I predict soon we will see an influx of users across the net who suddenly think upscaling is the best thing ever after previously hating on it with a passion
You know how it goes. Happens every time
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I predict soon we will see an influx of users across the net who suddenly think upscaling is the best thing ever after previously hating on it with a passion
A lot lol that would mean a much higher user base. If like me and an AMD user, i chose because i was never gonna use RT and upscaling while getting a faster gpu at a cheaper price. Any sane AMD user ain't coming here to brag about upscaling. Good that they improved it but again upscaling tech was never a reason to buy AMD.
Thats a fair and valid point. I have only been using AFMF cause the games I have didn't offer AMD's FSR 3 frame gen solution at the time of testing. I would argue it is still Frame generation but I see your point and I'm certainly going to look further into it. The reason I didn't distinguish between them was because I, incorrectly, thought it was basically the same method being used. Now I'm sure my main gripe with frame generation, which is the added latency, wont change but time will tell. So cheers for that
A lot lol that would mean a much higher user base. If like me and an AMD user, i chose because i was never gonna use RT and upscaling while getting a faster gpu at a cheaper price. Any sane AMD user ain't coming here to brag about upscaling. Good that they improved it but again upscaling tech was never a reason to buy AMD.
I hated DLSS on release but now would enable it almost by default. It’s the same with FSR but its first iteration was better than DLSS but still not great. All upscaling tech is very useable now with DLSS being a better solution, but FSR and XeSS are more than good enough currently.
Tried version 1.0 and then 2.0 on F122. Had Vega 64 at the time so needed the leg up. Was terrible so never touched it again. The lowest fps I get now with f123/Mw3/Rocket League is mid 100s so no need to use it. Maybe in secret like you said. I might get a nice surprise and at least it does give me an option if I play a game that has it and the xt is struggling.You can use it secretly and love it then. That's fine too
They really are very different, as even though both add frames, the one in driver has no clue about motion vectors and other data from game engine, so it generates frames differently, and it also adds more visible latency, stops working with fast movement and quality of it is very mediocre. The ones in game engine have all the data for much better quality, still work with camera movement and latency is lower etc. Just don't expect perfection, it's all about acceptable compromises with high enough input FPS.Thats a fair and valid point. I have only been using AFMF cause the games I have didn't offer AMD's FSR 3 frame gen solution at the time of testing. I would argue it is still Frame generation but I see your point and I'm certainly going to look further into it. The reason I didn't distinguish between them was because I, incorrectly, thought it was basically the same method being used. Now I'm sure my main gripe with frame generation, which is the added latency, wont change but time will tell. So cheers for that
I'm just glad they are at least improving it somewhat but still I await to see how it really is once amd aren't involved.....
Isn't this what everyone wanted years ago when all devs was paying Nvidia.
It goes along way to see AMD in such massive titles.
And these are not amd sponsorship either it's just amd working alongside devs to get the best out of the hardware.
I predict like all tech that improves over time, people just have less reasons to hate on it, or point and laugh.
You know like DLSS. Do you remember how terrible DLSS 1 was?
I am delighted to see upscalers improve even more as they evolve. Kudos to AMD on the latest improvements on FSR.
You've described the primary benefits to lower resolutions when using upscaling, also upscaling when done right can produce better detail and sharpness than native res because of the image reconstruction step in the pipeline at the output stage. This mostly applies at 1440p or above though not 1080p where looking at finer details shows temporal break-up. The latter benefits are almost always with DLSS though not FSR because DLSS uses a much larger training model to learn and dedicated hardware whereas FSR uses software and AI algorithms instead.
It was the same with all the PC guys mocking consoles for doing things like checkerboard rendering,dynamic resolutions, etc.Yeah but large pockets of people hate upscaling because "DLSS BAD NVIDIA BAD" - That's what I was getting at They seldom mention AMD!