Just like 640kB?
While smaller budget games will be heavily designed with old console limitations in mind, you can bet your head that both Microsoft and Sony want AAA games to show big difference to old consoles fast after release.
Also hasn't Sony been advertising about one of the goals of PS5 being overall shortening of loading times?
That means game doing some pre-loading of next level etc assets into memory already during previous level.
Well, I guess game developers can just disable that code in compiler for PC "master race" version...
A bit silly first comment - lots of older systems of that era had very little RAM,especially all the computers most normal people could afford!!
Sorry, but again the consoles are out next year with the PS5 in November 2020 with the XBox Two around that same period too. So that is until the end of 2020,so around 15 to 18 months. So where is all this "With just minimal programs at background 16GB will be fine for year or so" ??
So then all of a sudden all AAA games will use 32GB on January 1st 2021?? So all the 100s of millions of people using PCs with 8GB to 16GB of RAM,and all the current gen consoles are suddenly going to be thrown in the bin??
Most of the console install base won't be the PS5 and XBox Two next year or even one year after launch,it will be the current generation. So for a period after that games will be made with previous generation consoles as the main selling platform and the new consoles having "enhanced" versions.
This is exactly the same as when the PS4 PRO and XBox One X came out,the launch titles were enhanced versions of the previous models for the first year to two years.
So realistically at least two minimum,perhaps three years I would say,outside the occasional edge case should be fine with 16GB.
FFS,look at core scaling in games.
It took 5+ years of 8 core CPUs in the X86 consoles to start getting a lot of games to use more than 4 cores and 4 threads,which was also helped by Ryzen being released and Coffee Lake. Crysis 3 was one of the few titles to really push multi-threading in 2013,and it took years for many games to catch up in this regard.
Many here had 16GB of RAM since 2011 to 2012,and 8 to 12 thread CPUs. How long did it take for 16GB to be needed?
A lot of people on this forum have hugely overspecified rigs for gaming, even compared to people doing actual work with their computers.
It also makes PC gaming look artificially more expensive than it needs to be.
Spoken like someone who hasn't played Cities: Skylines.
Fallout 4 with an ENB and mods can cause a GTX1080 to get hammered at 1080p?? That is clearly not the case with most games. ROTTR also can have VRAM problems at 1080p and qHD in certain areas,which again is an edge case!