelope on monetisation, but frankly, what they've achieved in terms of tech with the time and budget they have is distinctly unimpressive.
Spiderman wasn't that great of an achievement.I

Ghost of tshusmia was. Instant loading times on a hard drive. Not even ssd.

Brilliant game that is
 
Seems plausible:

I think there was a leaked slide showing mid September as the launch date.

It can't be delayed because AMD never gave anything other than something so vague as a 6 month launch window.

The only people who published firm dates were these idiots, and they got it wrong, again.
 
I don't understand why we are taking anything these sites say as fact.

They have spent the last few years getting everything consistently wrong, clearly they are just making it up as they go along, the BIOS thing is just a cheap way to save face after getting it wrong again, at one time or another AMD needed to work on their BIOS, so there we go, we would have been right if not for AMD's BIOS ineptitude, its plausible, just say that.
 
Is it possible that the memory controller speed on Zen 4 CPUs won't be set by a ratio?

So, could it be fixed at 3000mhz for example, regardless of the DDR5 frequencies?

The benefit of this, would be that you could run DDR5 over 6000 MT/s without having to slow down the memory controller speed.
 
Is it possible that the memory controller speed on Zen 4 CPUs won't be set by a ratio?

So, could it be fixed at 3000mhz for example, regardless of the DDR5 frequencies?

The benefit of this, would be that you could run DDR5 over 6000 MT/s without having to slow down the memory controller speed.
Its already a feature, but there's a latency penalty incurred.
 
It looks like every Asus X670 board with USB4 (including micro atx) is gonna cost silly money:

That includes the 'Gene' and 'Proart' models.

It's not a big surprise, because the lower end Asus x670 boards are expensive too.

The Gigabyte Aero D seems like it will be the cheapest USB4 board. Has anyone found one that is rumoured to be cheaper?
 
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