1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AMD Zen 2 (Ryzen 3000) - *** NO COMPETITOR HINTING ***

Discussion in 'CPUs' started by Jamin280672, Jul 20, 2018.

  1. jigger

    Capodecina

    Joined: May 28, 2007

    Posts: 11,033

    That’s less of a problem today as the consoles are now full blown PC’s. In the case of Xbox even down to the OS.
     
  2. chrcoluk

    Mobster

    Joined: Feb 27, 2015

    Posts: 3,303

    Yep and many brand new games are similar, puzzle games, point to click adventure games, jrpg games, strategy games and most indie titles. I played a really good platformer a couple of years back, it didnt feel dated or weak on graphics, the developer just optimised it really well it needed so little resources and looked glorious.
     
  3. triss

    Mobster

    Joined: Nov 16, 2013

    Posts: 2,693

    Am i the only one that while playing a game has music,discord, and chrome etc open on other monitors , All of which is where the extra cores help
     
  4. GAC

    Mobster

    Joined: Dec 11, 2004

    Posts: 3,774

    if thats true then maybe, just maybe ports wont be a dogs dinner as much. when it comes to using more cores and not being single core messes.
     
  5. orbitalwalsh

    Capodecina

    Joined: Dec 1, 2015

    Posts: 14,971

    sums it up as you say lol

    https://wccftech.com/ps5-xbox-scarlett-not-impressed-platinumgames/

    even still, developers arent using what they are given on PC - due to 50% having 2 cores worth .

    still think personally would be better for xbox and playstation to have 6 cores if it means dropping the price by $50-90 overall. smart would be to offer both i guess - pro and standard version . go streaming nuts with 8 cores etc

    I have a feeling Twitch is more of a reason to have 8 cores then actual games pmsl . everyones a streamer now a days
     
  6. chrcoluk

    Mobster

    Joined: Feb 27, 2015

    Posts: 3,303

    Single threaded is the way to go if one core can handle everything, most developers will tell you that, you dont make software multi core/threaded just for the sake of it, its kind of a last resort thing if you cant make it work on a single core.

    There has even been game dev's tweeting this stuff out as well, saying how much of a pain it is to make games heavily threaded on the cpu.
     
  7. GAC

    Mobster

    Joined: Dec 11, 2004

    Posts: 3,774

    the problem is with that is why can a 1.something clocked ps4/xbox one run games better than the pc ports on machines that can be clocked up to 5ghz. maybe the devs should take more time over their games than posting stuff on twitter as a few of them seem unable or unwilling to do a good job no matter the amount of cores and performance.
     
  8. chrcoluk

    Mobster

    Joined: Feb 27, 2015

    Posts: 3,303

    GAC Because the consoles are designed from the ground up to play games, they bare bones.

    A PC (with windows on) is designed as a multi purpose device of which gaming is just one of the things it can do, so it basically has higher overheads.

    A game that is single or dual threaded but then is cpu bottlenecked is just a badly coded game or a bad port, but if it runs absolutely fine whilst been single threaded then there is no problem.

    When vesperia got released on the PC the multi threading actually caused serious issues for the game with stuttering, the mod dev who fixed it did so by forcing it to single threaded rendering mode.

    Sadly performance optimisation is usually low priority in AAA game development, it tends to be what gets done right at end just prior to release. In my experience AAA titles suffer the worst from it and the majority of indie games I play run extremely well on very low end hardware.
     
  9. jigger

    Capodecina

    Joined: May 28, 2007

    Posts: 11,033

    We’ll it is true. 8 x86 cores and GCN graphics with DDR or GDDR memory.
     
  10. Plec

    Capodecina

    Joined: Apr 19, 2003

    Posts: 11,759

    Yep, the 3900X - 2 to 4 cores for average game and then ~8 spare cores - one whole core for each of your viewers... :)
     
  11. jigger

    Capodecina

    Joined: May 28, 2007

    Posts: 11,033

    In 2005? This developer needs to learn development skills lol.
     
  12. chrcoluk

    Mobster

    Joined: Feb 27, 2015

    Posts: 3,303

    No in 2019, as I said I consider it a bad developer who needs 8 5ghz cores for their game to run smooth, thats a serious lack of optimisation right there.

    I have played some very enjoyable games developed within the past 12 months that load up one of my cores by under 30% and thats it. If software runs fine on a single core then the optimal way to code it is to run that way as multi threading adds overheads and complexity to code. Multi threading is a kind of kludge to get round hardware limitations since cpu's dont scale much now in per core performance.
     
  13. GAC

    Mobster

    Joined: Dec 11, 2004

    Posts: 3,774

    not exactly, since the ps3 generation they have been media players and the current gen have streaming and other stuff slapped on. so not really just built to play games. but yes they are more gaming focused than a pc.

    the issue i take with that argument though is pc's have been used for gaming for over 20 years now, and multi core support isnt new, quake 3 had it in at the end of 99/2000 yes you had to manually activate it from the info i can find it gave roughly a 20% boost but just using it as an example that the idea of a game supporting smt isnt new.
     
  14. Illuminist

    Wise Guy

    Joined: Sep 26, 2017

    Posts: 2,424

    Location: In the Masonic Temple

    8 cores for my viewer
     
  15. chrcoluk

    Mobster

    Joined: Feb 27, 2015

    Posts: 3,303

    Still built to play games. Those are all secondary features, and thats what the 1 core is reserved for with the other cores dedicated to the game itself.

    So e.g. in windows you can do things like set cpu affinity for each process, and cpu priority levels, you may well achieve similar results if you were to manually tune affinity for every single non game process to not use same cores as game, and give a game exclusive use of specific cores, on top of that set the game to higher priority and results would likely be noticeable in cpu bottlenecked games, this kind of stuff is very likely done automatically on consoles.

    This is of course where extra cores will typically help, if you one of those people who has things like chrome running whilst gaming, then extra cores would be useful for that, to prevent core contention.
     
  16. jigger

    Capodecina

    Joined: May 28, 2007

    Posts: 11,033

    Consoles would murder PC’s for gaming if that was the case... The argument for serial processing within the industry hasn’t been valid since the inception of hyper threading.
     
  17. jigger

    Capodecina

    Joined: May 28, 2007

    Posts: 11,033

    Plus another 8 for the virtual viewers.
     
  18. Illuminist

    Wise Guy

    Joined: Sep 26, 2017

    Posts: 2,424

    Location: In the Masonic Temple

    8 cores for myself watching myself stream on my second monitor is the cold reality
     
  19. chroniclard

    Capodecina

    Joined: Apr 23, 2014

    Posts: 11,824

    Location: Hertfordshire

    Why have 1 core maxed out when you can have 16 barely breaking a sweat. :p
     
  20. Plec

    Capodecina

    Joined: Apr 19, 2003

    Posts: 11,759

    :D - i doubt you're alone in this.
    [​IMG]