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Because if they put it at 2560x1440 or 4K the 7700K will seem pointless and total crap.
As it does on the 1080p benchmark video of the same reviewer who did the 720p video......
The Ryzen CPU is pushing the GTX1080 to it's limit, with half the cores snoring, while the 7700K struggles with it's all cores running.
Wait for the 1080ti to hit the market, and then going to be fun seeing the reviews with the Ryzen against the kabylake
and its RGB.AMD's released a good stock cooler?
and its RGB.
Makes it cooler.and its RGB.
Yeah but the TXP reviews were last year, was 1 card only and not reviewed by everyone.you know the 1080Ti is just a TitanXP, we wont see more than what we already saw, most ppl reviewed with TitanXP already
My world is upside down
I am sold ..Virus test ..blazed through it ......16t virus test benchmark ....test done...
Team Group Vulcan for £98.99 so aye afriad so, however DDR 4 good for a while yet at least, see it as an investment
You guys probably have no idea what I'm on about here but I wonder how fast these can plot a hard drive for burst coin. My 3570k takes like 24hours to do 1TB .
I assume that's some alternative crypto currency? Personally I'm all about the original, Bitcoin, sitting on my stash until the price hits the moon
Hi guys,
My first post here, but been following the thread with great interest
First of all - the ASUS Hero manual has just been posted.
For the guy wondering about code 61: it's NVRAM initialization.
As my day job one of my main interests is architecture optimization on PS games, and all I can say is that a cluster switch for a thread is a major problem.
Seeing that CCX acts somewhat similar to a cluster on Jaguar (PS4, X1) with a decent thread affinity solution there is certainly some extra performance to be had.
The thread affinity solution could be done on the software side - I am willing to bet that's what AMD is asking developers to do as a very quick fix, just in case Microsoft is slow with a scheduler update.
L3 behavior should also be considered when tasks are executed - however this is more in the realm of game development, as the OS sees threads, not tasks, but modern game engines use thread pools with tasks executed on the pools.
The thread pool implementation should take the Ryzen architecture into account for optimal performance - this may require some time to get it right.
Ideally, the OS scheduler should take the cluster switch penalty into account and even if thread affinity is not specified by the application (pre-Ryzen games), it should consider keeping the threads on the same cluster/CCX if possible - this should be a fix for the OS by MS and/or AMD.
You'd probably want experiment with scheduling on separate cores as well, and seeing how utilizing 2 threads on the same core affects performance
Current console games use 8 cores (no HT) and a significant number of games (console ports) should actually work a lot better natively on 8 cores, which is pretty much Ryzen and i7 6900... the latter not really being an option for most gamers, unlike Ryzen.
What you want on Ryzen is very likely thread pools working similarly to the original console code, rather than dumbed down to the currently dominant 4 core Intel solution
I'd definitely expect great results once/if console developers get more involved with the Ryzen optimization - that's why AMD is courting them; they've been working on similar architectures for the past few years, unlike PC only developers.
Certainly interesting times
snip
Hi guys,
My first post here, but been following the thread with great interest
Lots of Amazing and useful info!