If late 2013 release big budget game was made to run basically completely single threaded it's makers of that game which are flawed.I will and am considering AMD. ARMA 3 is about as tough a single threaded test as there is. I don't understand why AMD's CPU topology is an issue.
Arma 3 is a really popular game, came out six years ago (enough time to build a CPU that can get good performance out of it) and exemplifies the difference between turgid console ports and PC gaming.
All I expect is parity rather than a late to the party approximation but 10-15% slower. Racing sims, Flight sims, Arma 3 are the types of game that demand the most out of CPUs and if AMD
can't cut it then I'm not interested. I'm GPU limited in everything else at 4K.
I think there's been a patch since that video but a difference of 35fps to 55fps at 4K in Arma 3 means more to me than a CS:GO jump from 250 to 290 fps at 1080.
To me it suggests there's a fundamental flaw in the architecture of AMD CPUs.
If the newest Ryzen 3000 CPUs still run 10-25% slower than Intel CPUs in Arma 3 or racing sims (against an Intel CPU architecture that hasn't progressed substantially in six years) or even 10% then it begs the question wtf have AMD been doing all this time?
With quad cores appearing five years before that, game had zero justification for that.
For small budget/indie games that would have been understandable, but not for any such level game.
And if later expansions etc haven't fixed that, it kinda suggests either lazyness of maker or problems in code.
And you should be also asking WTF has Intel been doing with all these Meltdown/Spectre, Spoiler, Fallout, RIDL and Zombieload vulnerabilities.
As Intel wasn't hurried in giving users more performance per money, they should have had resources to fix all earlier short cuts taken in CPU design.
I mean Zen uArch managed to avoid such leakiness with design made years before those design flaws were found.