Think I'll be sticking g to the 5950x for another generation honestly at this point.
Not a bad chip to be ‘stuck’ with TBH.
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Think I'll be sticking g to the 5950x for another generation honestly at this point.
Exactly what I did a few weeks back. Just got the itch and went 5950X to 7950X3D. I can't tell much of a difference.Yeah I think I'm going to be trying to resist the urge and stick with the 5950x ...only about 10-12% from a 7kx3D at 1440p (according to TPU).
There is still a possibility of a late night YOLO though... that or splurging too much on a better GPU, I don't really need much more performance but I want it lol
I've done a bit more testing over the weekend, mainly working on the RAM side of things. I still need to fine tune the CO / CS rather than just using a -30 / - 5 offset and the 8200C34 profile is nearly done and ill post a full UEFI setup once this has been completed.
Yeah here is to hoping that the 10950x3D (or whatever the name is going to be) gives another 10-12% and then jump and then have that compound 25% increase then. With course whatever the GPU will be like a 6090RTX or whatever.Yeah I think I'm going to be trying to resist the urge and stick with the 5950x ...only about 10-12% from a 7kx3D at 1440p (according to TPU).
There is still a possibility of a late night YOLO though... that or splurging too much on a better GPU, I don't really need much more performance but I want it lol
Yeah here is to hoping that the 10950x3D (or whatever the name is going to be) gives another 10-12% and then jump and then have that compound 25% increase then. With course whatever the GPU will be like a 6090RTX or whatever.
12% of whatever your base call 100, then 12% of that new base would be around 25% total increase of the original base. Not sure why funny? Compound increase is normal?
You are not building in the multipliers for when we are tired, drunk etc when we use the screens/pcs, obviously of course we all need 1 gagiliion per Nanosecond, by the time we reach the nirvana of 240mhz always on 4k with full atmos surround etc most on this forum will be using varifocals and walkers12% of whatever your base call 100, then 12% of that new base would be around 25% total increase of the original base. Not sure why funny? Compound increase is normal?
100 (baseline) * 1.12 for 12% = 112%
112 * 1.12% increase from the previous gen = 125.44% of the initial baseline
Edit:
Or
60fps has 12% increase = 67.2 fps
67.2fps has another 12% increase = 75.264
So 60fps with a 125.44% increase = 75.264
Hence the approx. 25% increase in performance if they managed two lots of 12% uplift.
Check Math isn't even that hard. difference in FPS between 60 and 75 (rounded cause lazy) = 15. So 60/15 = 4. 100%/4 =25%.
Ah fudge, I knew my maths be out for something. Cheers for the correction. I will amended accordingly.You are not building in the multipliers for when we are tired, drunk etc when we use the screens/pcs, obviously of course we all need 1 gagiliion per Nanosecond, by the time we reach the nirvana of 240mhz always on 4k with full atmos surround etc most on this forum will be using varifocals and walkers
As I like to repeat, welcome to the times where silicon tech is over and all the low hanging speed up fruits are done. That's said all the new "nm" markings are pure marketing since 16-22nm size of transistor is relatively static for years now and all they really change is just how exactly these transistors are built, which is what give us power savings etc.If that's the pace of improvement, I doubt I'll need to do any CPU upgrade until the 2030s...
I've been using a PC since 1989, I'm very well aware about decreasing returns, take into account that my previous CPU was an i7-3770k from 2013 and the PC before lasted 6 years too.As I like to repeat, welcome to the times where silicon tech is over and all the low hanging speed up fruits are done. That's said all the new "nm" markings are pure marketing since 16-22nm size of transistor is relatively static for years now and all they really change is just how exactly these transistors are built, which is what give us power savings etc.
It's similar story with nand chips for SSD - they can't have them any smaller (they are already perfect size for years because of quantum physics) but they change how many levels of voltage they can store and detect in each cell and how many layers they can stack on top of each other, whilst retaining sensible durability. That's how we get higher capacity, not because of making each cell smaller. All of that has limits though. Again, similar things about RAM chips and sizes of cells (capacitors) in them, that can't change much anymore either, which affects cache in CPUs too.
All in all, interesting times to see how much they can optimise these tiny elements without shrinking them anymore before we really hit the wall. I now much better understand what Nvidia CEO means by silicon tech is over - real size doesn't change for years now and they are running out of ideas how to optimise it further, whilst marketing just puts lower bs numbers each year that don't mean anything anymore.
Quite possibly, when hardware can't do it better, horribly inefficient (in most cases) software will finally have to give and start catching up. Currently a lot of companies creating software just does it cheaply and fast, with absolutely 0 care for the performance as they can just increase system requirements. CPUs speeds rose up by hundreds of thousands times over time, software just becomes slower - it's clear where the problem lies. I've read recently devs talking on Steam about how they optimised their game, what they had to do, how much time each stage took and how much speed up they gained. As those devs said, they started with around 100FPS on average hardware, they could've just put DLSS and FG into system req. and be done with it. But they didn't stop and bit by bit, they optimised their game so when they were done they reached over 300FPS in same settings and resolution, without DLSS and FG required to do it and they were also able to increase quality of final image and not cut it down, doing all these steps! It's clear the issue with modern games is almost always with time=monies when publishers just push hard to release product and worry later.I've been using a PC since 1989, I'm very well aware about decreasing returns, take into account that my previous CPU was an i7-3770k from 2013 and the PC before lasted 6 years too.
Frankly I think we will see a gradual switch to more specialized hardware in order to eke out more performance (not to mention marketing $$$) on one side and hopefully a stronger push towards software optimization on the other.
This is also same issue - just monies. They blew out their AAA projects so horribly much that they forgot games are supposed to be fun and innovative, not just rehashing same thing in new skin over and over again for safe monies. Gladly, currently AAA games are flopping one after another for variety of reasons that could be boiled down to - they're made for nobody, people expect different thing and not the same thing in new skin. Innovate or die, is the usual thing, which publishers forgot. Gladly, in this case, market is already correcting itself, even though moving slowly.I'm more worried by the software industry stagnating (especially in games development) than hardware in itself, graphics have been good enough in my eyes for two decades but games capable of bringing real innovation are scarcer and scarcer, nobody is going to take real risks anymore aside from indie developers and even there we can't expect much from their limited budgets.
How so?, MSRP of 7800X3D is £4498% higher performance for 50% higher cost
Where you getting your prices from ?8% higher performance for 50% higher cost
It ain't lol8% higher performance for 50% higher cost
8% higher performance for 50% higher cost