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AMD Zen 2 (Ryzen 3000) - *** NO COMPETITOR HINTING ***

All we can really do is wait for reviews; from what AMD has shown they've made some drastic improvements. Although GTA V another game they're usually poor in, only showed an 11% improvement compared to the 2700X with a 3800X.

Rockstar has always been somewhat biased towards Intel and NVIDIA, so to see these gains is rather good. We don't know the configuration used by any of the systems, nor the settings used, but it would be safe to assume that AMD would want to show the CPU at its best. An 11% gain from a 4.7% frequency increase, is the worst case scenario.
 
I hear you but surely you can squeeze another 10% from that CPU? I'm on 99/98% from each 1080ti in SLI 3840/2160MSAA 4x so surprised you're CPU limited in GTA 5. What's your mem speed out of interest?

I’m still running first gen 2400mhz. It just refuses to hit anything higher, and took two years of bios updates before it was even stable at 2400.

Really looking forward to ram speeds exceeding 3733Mhz.
 
All we can really do is wait for reviews; from what AMD has shown they've made some drastic improvements. Although GTA V another game they're usually poor in, only showed an 11% improvement compared to the 2700X with a 3800X.

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Then again, according to their slides that allowed them to match Coffeelake performance, despite having a lower clock speed.

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Who knows how Arma 3 will handle Zen 2 until reviewer and users get their hands on it.

I'm running a 5820K, so itching to upgrade myself; and my CPU is definitely holding back my GPU in GTA V alone, seeing around 45-57% GPU usage at best, while running 3440x1440 with all settings maxed bar MSAA only set to 4.

Yeah thats good the gap has definitely closed up, but not a single low threaded game tested there, and also only on their top end chip, the lower end chips have lower clock speeds. I would also like to have seen realistic 60fps capped results given 98.8% of gamers play at 60fps or below.
 
While I'll gladly agree that there's games that'll run better on Intel than AMD because Intel has the core for core performance advantage. I must interject that any game which is running 30-40 FPS on a top tier set up is at fault, not the hardware.

Well yeah the code is clearly bad for that to be case, I never said otherwise. But just that different hardware will run that code better than others. I dont pick games based on how it runs on my PC, I pick games if I like the game.

Of course I am not saying this is the case for zen2, either as no one with zen2 has tested these games yet, and probably wont for a quite a while as all the media reviewers wont touch those games, so need to wait for the public community to test these games.
 
Well yeah the code is clearly bad for that to be case, I never said otherwise. But just that different hardware will run that code better than others. I dont pick games based on how it runs on my PC, I pick games if I like the game.

Well that was always the best thing about owning Intel during the last decade or so until Ryzen.
You were consistently getting the absolute best performance near enough.
 
I did do some testing on my 2600X vs my 8600k.

With the 8600k at stock the 2600X was actually very good on these type of games due to XFR outperforming intel turbo.

Even tho its single core boost is 4.3, it requires other cores to be in C6 state so it only turbo'd to 4.1ghz
My 2600X went up to 4.25ghz

The 8600k was still faster I think due to IPC and memory performance, but the gap was very close.

However once manual o/c dialed in the 8600k pulls away.

Supposedly zen2 adds effectively 200-300mhz due to IPC gains, and then on top of that circa 100mhz boost due to improvements in capable clock speeds, so a 3600X would be like a 2600X at 4.65ghz. In lightning returns I think that would be under 10% performance differential.
 
Its got about 7 players.
There are sometimes 9 or 10! Very few games are really CPU limited before GPU limited
at high resolution these days, Arma 3 is.
Who cares if CS:GO plays at 280fps at 1080? Who here plays at 1080? Which games struggle to run 60fps due to CPU limitations.
How many people play Ashes of the Singularity? These 'outliers' as some people see them are far more indicative of CPU brute force or architectural fidelity than most people realise.
 
From recent memory the following games have issues hitting 60 due to cpu or memory i/o load. (note these are not on my rig, but based on user's reports I read on various communities).

tales of vesperia/berseria
ff13 lightning returns
ff13-2
division 2
arma 3
gta5
a certain batman game cant remember name
a certain assassins creed game cannot remember name
starcraft 2

there is many more but these are off top of my head. so yes games do exist that are memory/cpu bottlenecked to hit 60.
 
For the folks that like Geekbench.

https://www.tomshardware.com/news/a...9691.html?utm_source=share&utm_medium=ios_app

With both processors running with DDR4-2133 memory, it seems that AMD is catching up to Intel in single-core performance. Nevertheless, the Core i9-9900K is still around 1.09% faster here, according to the leaked numbers.

The multi-core results, on the other hand, are in AMD's favor. The Ryzen 7 3800X beats the Core i9-9900K by up to 4.95% in multi-core workloads.
 
Yeah thats not really unexpected, intel is not so good with all the security patches and zen2 has better memory i/o performance now as well vs older generations.

I agree with GAC's question as well, its tomshardware been stupid, as these reviewers have a mindset that to "be fair" things like memory mhz should be equal, but AMD chipsets support a higher standardised speed for memory and this should be reflected in testing.
 
why are they running an amd at 2133 ?!

Simulating the average off the shelf pre-built.... nah.

Who knows, since 3200mhz is supported specification.

Although they did run both at 2133, and despite the 9900k having a clock, advantage, there was a 1% difference in single core aka margin of error.

AMDs SMT still doing well, 5% advantage with a clock disadvantage.
 
geekbench is more relevant to gaming performance than cinebench just to point out.

cinebench tests rendering performance.

This is what geekbench does.

http://support.primatelabs.com/kb/geekbench/interpreting-geekbench-4-scores



People assume cinebench is some kind of god as all their favourite reviewers use it, they use it not because its meaningful and accurate but because it showcases new products well as it really favours logical threading and higher cores. Thus showcasing both new amd and intel flagship products well.

Cinebench is floating point which is gaming performance.
Cinebench multi isn't the best way to test realistic gaming performance, you can extrapolate using it, but best way is single threaded in Cinebench and extrapolating.

Name a CPU that applying that rule doesn't work.

I'll never just take a multithreaded cinebench result to mean anything without context, as context is important.

But Cinebench is FPU heavy, which is what gaming is.

And now that Intel is losing in it, they want to sweep Cinebench under the rug and pretend that it doesn't mean anything. Intel trying to manipulate what benchmarks should be used. Oh how some things never change.

Also, for the record, R15 is SSE2, while R20 can take full advantage of AVX up to AVX-512.

Games like Project CARS and Overwatch already use AVX instructions. It has taken far too long for the software to catch up to the hardware in this regard (mostly due to Intel artificially segmenting AVX to the more expensive products, but even then, it has been 8 years in the making).
 
Actually the reason its 2133 (just read on there), is tomshardware searched for the results, there was only 2133 available for the 3800X so they then looked for 2133 for the intel chip to try and keep memory i.o equal although I expect the amd system will still be having better i/o for cache and between cores.
 
And now that Intel is losing in it, they want to sweep Cinebench under the rug and pretend that it doesn't mean anything. Intel trying to manipulate what benchmarks should be used. Oh how some things never change.

Also, for the record, R15 is SSE2, while R20 can take full advantage of AVX up to AVX-512.

Games like Project CARS and Overwatch already use AVX instructions. It has taken far too long for the software to catch up to the hardware in this regard (mostly due to Intel artificially segmenting AVX to the more expensive products, but even then, it has been 8 years in the making).

I havent heard of intel wanting cinebench gone, note that geekbench still shows AMD making huge gains, so what I posted is nothing to do with AMD vs intel.
 
Actually the reason its 2133 (just read on there), is tomshardware searched for the results, there was only 2133 available for the 3800X so they then looked for 2133 for the intel chip to try and keep memory i.o equal although I expect the amd system will still be having better i/o for cache and between cores.

yeah just looked at it and its just more leaks, thought toms had jumped the gun at first and run their own tests at 2133, guess its back to waiting for the 7th again :D
 
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