Man of Honour
I don't think that will happen for a few reasons, main ones of which are:
1: FSR implementation requires more effort to implement, some devs have already said this, even though modders seem to do it quicker than some devs. Look how long it takes to get up to date FSR tech added to a game for instance.
2: Updating to the latest version of FSR is not a simple case of a dll file swap, the devs have to update game code to support newer FSR versions.
3: Nvidia make DLSS implementation easy, a dev just has to use the tools Nvidia provides for free.
4: Gamers can update the DLSS version via copy and paste for any of the 3 DLSS techs as long as #3 is true, that the game supports one or all of the 3 techs.
Example, we have old games that shipped with DLSS version 2.x still, these games do not support FSR, or if they do then it's FSR 2.x, ancient and will never see FSR 3, yet you can replace the DLSS dll file and instantly benefit from Preset E using DLSS version 3.7.10 and enabling the new preset.
1: FSR implementation requires more effort to implement, some devs have already said this, even though modders seem to do it quicker than some devs. Look how long it takes to get up to date FSR tech added to a game for instance.
2: Updating to the latest version of FSR is not a simple case of a dll file swap, the devs have to update game code to support newer FSR versions.
3: Nvidia make DLSS implementation easy, a dev just has to use the tools Nvidia provides for free.
4: Gamers can update the DLSS version via copy and paste for any of the 3 DLSS techs as long as #3 is true, that the game supports one or all of the 3 techs.
Example, we have old games that shipped with DLSS version 2.x still, these games do not support FSR, or if they do then it's FSR 2.x, ancient and will never see FSR 3, yet you can replace the DLSS dll file and instantly benefit from Preset E using DLSS version 3.7.10 and enabling the new preset.
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