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AMD's FSR3 possibly next month ?

UPDATE :


Build 0.60


Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.60 under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.60:

The nag prompt at startup has been removed.
Added a log file ("dlssg_to_fsr3.log") in the game directory.
Added support for developer options and debug overlay ("dlssg_to_fsr3.ini").
Miscellaneous stability tweaks.
 
I wonder if it's possible to add support for AMD cards?

I'm guessing not because the mod makes use of Nvidia's proprietary streamline super resolution tech :rolleyes:
 
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Well I've done some more in depth testing today, and my opinion of the FSR3 frame gen mod has unfortunately changed a bit. Great effort as I think it is (hell I've donated money to the guy!) - I don't think it's worth using. At all.

Managed to get it working and tested in around 5 games I have so far. The best implementation is Cyberpunk definitely, but even this I don't think it's worth it. In summary:

(Note this is on a 3090 and OLED 120Hz monitor)

Not even counting the awful ghosting and UI issues that some games have - It just does not FEEL any better with FG on vs off, and in many ways it feels worse. Worse because:

1. The frame pacing is just not as good in any game, even cyberpunk

2. Input lag feels worse with FG on

So ultimately, I would rather run a demanding game at a average of 60fps with perfect frame pacing with VRR and decent input lag Vs using frame gen and having 90-100fps but with poorer frame pacing and more input lag. Unless things drastically improve, what is the point?

I guess the thing I really want/ need to know is, how does proper DLSS frame gen on a 40 series card actually feel, compared to this mod? That ******* 4090 is still winking at me....
 
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Well I've done some more in depth testing today, and my opinion of the FSR3 frame gen mod has unfortunately changed a bit. Great effort as I think it is (hell I've donated money to the guy!) - I don't think it's worth using. At all.

Managed to get it working and tested in around 5 games I have so far. The best implementation is Cyberpunk definitely, but even this I don't think it's worth it. In summary:

(Note this is on a 3090 and OLED 120Hz monitor)

Not even counting the awful ghosting and UI issues that some games have - It just does not FEEL any better with FG on vs off, and in many ways it feels worse. Worse because:

1. The frame pacing is just not as good in any game, even cyberpunk

2. Input lag feels worse with FG on

So ultimately, I would rather run a demanding game at a average of 60fps with perfect frame pacing with VRR and decent input lag Vs using frame gen and having 90-100fps but with poorer frame pacing and more input lag. Unless things drastically improve, what is the point?

I guess the thing I really want/ need to know is, how does proper DLSS frame gen on a 40 series card actually feel, compared to this mod?

I've only used frame gen on geforce now 4080 but it was significantly better imo. Lag was there too but not as noticeable (and that's cloud streaming too!). There will always be extra input lag with this frame gen tech though regardless of who it is by.

Agree though, it's very hit and miss, cp 2077 and ark survival are by far the best but everything else has been worse.

Edit:

Frame pacing seemed pretty much spot on for me in CP 2077.
 
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I've only used frame gen on geforce now 4080 but it was significantly better imo. Lag was there too but not as noticeable (and that's cloud streaming too!). There will always be extra input lag with this frame gen tech though regardless of who it is by.

Agree though, it's very hit and miss, cp 2077 and ark survival are by far the best but everything else has been worse.

It works brilliantly in Ratchet and Clank and The Witcher
But Alan Wake = Terrible!

Really need a good base frame rate for a decent frame gen experience... Putting FG on 20 frames for second wont work well haha
 
I've only used frame gen on geforce now 4080 but it was significantly better imo. Lag was there too but not as noticeable (and that's cloud streaming too!). There will always be extra input lag with this frame gen tech though regardless of who it is by.

Agree though, it's very hit and miss, cp 2077 and ark survival are by far the best but everything else has been worse.

Edit:

Frame pacing seemed pretty much spot on for me in CP 2077.

yeah, feel a bit deflated now after getting hyped for it yesterday :D

For me frame pacing and perfect smoothness is the holy grail in all games. I've come to realise that loads of games just don't have it unless you take extra steps and do various tweaks, even with a VRR screen. In cyberpunk it's definitely not as smooth with this FG mod when you do slow camera pans with a controller vs without it.
 
It works brilliantly in Ratchet and Clank and The Witcher
But Alan Wake = Terrible!

Really need a good base frame rate for a decent frame gen experience... Putting FG on 20 frames for second wont work well haha

Not sure why we are getting this variance either. In my testing Ratchet and the Witcher both have awful ghosting on the character and especially the UI elements on screen. Makes them unplayable. Alan Wake 2 however is better and has only minor ghosting with on screen objects and zero UI ghosting.

And I'm running all games at at least 60fps before engaging FG, so it's nothing to do with that.
 
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I don't see a lot of point in frame gen, unless it helps games to run at a minimum of 60FPS or above. Because thats what the target is for most games (with a high end GPU) running at resolutions like 4K (which is the res lots of console games are designed for).

It's hard to know, without testing it in a few games myself. In theory, it should work well if the minimum is 40 or 50 FPS, maybe I won't mind about latency, as some seem much sensitive to this than others. Personally, I'm more bothered when a game can't sustain a min FPS of 50-60.

I think I will probably use FSR3 on the Witcher 3, at 4K. It's such a nice looking game, and it seems a shame to run it at a sub par frame rate.

The enabling then sudden disabling of frame generation with AFMF is not at all appealing to me, I'd rather not use the AFMF driver if this is what they intend in the future.
 
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Maybe another reason AMD recommends an FPS min of 60 to use frame gen, is that there is little delay between frames at 60, so the chances of spotting defects / visual artifacts is low at this base framerate.
 
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So ultimately, I would rather run a demanding game at a average of 60fps with perfect frame pacing with VRR and decent input lag Vs using frame gen and having 90-100fps but with poorer frame pacing and more input lag. Unless things drastically improve, what is the point?

I guess the thing I really want/ need to know is, how does proper DLSS frame gen on a 40 series card actually feel, compared to this mod? That ******* 4090 is still winking at me....
Does FSR3 'break' G-Sync and Reflex?

I'd try turning off G-Sync and try Windows VRR and see if that makes a difference.

If you are running locked 120fps, if you average more than 60 fps with FG on, you get lower real frames produced@120 fps than you do @60fps.

Therefore a 4090 that can avg 75 fps is going to play far superior than 120 fps on 4090+DLSS3, only thing going for it is it will appear more fluid.

You got to remember this is modded games and that Frame Gen is not for everyone, there's genuinely 40 users that don't use Frame Gen at all as they don't like FG input lag.

A controller masks a lot/most of the input lag, but if you are a mouse/keyboard user requiring instant response, forget it.

Proper DLSS3 is better as the games are G-Sync and Reflex supported, but there is more lag using a mouse regardless of Reflex on my 4070.

As stated, not everyone that bought a decent performing 40 series gpu runs Frame Gen and it's a game by game basis on some being better than others but still laggy.
 
I wonder if it's possible to add support for AMD cards?

I'm guessing not because the mod makes use of Nvidia's proprietary streamline super resolution tech :rolleyes:
Streamline the Nvidia solution for adding each vendor upscaling tech easily but AMD, sorry 'Hardware Vendor #3', refused to be onboard. That one, the one that is open source ;)
 
Streamline the Nvidia solution for adding each vendor upscaling tech easily but AMD, sorry 'Hardware Vendor #3', refused to be onboard. That one, the one that is open source ;)
But Nvidia chose only to support RTX cards via their Streamline 'super resolution' tech. That is presumably because it requires GPUs with tensor cores (which cards like the GTX 1000 series lack).

In effect, it can never work with their main competitor's hardware (AMD), because it's intended to utilize DLSS upscaling only. So, just being open source may be irrelevant, because the DLSS tech itself will probably only ever work on GPUs with Nvidia hardware (e.g. Tensor cores). The technology and design behind tensor cores would be Nvidia copyright, and the tensor cores themselves are a unique selling point of their Tesla general purpose GPUs (now branded as (Nvidia Data Center GPUs).

Slipsteam may be opensource, but that just means that developers can more easily implement things like Nvidia's image scaling and Denoiser. But not things that require tensor cores (DLAA also requires these).

If AMD had the option of implementing DLSS2/3 into their own cards, then I'm sure they would have done so.
 
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I think it's quite likely Nvidia will release a driver based frame generation technology in the next year (implemented via their streamline software solution), that will work on all RTX Nvidia graphics cards (anything with Tensor cores). Modders have already shown that frame gen can be implemented via Nvidia's streamline software).

Basically, very similar to AMD's (beta) Fluid Motion Frames driver feature. It won't be as good as DLSS3 frame generation, so I suppose people will still buy the latest RTX cards.
 
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Whats the point, fluid motion frames makes the image look like vomit and adds a lot of latency. Unless Nvidia can release that without the issues then dont see the point.

Intel's frame creation solution looks interesting though
 
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Intel's frame creation solution looks interesting though
I really doubt they will do a better job than either AMD or Nvidia on image quality, their method of generating more frames seems more primitive.

"This method depends heavily on the quality of the input frame and may increase the likelihood of visual artifacts. Intel acknowledges these potential drawbacks but highlights the reduced latency advantage of extrapolation".

It sounds like frame cloning, with some prediction code.

Still, never hurts to have more options, particularly since it probably will be able to offer reduced latency vs the existing technologies.
 
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